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1 Moment Of Time: Silentville

iOS, Android, PC (Microsoft Windows), Mac • 2016

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Quick resume

This is the story of Silentville - a town with no future, no past and no present. A town lost to forever - unless someone can solve the mystery and release Silentville from its cursed non-existence. But should that someone fail, they will be trapped in Silentville... forever!

Global score

77/100

Genres

Adventure, Indie, Point-and-click, Puzzle

Pros

  • Interesting and varied puzzles
  • Atmospheric story and setting
  • Good value for price
  • Combination mechanics in hidden object scenes
  • Presence of achievements and trading cards

Cons

  • Dated graphics and animations
  • Ui issues with item visibility and navigation
  • Some bugs and glitches reported
  • Short game length
  • Lack of replay value beyond achievements

Motivations

  • Autonomy
    3

    "Players have freedom to explore the town, solve puzzles, and combine items in various ways, indicating moderate autonomy."

  • Competence
    2

    "Puzzles and hidden object scenes provide some challenge but are generally accessible; some frustration due to UI issues."

  • Competition
    -4

    "Game is single-player with no competitive elements or leaderboards; focus is on personal progress."

  • Continuation
    1

    "Some players replay for achievements, but overall game length is short and casual."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative gameplay."

  • Creativity
    2

    "Players combine items creatively to solve puzzles, beyond simple item collection."

  • Domination
    -5

    "No elements of dominance or control over others; purely individual experience."

  • Escapism
    3

    "Atmospheric story and puzzles provide distraction and immersion away from real life."

  • Expectation
    -3

    "Players engage voluntarily for casual enjoyment and puzzle solving, not out of obligation."

  • Experimenting
    2

    "Encourages trying different item combinations and puzzle approaches."

  • Exploration
    3

    "Players explore multiple locations in the town and uncover story elements."

  • Expression
    -4

    "No character customization or self-expression features."

  • Fantasy
    2

    "Story involves supernatural elements and time anomalies, providing a fantasy atmosphere."

  • Fellowship
    -5

    "No social or community features; solo gameplay only."

  • Growth
    2

    "Players develop puzzle-solving skills and progress through story."

  • Health
    -5

    "Sedentary gameplay with no physical activity."

  • Idle
    -3

    "Requires focused attention to puzzles and hidden object scenes."

  • Intimacy
    -5

    "No social or emotional relationship building."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Players collect items, solve puzzles, and unlock achievements."

  • Relaxation
    2

    "Generally relaxing gameplay with some minor frustrations."

  • Sensation
    1

    "Visuals and music provide moderate sensory stimulation but are somewhat dated."

  • Status
    -4

    "No social recognition or status systems."

  • Story
    2

    "Narrative is simple but provides context and motivation for gameplay."

  • Strategy
    2

    "Puzzles require logical thinking and planning item combinations."

  • Thrill
    -2

    "Game is low risk with minimal suspense or tension."

  • Value
    4

    "Players perceive good value for money given price and content."

  • Violence
    -5

    "No violence; focus on puzzle solving and exploration."

  • Survival
    -5

    "No survival or threat mechanics; stable gameplay environment."

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    Last update: 06/03/2026