1 Moment Of Time: Silentville similar games & best alternatives
1 Moment Of Time: Silentville
2016
Related articles
Quick resume
This is the story of Silentville - a town with no future, no past and no present. A town lost to forever - unless someone can solve the mystery and release Silentville from its cursed non-existence. But should that someone fail, they will be trapped in Silentville... forever!
Global score
77/100
Genres
Adventure, Indie, Puzzle, Point-and-click
Similar games
Pros
- Interesting and varied puzzles
- Atmospheric story and setting
- Good value for price
- Combination mechanics in hidden object scenes
- Presence of achievements and trading cards
Cons
- Dated graphics and animations
- Ui issues with item visibility and navigation
- Some bugs and glitches reported
- Short game length
- Lack of replay value beyond achievements
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Expression, Thrill, Sensation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have freedom to explore the town, solve puzzles, and combine items in various ways, indicating moderate autonomy."
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Competence2
"Puzzles and hidden object scenes provide some challenge but are generally accessible; some frustration due to UI issues."
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Competition-4
"Game is single-player with no competitive elements or leaderboards; focus is on personal progress."
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Continuation1
"Some players replay for achievements, but overall game length is short and casual."
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Cooperation-5
"Entirely single-player experience with no cooperative gameplay."
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Creativity2
"Players combine items creatively to solve puzzles, beyond simple item collection."
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Domination-5
"No elements of dominance or control over others; purely individual experience."
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Escapism3
"Atmospheric story and puzzles provide distraction and immersion away from real life."
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Expectation-3
"Players engage voluntarily for casual enjoyment and puzzle solving, not out of obligation."
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Experimenting2
"Encourages trying different item combinations and puzzle approaches."
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Exploration3
"Players explore multiple locations in the town and uncover story elements."
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Expression-4
"No character customization or self-expression features."
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Fantasy2
"Story involves supernatural elements and time anomalies, providing a fantasy atmosphere."
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Fellowship-5
"No social or community features; solo gameplay only."
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Growth2
"Players develop puzzle-solving skills and progress through story."
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Health-5
"Sedentary gameplay with no physical activity."
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Idle-3
"Requires focused attention to puzzles and hidden object scenes."
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Intimacy-5
"No social or emotional relationship building."
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Leadership-5
"No leadership or group management elements."
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Progression3
"Players collect items, solve puzzles, and unlock achievements."
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Relaxation2
"Generally relaxing gameplay with some minor frustrations."
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Sensation1
"Visuals and music provide moderate sensory stimulation but are somewhat dated."
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Status-4
"No social recognition or status systems."
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Story2
"Narrative is simple but provides context and motivation for gameplay."
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Strategy2
"Puzzles require logical thinking and planning item combinations."
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Thrill-2
"Game is low risk with minimal suspense or tension."
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Value4
"Players perceive good value for money given price and content."
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Violence-5
"No violence; focus on puzzle solving and exploration."
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Survival-5
"No survival or threat mechanics; stable gameplay environment."
Last update: 29/04/2026