1 Moment Of Time: Silentville similar games & best alternatives

1 Moment Of Time: Silentville

PC (Microsoft Windows), Android, Mac, iOS • 2016

Should you play it?

This is the story of Silentville - a town with no future, no past and no present. A town lost to forever - unless someone can solve the mystery and release Silentville from its cursed non-existence. But should that someone fail, they will be trapped in Silentville... forever!

What works
  • Interesting and varied puzzles
  • Atmospheric story and setting
  • Good value for price
  • Combination mechanics in hidden object scenes
  • Presence of achievements and trading cards
Things to keep in mind
  • Dated graphics and animations
  • Ui issues with item visibility and navigation
  • Some bugs and glitches reported
  • Short game length
  • Lack of replay value beyond achievements

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Frankenstein: Master of Death

  • Mushroom Cats 2

  • Fairy Tale Mysteries 2: The Beanstalk

  • Melissa K. and the Heart of Gold Collector's Edition

  • Enigmatis: The Ghosts of Maple Creek

  • Sherlock Holmes and The Hound of The Baskervilles

  • Haven Moon

  • Milo and the Magpies

  • Dark Arcana: The Carnival

Hidden Gems

Less popular games with surprisingly high similarity

If you liked…

Recommendations by what you enjoyed most

  • Value

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  • Autonomy

    Birth

  • Escapism

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

1 Moment Of Time: Silentville: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Expression, Intimacy, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore different locations in a small town and solve puzzles in varying order with some optional achievements, indicating moderate autonomy."

    Capsule for Birth Birth

    "Players have freedom to explore the town, solve puzzles, and combine items in various ways, indicating moderate autonomy."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles and hidden object scenes provide moderate challenge but are generally easy and accessible."

    Capsule for Mind Snares: Alice's Journey Mind Snares: Alice's Journey

    "Puzzles and hidden object scenes provide some challenge but are generally accessible; some frustration due to UI issues."

  • Competition

    Game with the same Competition vibe

    -4

    "Game is single-player with no competitive elements or leaderboards; focus is on personal progress."

    Capsule for Alchemy Mysteries: Prague Legends Alchemy Mysteries: Prague Legends

    "Game is single-player with no competitive elements or leaderboards; focus is on personal progress."

  • Continuation

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    "Some players replay for achievements and collectibles, but game length is short and sessions are often brief."

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    "Some players replay for achievements, but overall game length is short and casual."

  • Cooperation

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    "Entirely single-player experience with no cooperative gameplay."

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    "Entirely single-player experience with no cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

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    "Players combine items and solve puzzles creatively, though within predefined game mechanics."

    Capsule for Röki Röki

    "Players combine items creatively to solve puzzles, beyond simple item collection."

  • Domination

    Game with the same Domination vibe

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    "No elements of dominance or control over others; purely individual experience."

    Capsule for Bonsai Bonsai

    "No elements of dominance or control over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    3

    "Immersive atmosphere and mysterious story provide escape from reality through engaging puzzles."

    Capsule for Q.U.B.E: Director's Cut Q.U.B.E: Director's Cut

    "Atmospheric story and puzzles provide distraction and immersion away from real life."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players generally engage voluntarily for fun and puzzle challenge, not out of obligation."

    Capsule for Cinderella Escape! R12 Cinderella Escape! R12

    "Players engage voluntarily for casual enjoyment and puzzle solving, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

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    "Encourages trying different item combinations and puzzle solutions, though within a limited scope."

    Capsule for The Supper The Supper

    "Encourages trying different item combinations and puzzle approaches."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore multiple unique locations and uncover story elements and secrets in a small town setting."

    Capsule for Kathy Rain: Director's Cut Kathy Rain: Director's Cut

    "Players explore multiple locations in the town and uncover story elements."

  • Expression

    Game with the same Expression vibe

    -4

    "No character customization or self-expression features."

    Capsule for VR: Vacate the Room (Virtual Reality Escape) VR: Vacate the Room (Virtual Reality Escape)

    "No character customization or self-expression features."

  • Fantasy

    Game with the same Fantasy vibe

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    "Story involves fictional adventure with supernatural elements and mythological references, blending imaginative fiction with some realistic settings."

    Capsule for Melissa K. and the Heart of Gold Collector's Edition Melissa K. and the Heart of Gold Collector's Edition

    "Story involves supernatural elements and time anomalies, providing a fantasy atmosphere."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo gameplay only."

    Capsule for Dark Arcana: The Carnival Dark Arcana: The Carnival

    "No social or community features; solo gameplay only."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop skills in puzzle solving and investigation as they progress through the story."

    Capsule for Adam Wolfe Adam Wolfe

    "Players develop puzzle-solving skills and progress through story."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity."

    Capsule for Microtransaction Simulator Microtransaction Simulator

    "Sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention to complete puzzles and tasks."

    Capsule for Untitled Goose Game Untitled Goose Game

    "Requires focused attention to puzzles and hidden object scenes."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building."

    Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

    "No social or emotional relationship building."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, solve puzzles, and unlock achievements and bonus content."

    Capsule for Vampire Legends: The True Story of Kisilova Vampire Legends: The True Story of Kisilova

    "Players collect items, solve puzzles, and unlock achievements."

  • Relaxation

    Game with the same Relaxation vibe

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    "Generally relaxing gameplay with some tension from time limits and mission objectives, but not overly stressful."

    Capsule for Mahokenshi - The Samurai Deckbuilder Mahokenshi - The Samurai Deckbuilder

    "Generally relaxing gameplay with some minor frustrations."

  • Sensation

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    "Visuals and sound are dated but music and unit animations provide moderate sensory stimulation."

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    "Visuals and music provide moderate sensory stimulation but are somewhat dated."

  • Status

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    -4

    "No social recognition or status systems."

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    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    2

    "Narrative is simple and linear but provides motivation and context for gameplay."

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    "Narrative is simple but provides context and motivation for gameplay."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzles require logical thinking and planning, though mostly straightforward solutions."

    Capsule for Suicide Guy Suicide Guy

    "Puzzles require logical thinking and planning item combinations."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Game is low risk with predictable outcomes and minimal suspense or tension."

    Capsule for Born of Bread Born of Bread

    "Game is low risk with minimal suspense or tension."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for money given content and price, especially on sale."

    Capsule for LEGO® Worlds LEGO® Worlds

    "Players perceive good value for money given price and content."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; focus on exploration and puzzle solving."

    Capsule for Syberia Syberia

    "No violence; focus on puzzle solving and exploration."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat mechanics; stable and safe gameplay environment."

    Capsule for Moncage Moncage

    "No survival or threat mechanics; stable gameplay environment."

Last update: 01/06/2026