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The Thing: Remastered similar games & best alternatives

The Thing: Remastered

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2024

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Quick resume

The Thing: Remastered is a faithful restoration of the cult-classic 2002 third-person survival horror shooter game inspired by Universal Pictures’ genre-defining 1982 film, The Thing

Global score

90/100

Genres

Action, Adventure, Shooter

Similar games

    Pros

    • Faithful remaster with improved graphics and performance
    • Unique squad trust and infection mechanics
    • Strong atmospheric horror and tension
    • Smooth controls and quality of life improvements
    • Nostalgic appeal for fans of the movie and original game

    Cons

    • Short game length (4-7 hours)
    • Some bugs and ai pathfinding issues remain
    • Linear level design with limited exploration
    • Lack of music and ambient sound reduces immersion
    • Price considered high for content and replayability

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Leadership, Cooperation, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have control over squad management, trust testing, and combat decisions, though the game follows a linear progression."

    • Competence
      2

      "The game offers some skill-based combat and squad management challenges, but overall it is considered easy and predictable by many players."

    • Competition
      -5

      "The game is a single-player experience focused on personal progression without competitive elements."

    • Continuation
      3

      "Players report being engaged and immersed for the 4-7 hour duration, with some replay value in managing squad trust and infection."

    • Cooperation
      4

      "Core gameplay involves managing and cooperating with AI squadmates, maintaining their trust and coordinating actions."

    • Creativity
      1

      "Limited creativity in level design and story, but players can experiment with squad management and trust mechanics."

    • Domination
      -4

      "Interactions with squadmates emphasize shared survival and trust rather than dominance or control."

    • Escapism
      4

      "Players use the game to immerse themselves in a tense, atmospheric horror experience, escaping real life."

    • Expectation
      -3

      "Players engage voluntarily out of nostalgia and personal interest rather than obligation."

    • Experimenting
      2

      "Players explore trust and infection mechanics and try different strategies, though within a linear framework."

    • Exploration
      1

      "Some sense of exploration in uncovering secrets and progressing through different Antarctic locations, but mostly linear."

    • Expression
      -3

      "Minimal character customization or self-expression; players use predefined characters and aesthetics."

    • Fantasy
      4

      "The game is a sci-fi horror sequel to a cult film with alien shape-shifters and supernatural elements."

    • Fellowship
      1

      "While squad cooperation is key, social interaction is limited to AI companions rather than a player community."

    • Growth
      2

      "Players develop skills in managing squad trust and combat tactics, though the game is relatively easy."

    • Health
      -5

      "The game is a sedentary experience with no physical activity or health-related gameplay."

    • Idle
      -4

      "Requires focused attention and continuous engagement due to tense atmosphere and combat."

    • Intimacy
      -4

      "Interactions are limited to functional squad management with AI, lacking emotional or close social bonds."

    • Leadership
      4

      "Players lead and manage squadmates, issuing commands and maintaining trust to succeed."

    • Progression
      3

      "Players accumulate weapons, ammo, and upgrades while progressing through the story."

    • Relaxation
      -2

      "The game maintains tension and suspense, though some find it less challenging and more accessible."

    • Sensation
      3

      "Enhanced visuals, lighting, and atmospheric effects provide sensory stimulation and horror thrills."

    • Status
      -5

      "The game focuses on individual experience without social recognition or status systems."

    • Story
      3

      "Narrative immersion is present as the game serves as a canon sequel to the film with story and lore."

    • Strategy
      3

      "Players engage in tactical squad management, resource allocation, and combat planning."

    • Thrill
      4

      "The game delivers suspense, paranoia, and horror thrills consistent with the source material."

    • Value
      -2

      "Some players feel the price is high for the short length and limited replayability."

    • Violence
      4

      "Combat involves shooting and burning alien creatures and human enemies."

    • Survival
      4

      "Core gameplay revolves around survival mechanics, managing threats, and resource use."

    Where to buy

    Last update: 29/04/2026