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KLETKA

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, Xbox Series X|S, PlayStation 4 • 2026

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Quick resume

KLETKA is a co-op (up to 6 players) horror game about going down in an elevator that is trying to eat you. Feed the elevator, explore deadly floors and descend deeper.

Global score

91/100

Genres

Action, Adventure, Indie

Pros

  • Engaging cooperative gameplay
  • Unique atmospheric horror setting
  • Addictive progression and exploration
  • Active developer support and updates
  • Strong social and community features

Cons

  • Some technical bugs and glitches
  • Limited enemy variety
  • Repetitive floor design
  • Revival system resource scarcity
  • Final boss encounter pacing issues

Motivations

  • Autonomy
    3

    "Players have freedom to explore floors, choose when to scavenge or skip, and manage resources; some mechanics like feeding the elevator impose constraints but overall player decisions drive gameplay."

  • Competence
    4

    "Game challenges players with survival, resource management, combat, and strategic decisions; players receive feedback through progression and overcoming hazards."

  • Competition
    -3

    "Focus is on cooperative survival and personal/team progress rather than direct competition or leaderboards."

  • Continuation
    4

    "Players report addictive gameplay loops and long play sessions, with desire to keep descending floors and replaying."

  • Cooperation
    5

    "Strong emphasis on teamwork with up to 6 players, reviving mechanics, shared objectives, and communication."

  • Creativity
    2

    "Some customization options and emergent gameplay through player interactions and strategies, but core structure is predefined."

  • Domination
    -4

    "Gameplay encourages mutual survival and cooperation rather than exerting power or dominance over others."

  • Escapism
    4

    "Players use the game as a fun, immersive escape with atmospheric horror and surreal elements."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and social experience rather than obligation or pressure."

  • Experimenting
    3

    "Players explore mechanics, learn hazards organically, and try different strategies each run."

  • Exploration
    4

    "Exploration of procedurally generated floors, secret areas, and varied environments is a core part of gameplay."

  • Expression
    2

    "Some character customization and cosmetic unlocks allow for self-expression, though limited."

  • Fantasy
    4

    "Game features surreal, horror, and imaginative elements like sentient elevators, bizarre monsters, and a dark megastructure setting."

  • Fellowship
    5

    "Strong community and social play focus, with cooperative achievements and shared experiences."

  • Growth
    3

    "Players develop skills, learn enemy patterns, and improve strategies over time."

  • Health
    -5

    "Primarily sedentary gameplay with no physical activity components."

  • Idle
    -4

    "Requires continuous attention and engagement during runs; not suited for idle or background play."

  • Intimacy
    3

    "Cooperative play fosters social bonding and close interactions among friends, though not deeply emotional."

  • Leadership
    2

    "Some players take leadership roles in coordinating team efforts, but overall balanced group participation."

  • Progression
    4

    "Players accumulate items, upgrades, and unlocks as they descend floors and complete objectives."

  • Relaxation
    -2

    "Tense atmosphere and survival pressure create sustained alertness rather than relaxation."

  • Sensation
    3

    "Atmospheric audio-visual design and surprising events provide sensory stimulation and emotional engagement."

  • Status
    -3

    "Little emphasis on social recognition or ranking; focus is on cooperative experience."

  • Story
    3

    "Narrative elements and lore are present, with references and a defined campaign mode with an ending."

  • Strategy
    4

    "Players must plan resource use, route choices, and team coordination to survive and progress."

  • Thrill
    4

    "Game generates suspense and tension through hazards, enemy encounters, and timed events."

  • Value
    4

    "Players perceive good value for price with hours of engaging content and active developer support."

  • Violence
    3

    "Combat and defeating enemies are core gameplay elements, though violence is framed within survival context."

  • Survival
    5

    "Central motivation is to avoid death, manage resources, and survive threats in a hostile environment."

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    Last update: 06/03/2026