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Obscure II (Obscure: The Aftermath)

Wii, PC (Microsoft Windows), PlayStation 2, PlayStation Portable • 2014

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Quick resume

Two years ago, a group of young teenagers found themselves trapped inside their school. They suffered through the longest night of their lives, chased by abominable creatures created by their principal. Some of them survived that terrible night, while others perished.

Global score

82/100

Genres

Action, Adventure

Pros

  • Good cooperative gameplay
  • Unique character abilities
  • Atmospheric soundtrack
  • Engaging puzzles
  • Nostalgic horror experience

Cons

  • Linear level design
  • Awkward camera controls
  • Limited character choice
  • Some technical bugs
  • Lack of widescreen support

Motivations

  • Autonomy
    -3

    "Gameplay is more linear than the first game, with fixed character pairs required for progression and limited player choice."

  • Competence
    3

    "Players solve puzzles requiring character-specific skills and combat challenges, though combat can be clumsy."

  • Competition
    -4

    "Focus is on cooperative or solo play without competitive or ranked modes."

  • Continuation
    3

    "Players report replaying the game multiple times to unlock achievements and explore all content."

  • Cooperation
    4

    "Strong emphasis on cooperative gameplay with AI or local co-op; teamwork is required to solve puzzles and progress."

  • Creativity
    2

    "Players use unique character abilities and solve varied puzzles, but within a linear and scripted framework."

  • Domination
    -4

    "Interactions are cooperative and balanced; no evidence of dominance or power over others."

  • Escapism
    4

    "Players enjoy the game as a nostalgic, atmospheric horror experience that distracts from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and nostalgia, not out of obligation."

  • Experimenting
    1

    "Some experimentation with character abilities and puzzle solutions, but mostly linear progression."

  • Exploration
    -3

    "Game is more linear with corridor-style levels and limited backtracking compared to the first game."

  • Expression
    -4

    "No character customization or avatar personalization reported; players use preset characters."

  • Fantasy
    4

    "Game features a fictional horror story with mutants, supernatural elements, and teen horror movie tropes."

  • Fellowship
    4

    "Strong community and cooperative play aspects; players enjoy shared experiences and teamwork."

  • Growth
    2

    "Players develop skills in puzzle solving and combat, though learning curve is moderate."

  • Health
    -5

    "No physical activity involved; typical sedentary gameplay."

  • Idle
    -3

    "Requires focused attention due to puzzles and combat; not a casual or background game."

  • Intimacy
    1

    "Some social interaction through cooperative play, but no evidence of close emotional relationships."

  • Leadership
    -3

    "Players follow scripted roles and character assignments; no leadership or group management."

  • Progression
    3

    "Players collect weapons, keys, and upgrades; character abilities unlock new areas."

  • Relaxation
    -2

    "Game has tense moments and horror elements that create sustained tension rather than relaxation."

  • Sensation
    3

    "Atmospheric audio and visual design provide sensory stimulation and emotional engagement."

  • Status
    -4

    "No social status or recognition systems; focus is on personal or cooperative experience."

  • Story
    3

    "Narrative immersion with character development, plot twists, and cinematic cutscenes."

  • Strategy
    3

    "Players plan character usage and puzzle solving; combat requires tactical decisions."

  • Thrill
    3

    "Game provides suspense, jump scares, and boss fights that create thrill and tension."

  • Value
    3

    "Players find good value in nostalgia, cooperative gameplay, and unique horror experience."

  • Violence
    3

    "Combat involves melee and ranged weapons against monsters; violence is a core gameplay element."

  • Survival
    3

    "Players manage resources and avoid threats to survive; typical survival horror mechanics."

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    Last update: 06/03/2026