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Muddy Heights® 2

PC (Microsoft Windows) • 2016

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Quick resume

Poop you way to victory...again! In Muddy Heights 2, you play as a person who has had a little bit too much to eat and needs to relieve himself by any means possible. Poop off various heights onto people and vehicles to score points. Complete level goals to gain cash to buy more food.

Global score

85/100

Genres

Casual

Pros

  • Humorous and absurd gameplay
  • Simple and accessible controls
  • Low price point
  • Short and casual play sessions
  • Secret interactions and achievements add some depth

Cons

  • Very short with only three levels
  • Limited replay value
  • Repetitive gameplay
  • Minimal social or cooperative features
  • Some players feel poor value for price

Motivations

  • Autonomy
    3

    "Players control the trajectory and special abilities of their feces, requiring personal decision-making and skillful manipulation."

  • Competence
    2

    "Players engage in skillful aiming and strategic use of power-ups to hit targets and achieve goals, though the gameplay is relatively simple and short."

  • Competition
    -1

    "Some players compete for high scores or achievements, but mostly the game is played casually without formal competitive modes."

  • Continuation
    -2

    "Game is short with only three levels and limited replay value; players tend to finish quickly and disengage."

  • Cooperation
    -4

    "Gameplay is primarily single-player with no emphasis on teamwork or cooperative goals."

  • Creativity
    2

    "Players experiment with different power-ups and strategies to maximize points and discover secrets, showing some creative problem solving."

  • Domination
    -3

    "No evidence of exerting control over other players; interactions are with NPCs and environment rather than other humans."

  • Escapism
    3

    "Humorous and absurd gameplay provides a lighthearted distraction and stress relief from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and humor, not out of obligation or external pressure."

  • Experimenting
    3

    "Players explore different secret interactions and power-up combinations to achieve goals."

  • Exploration
    2

    "Players discover hidden secrets and environmental interactions within the three levels."

  • Expression
    -3

    "Minimal customization or personalization; players use predefined characters and assets."

  • Fantasy
    4

    "Absurd and exaggerated premise of defecating from rooftops with special powers creates a strong fantastical and comedic experience."

  • Fellowship
    -3

    "Mostly single-player experience with limited social interaction; some players share experiences with friends but no built-in community features."

  • Growth
    1

    "Some learning involved in mastering controls and discovering secrets, but limited depth restricts long-term skill development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires player attention and active control during short sessions; not designed for background or idle play."

  • Intimacy
    -4

    "No evidence of close social relationships or emotional sharing within the game."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    2

    "Players unlock power-ups and complete objectives to progress through levels, but overall progression is limited by short game length."

  • Relaxation
    2

    "Humorous and casual gameplay provides light relaxation and amusement rather than intense challenge."

  • Sensation
    1

    "Simple graphics and sound provide some sensory enjoyment but are not a primary focus."

  • Status
    -3

    "No social status or recognition systems; achievements exist but have limited social visibility."

  • Story
    -4

    "Minimal narrative or plot; gameplay focuses on isolated humorous actions rather than story immersion."

  • Strategy
    2

    "Players must plan routes and power-up usage to maximize points and discover secrets, involving light strategic thinking."

  • Thrill
    0

    "Gameplay involves some challenge but lacks significant suspense or risk elements."

  • Value
    -1

    "Mixed opinions on value; some find it worth the low price for humor, others feel content is too limited for cost."

  • Violence
    1

    "Gameplay involves causing chaos and disruption to NPCs, but in a comedic and non-lethal manner."

  • Survival
    -4

    "No survival or threat avoidance mechanics; stable and predictable gameplay environment."

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    Last update: 06/03/2026