This Bed We Made similar games & best alternatives

This Bed We Made

PlayStation 4, PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2023

Should you play it?

This Bed We Made is a third-person mystery game in which you play as a maid in a 1950s hotel and snoop around strangers' rooms to uncover their deadly secrets. Discover what links guests together in this tale of love, heartbreak and murder!

What works
  • Engaging mystery narrative
  • Multiple endings and replayability
  • Strong voice acting and atmosphere
  • Meaningful player choices
  • Immersive 1950s setting
Things to keep in mind
  • Short gameplay length
  • Some unskippable cutscenes
  • Limited character animation
  • Minor bugs reported
  • Price considered high by some

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Lost Records: Bloom & Rage

  • Life is Strange: Before the Storm

  • A Hand With Many Fingers

  • Endless Monday: Dreams and Deadlines

  • OXENFREE II: Lost Signals

  • LoveChoice

  • Kraken Academy!!

  • Blackwell Unbound

  • Arise: A Simple Story

Hidden Gems

Less popular games with surprisingly high similarity

  • A Hand With Many Fingers

  • Kraken Academy!!

  • Blackwell Unbound

If you liked…

Recommendations by what you enjoyed most

  • Story

    Unavowed

  • Autonomy

    Winds of Change

  • Escapism

    The Red Pearls Of Borneo

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

This Bed We Made: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful choices affecting story, relationships, and outcomes, with freedom to explore locations and interact with items."

    Capsule for Winds of Change Winds of Change

    "Players have meaningful choices affecting story outcomes and character interactions, with freedom to explore rooms and decide what to keep or discard."

  • Competence

    Game with the same Competence vibe

    3

    "Players engage in puzzle solving and investigation elements that require attention and problem-solving skills, beyond simple reading."

    Capsule for Angels with Scaly Wings™ / 鱗羽の天使 Angels with Scaly Wings™ / 鱗羽の天使

    "Engages players in puzzle-solving and clue gathering that require attention and logical thinking, though not highly difficult."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal exploration and narrative experience without competitive elements or leaderboards."

    Capsule for Anodyne 2: Return to Dust Anodyne 2: Return to Dust

    "Focuses on personal narrative experience and exploration without competitive elements or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Multiple endings and replayability encourage players to return and explore different story paths."

    Capsule for a new life. a new life.

    "Multiple endings and replayability encourage players to return and explore different story paths."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Party-based gameplay with companions having their own quests and interactions, but mostly single-player experience."

    Capsule for Dragon Age II: Ultimate Edition Dragon Age II: Ultimate Edition

    "Some interaction with a companion character (Beth or Andrew) but primarily a single-player experience."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players creatively piece together clues and draw conclusions, though within a structured narrative and investigation framework."

    Capsule for Lacuna – A Sci-Fi Noir Adventure Lacuna – A Sci-Fi Noir Adventure

    "Players creatively piece together clues and decide how to approach investigations, though within a structured narrative."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are balanced and respectful."

    Capsule for Pentiment Pentiment

    "No evidence of exerting control or superiority over others; interactions are balanced and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "The immersive historical setting and narrative provide a strong escape from real life through engaging mystery and story."

    Capsule for The Red Pearls Of Borneo The Red Pearls Of Borneo

    "Immersive 1950s setting and narrative mystery provide escape from real life into a compelling fictional world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages trying different choices and exploring multiple endings, fostering experimentation."

    Capsule for Nocturnals Nocturnals

    "Encourages trying different choices and exploring alternate endings, rewarding experimentation."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore a detailed hotel room environment to discover clues and hidden secrets."

    Capsule for The Guest The Guest

    "Players explore hotel rooms and environments to uncover secrets and clues, though within limited locations."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization through choices and companion management, but limited avatar personalization."

    Capsule for BLACK SOULS BLACK SOULS

    "Some character customization in choosing companion and dialogue options, but limited avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Story grounded in realistic psychological and social issues with minimal supernatural elements."

    Capsule for Lynne Lynne

    "Grounded in realistic 1950s setting and social issues, with no supernatural or improbable elements."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some social interaction with characters and shared experiences, but primarily a solo narrative."

    Capsule for Summer Pockets Summer Pockets

    "Some social interaction with companion and other characters, but primarily a solo narrative experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop investigative skills and knowledge through clue analysis and decision making."

    Capsule for SIMULACRA 2 SIMULACRA 2

    "Players develop investigative skills and understanding of story through clue analysis and decision-making."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for RAIDBORN RAIDBORN

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on exploration, puzzle solving, and story progression; not designed for background play."

    Capsule for Kona II: Brume Kona II: Brume

    "Requires focused attention on reading, puzzle solving, and exploration; not suited for background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Includes some romance options and character relationship development, though limited to narrative context."

    Capsule for Vampire: The Masquerade — Parliament of Knives Vampire: The Masquerade — Parliament of Knives

    "Includes development of close relationships and romance options, especially with companion characters."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; player acts independently."

    Capsule for BioShock™ 2 Remastered BioShock™ 2 Remastered

    "No leadership or group management roles; player acts independently."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through story advancement, unlocking new information, and reaching different endings."

    Capsule for Lacuna – A Sci-Fi Noir Adventure Lacuna – A Sci-Fi Noir Adventure

    "Progression through story advancement, unlocking clues, and achieving different endings."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally calm and immersive experience with moderate tension from mystery elements."

    Capsule for The Blackwell Legacy The Blackwell Legacy

    "Generally calm and immersive experience with moments of tension from mystery elements."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable audio-visual atmosphere with period music and detailed environments; some sensory immersion."

    Capsule for Mafia II: Definitive Edition Mafia II: Definitive Edition

    "Enjoyable audio-visual atmosphere with period music and stylized graphics, but not intense sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status mechanics; focus is on personal story experience."

    Capsule for The Last Express Gold Edition The Last Express Gold Edition

    "No social recognition or status mechanics; focus is on personal story experience."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with branching storylines, character development, and multiple endings."

    Capsule for Unavowed Unavowed

    "Strong narrative immersion with branching storylines, character development, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires logical thinking and problem solving for puzzles; some planning needed to progress."

    Capsule for Hector: Badge of Carnage - Full Series Hector: Badge of Carnage - Full Series

    "Requires some planning and logical deduction to solve puzzles and decide which clues to keep or discard."

  • Thrill

    Game with the same Thrill vibe

    2

    "Suspenseful atmosphere and mystery create mild tension and curiosity, but not intense thrills or scares."

    Capsule for Children of Silentown Children of Silentown

    "Moderate suspense and intrigue from mystery and investigation, without high-risk or intense thrills."

  • Value

    Game with the same Value vibe

    1

    "Generally considered good value for replayability and story, though some find full price high for short playtime."

    Capsule for Dyscourse Dyscourse

    "Generally perceived as good value for story and replayability, though some consider price high for length."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on investigation and dialogue."

    Capsule for Kathy Rain Kathy Rain

    "No combat or destructive gameplay; focus on investigation and narrative."

  • Survival

    Game with the same Survival vibe

    -4

    "Stable environment with no survival threats or resource scarcity."

    Capsule for Animal Shelter Animal Shelter

    "Stable environment with no survival or resource management challenges."

Last update: 01/06/2026