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This Bed We Made similar games & best alternatives

This Bed We Made

PC (Microsoft Windows), Xbox Series X|S, PlayStation 4, PlayStation 5 • 2023

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Quick resume

This Bed We Made is a third-person mystery game in which you play as a maid in a 1950s hotel and snoop around strangers' rooms to uncover their deadly secrets. Discover what links guests together in this tale of love, heartbreak and murder!

Global score

91/100

Genres

Adventure, Indie

Similar games

    Pros

    • Engaging mystery narrative
    • Multiple endings and replayability
    • Strong voice acting and atmosphere
    • Meaningful player choices
    • Immersive 1950s setting

    Cons

    • Short gameplay length
    • Some unskippable cutscenes
    • Limited character animation
    • Minor bugs reported
    • Price considered high by some

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Fantasy, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have meaningful choices affecting story outcomes and character interactions, with freedom to explore rooms and decide what to keep or discard."

    • Competence
      3

      "Engages players in puzzle-solving and clue gathering that require attention and logical thinking, though not highly difficult."

    • Competition
      -4

      "Focuses on personal narrative experience and exploration without competitive elements or leaderboards."

    • Continuation
      3

      "Multiple endings and replayability encourage players to return and explore different story paths."

    • Cooperation
      1

      "Some interaction with a companion character (Beth or Andrew) but primarily a single-player experience."

    • Creativity
      2

      "Players creatively piece together clues and decide how to approach investigations, though within a structured narrative."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; interactions are balanced and respectful."

    • Escapism
      4

      "Immersive 1950s setting and narrative mystery provide escape from real life into a compelling fictional world."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting
      3

      "Encourages trying different choices and exploring alternate endings, rewarding experimentation."

    • Exploration
      3

      "Players explore hotel rooms and environments to uncover secrets and clues, though within limited locations."

    • Expression
      2

      "Some character customization in choosing companion and dialogue options, but limited avatar personalization."

    • Fantasy
      -2

      "Grounded in realistic 1950s setting and social issues, with no supernatural or improbable elements."

    • Fellowship
      1

      "Some social interaction with companion and other characters, but primarily a solo narrative experience."

    • Growth
      3

      "Players develop investigative skills and understanding of story through clue analysis and decision-making."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle
      -3

      "Requires focused attention on reading, puzzle solving, and exploration; not suited for background play."

    • Intimacy
      2

      "Includes development of close relationships and romance options, especially with companion characters."

    • Leadership
      -4

      "No leadership or group management roles; player acts independently."

    • Progression
      3

      "Progression through story advancement, unlocking clues, and achieving different endings."

    • Relaxation
      3

      "Generally calm and immersive experience with moments of tension from mystery elements."

    • Sensation
      2

      "Enjoyable audio-visual atmosphere with period music and stylized graphics, but not intense sensory stimulation."

    • Status
      -5

      "No social recognition or status mechanics; focus is on personal story experience."

    • Story
      5

      "Strong narrative immersion with branching storylines, character development, and multiple endings."

    • Strategy
      2

      "Requires some planning and logical deduction to solve puzzles and decide which clues to keep or discard."

    • Thrill
      2

      "Moderate suspense and intrigue from mystery and investigation, without high-risk or intense thrills."

    • Value
      1

      "Generally perceived as good value for story and replayability, though some consider price high for length."

    • Violence
      -5

      "No combat or destructive gameplay; focus on investigation and narrative."

    • Survival
      -4

      "Stable environment with no survival or resource management challenges."

    Last update: 29/04/2026