Yesterday Origins similar games & best alternatives
Yesterday Origins
2016
Related articles
Quick resume
John Yesterday becomes immortal following an occult ritual. However, not everything goes to plan. He and his girlfriend Pauline must embark on an investigation to try to reproduce the immortality ritual. But his former acquaintances have other plans for him...
Global score
83/100
Genres
Adventure, Role-playing (RPG), Puzzle, Point-and-click
Similar games
Pros
- Engaging and mature story
- Beautiful art style and music
- Logical and interesting puzzles
- Detailed 3d object and character inspection
- Strong narrative with multiple timelines
Cons
- Clunky and frustrating mouse controls
- Bugs and technical issues reported
- Lack of save/load flexibility
- Some puzzles require pixel hunting
- No multiplayer or social features
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Strategy. It leans lower than usual among comparable games on Fellowship, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can freely explore scenes, examine objects and characters in 3D, and choose dialogue options, indicating a high degree of control and decision-making."
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Competence3
"Puzzles are logical and moderately challenging, requiring observation and combining items and ideas, providing a sense of skillful problem solving."
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Competition-4
"The game is a single-player narrative adventure with no competitive elements or leaderboards; focus is on personal progress."
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Continuation3
"Players report engaging story and atmosphere that encourage long sessions and replaying for achievements."
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Cooperation-3
"Primarily a single-player experience with limited interaction between characters controlled by the player; no multiplayer or teamwork."
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Creativity3
"Players creatively combine items and ideas to solve puzzles; also manipulate objects in 3D for clues."
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Domination-5
"No evidence of exerting control or superiority over others; cooperative and narrative-driven."
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Escapism4
"The dark, mysterious story and immersive atmosphere provide strong escapism from real life."
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Expectation-4
"Players engage voluntarily out of interest in the story and genre; no obligation or pressure reported."
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Experimenting3
"Players explore multiple timelines, interact with objects in various ways, and experiment with item combinations."
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Exploration4
"Exploration of different eras and locations with detailed environments and hidden hotspots encourages discovery."
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Expression2
"Limited character customization, but players can inspect and manipulate objects and characters for self-expression."
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Fantasy4
"Immersive supernatural and occult themes with immortality and secret sects provide strong fantasy elements."
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Fellowship-4
"Focus on solo play and narrative; minimal social or community interaction."
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Growth3
"Players develop problem-solving skills and learn story details progressively."
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Health-5
"Sedentary gameplay typical of point-and-click adventure games."
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Idle-3
"Requires focused attention to solve puzzles and follow story; not designed for casual or background play."
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Intimacy1
"Some emotional engagement with characters and story, but limited social interaction."
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Leadership-5
"No leadership or group management elements; single-player narrative."
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Progression3
"Progression through story advancement and item collection/combinations."
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Relaxation2
"Generally a calm, thoughtful experience with some tension from puzzles and story."
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Sensation2
"Enjoyable art style and music provide sensory pleasure but not intense stimulation."
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Status-5
"No social status or recognition mechanics."
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Story5
"Strong narrative focus with complex plot, character development, and multiple timelines."
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Strategy3
"Requires logical thinking and planning to solve puzzles and combine clues."
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Thrill2
"Some suspense and dark themes create mild thrill, but overall controlled experience."
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Value1
"Generally considered good value especially on sale; some complaints about price and bugs."
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Violence-3
"Some references to torture and dark themes, but gameplay focuses on investigation and puzzle solving rather than violence."
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Survival-4
"No survival or resource management elements; stable narrative environment."
Last update: 29/04/2026