Lost Records: Bloom & Rage similar games & best alternatives

Lost Records: Bloom & Rage

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

Should you play it?

Embark on a new narrative journey by the creators of Life is Strange. Film your summer of 1995 and create memories of a lifetime with your new friends. 27 years later, confront the dark secrets that made you all promise to never speak again after that fateful summer.

What works
  • Deep emotional storytelling
  • Nostalgic 90s atmosphere
  • Well-developed characters
  • Innovative camcorder mechanic
  • Beautiful visuals and soundtrack
Things to keep in mind
  • Slow pacing for some players
  • Some technical issues like lip-sync and performance
  • Limited gameplay variety
  • Some dialogue choices feel forced
  • Ambiguous or open-ended story elements

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Endless Monday: Dreams and Deadlines

  • OXENFREE II: Lost Signals

  • A Short Hike

  • This Bed We Made

  • FixFox

  • Life is Strange: Before the Storm

  • Wandersong

  • Minds Beneath Us

  • 1bitHeart

Hidden Gems

Less popular games with surprisingly high similarity

  • FixFox

  • Backfirewall_

  • Great God Grove

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Lost Records: Bloom & Rage: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Fellowship, Intimacy, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have some freedom in dialogue choices and exploration, but the story is mostly linear with established narrative paths."

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    "Players have some freedom in dialogue choices and exploration, but the game is somewhat linear with limited movement and occasional forced cutscenes."

  • Competence

    Game with the same Competence vibe

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    "The game involves exploration, puzzle solving, and some chase/combat sequences requiring skill, but overall gameplay is straightforward and not highly challenging."

    Capsule for Bloodwash Bloodwash

    "The game involves interactive dialogue and camcorder mechanics that require some skill and attention, but overall gameplay is not highly challenging."

  • Competition

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    "Game focuses on personal story and emotional experience without any competitive elements or comparison to others."

    Capsule for Newfound Courage Newfound Courage

    "The game focuses on personal story and relationships without any competitive elements or comparison to others."

  • Continuation

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    "Many players report long play sessions and emotional attachment, with desire to replay or explore more."

    Capsule for Syberia: The World Before Syberia: The World Before

    "Players express strong attachment, emotional investment, and desire to continue playing through multiple tapes and replays."

  • Cooperation

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    "Gameplay centers on individual decision-making and personal relationships rather than teamwork or multiplayer cooperation."

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  • Creativity

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    "Players creatively use the camera to take photos, experiment with angles, filters, and framing to solve puzzles and complete quests."

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    "Players engage creatively with the camcorder mechanic, filming scenes and exploring environments in unique ways."

  • Domination

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    "Game emphasizes mutual relationships and emotional connection rather than control or superiority."

    Capsule for Seduce Me 2: The Demon War Seduce Me 2: The Demon War

    "The game emphasizes equal relationships and emotional connection rather than control or superiority over others."

  • Escapism

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    "Strongly used for nostalgia, relaxation, and immersion in a fantasy world to escape real life."

    Capsule for The Black Grimoire: Cursebreaker The Black Grimoire: Cursebreaker

    "Strongly used for emotional immersion, nostalgia, and escaping into a detailed 90s setting and personal story."

  • Expectation

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    "Players engage voluntarily out of personal interest and emotional connection rather than obligation or external pressure."

    Capsule for Perfect Tides Perfect Tides

    "Players engage voluntarily out of personal interest and emotional connection rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players explore different dialogue choices and endings, experimenting with narrative outcomes."

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    "Players explore dialogue options, film scenes creatively, and experiment with narrative outcomes."

  • Exploration

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    "Encourages exploration of environments and discovery of collectibles and story elements."

    Capsule for Maize Maize

    "Exploration of detailed environments and discovery of collectibles and story elements is encouraged."

  • Expression

    Game with the same Expression vibe

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    "Players express themselves through dialogue choices and character interactions; some customization of narrative tone."

    Capsule for Goodbye Volcano High Goodbye Volcano High

    "Players can express themselves through camcorder recordings and some character style customization."

  • Fantasy

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    "The game includes supernatural elements (psychic medium abilities) blended with historical fiction."

    Capsule for The Red Pearls Of Borneo The Red Pearls Of Borneo

    "The game includes supernatural and mysterious elements blended with realistic, relatable characters and settings."

  • Fellowship

    Game with the same Fellowship vibe

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    "Strong sense of community and emotional connection with characters; players feel part of a shared experience."

    Capsule for Our Life: Beginnings & Always Our Life: Beginnings & Always

    "Strong sense of community and emotional connection with characters and shared experiences."

  • Growth

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    "Players develop understanding of story, characters, and historical context; some learning through choices."

    Capsule for Ken Follett's The Pillars of the Earth Ken Follett's The Pillars of the Earth

    "Players develop understanding of characters and story, with some learning through narrative and choices."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for What Comes After What Comes After

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

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    "Requires focused attention on story and exploration; not designed for casual or background play."

    Capsule for Dreamfall: The Longest Journey Dreamfall: The Longest Journey

    "Requires focused attention on story, dialogue, and exploration rather than background or casual play."

  • Intimacy

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    "Focus on close emotional relationships and romantic connections with characters."

    Capsule for Nameless ~The one thing you must recall~ Nameless ~The one thing you must recall~

    "Focus on forming close emotional relationships and deep social interactions with characters."

  • Leadership

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    "Players follow the story and character arcs without leading or managing others."

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    "Players follow the story and character arcs without leading or managing others."

  • Progression

    Game with the same Progression vibe

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    "Progression occurs through narrative advancement and unlocking endings rather than item or power accumulation."

    Capsule for The Hungry Lamb: Traveling in the Late Ming Dynasty The Hungry Lamb: Traveling in the Late Ming Dynasty

    "Progression occurs through story advancement, relationship building, and collecting memoirs rather than power or items."

  • Relaxation

    Game with the same Relaxation vibe

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    "Game offers a balanced, immersive experience with thoughtful pacing and minimal stress or tension."

    Capsule for The Forgotten City The Forgotten City

    "The game offers a slow-paced, immersive experience balancing emotional tension with calm exploration."

  • Sensation

    Game with the same Sensation vibe

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    "Memorable soundtrack and unique visuals provide sensory enjoyment."

    Capsule for DashBored DashBored

    "Visually and aurally rich with detailed environments and a memorable soundtrack providing sensory enjoyment."

  • Status

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    "Focus is on personal narrative experience rather than social recognition or popularity."

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    "Focus is on personal narrative and emotional experience rather than social recognition or popularity."

  • Story

    Game with the same Story vibe

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    "Strong narrative immersion with complex characters, plot, and emotional depth."

    Capsule for Fallen Hero: Rebirth Fallen Hero: Rebirth

    "Strong narrative immersion with complex characters, emotional depth, and intertwined timelines."

  • Strategy

    Game with the same Strategy vibe

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    "Some mental challenge in choosing dialogue to influence outcomes, but limited strategic depth."

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    "Some mental engagement in dialogue choices and exploration, but limited strategic complexity."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and mystery elements, but overall calm and contemplative tone."

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    "Contains suspenseful and mysterious elements but overall a calm and introspective tone."

  • Value

    Game with the same Value vibe

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    "Players perceive strong value from the game's depth, replayability, and emotional impact relative to price."

    Capsule for Golden Treasure: The Great Green Golden Treasure: The Great Green

    "Players perceive strong value in emotional impact, story depth, and replayability for the price."

  • Violence

    Game with the same Violence vibe

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    "No combat or destructive gameplay; focus on constructive narrative and relationships."

    Capsule for Goodbye Volcano High Goodbye Volcano High

    "No combat or destructive gameplay; focuses on constructive narrative and relationships."

  • Survival

    Game with the same Survival vibe

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    "Stable, low-risk environment without survival or threat mechanics."

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    "Stable, low-risk environment without survival or threat mechanics."

Last update: 01/06/2026