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Tell Me Why similar games & best alternatives

Tell Me Why

PC (Microsoft Windows), Xbox One • 2020

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Quick resume

Tell Me Why is the multi-award winning episodic adventure game from Dontnod Entertainment in which twins use their supernatural bond to discover the truth of their troubled past.

Global score

82/100

Genres

Adventure, Free To Play

Similar games

    Pros

    • Emotionally compelling story
    • Strong lgbtq+ representation
    • Beautiful graphics and soundtrack
    • Meaningful character development
    • Engaging puzzles integrated with lore

    Cons

    • Short length with only three chapters
    • Linear narrative limits player freedom
    • Some clunky controls and animations
    • Limited gameplay variety
    • Choices have limited impact on overall story

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Expression, Fellowship, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players make meaningful choices affecting story outcomes and character relationships, though within a linear narrative structure."

    • Competence
      1

      "Gameplay involves puzzle solving and dialogue choices, providing some skill challenge but overall accessible and not highly demanding."

    • Competition
      -5

      "No competitive elements; focus is on personal story experience without comparison to others."

    • Continuation
      2

      "Players often replay the game to explore different endings and achievements, indicating some habitual engagement."

    • Cooperation
      -3

      "Single-player experience focused on individual play; limited social or cooperative gameplay."

    • Creativity
      2

      "Players engage with puzzles and explore storybook lore, encouraging some creative problem solving and exploration."

    • Domination
      -5

      "No elements of exerting control or superiority over others; interactions are narrative-driven and equal."

    • Escapism
      4

      "Players immerse in a fictional story world to explore emotional and social themes, providing escape from real life."

    • Expectation
      -4

      "Players engage voluntarily driven by intrinsic interest in story and characters rather than obligation."

    • Experimenting
      3

      "Multiple playthroughs to explore different dialogue choices and endings encourage experimentation."

    • Exploration
      2

      "Players explore detailed environments and storybook elements, discovering memories and clues."

    • Expression
      -2

      "Limited character customization; expression mainly through choice of dialogue and decisions."

    • Fantasy
      1

      "Story includes subtle supernatural elements (telepathy, visions) blended with realistic themes."

    • Fellowship
      -3

      "Primarily a solo narrative experience with minimal social interaction or community involvement."

    • Growth
      3

      "Players develop understanding of characters and story, and improve puzzle-solving skills."

    • Health
      -5

      "Sedentary gameplay with no physical activity components."

    • Idle
      -3

      "Requires focused attention on story and puzzles; not designed for casual or background play."

    • Intimacy
      4

      "Strong emotional connections to characters and themes foster deep personal engagement."

    • Leadership
      -5

      "No leadership or group management roles; player controls individual characters only."

    • Progression
      2

      "Progression through story chapters, unlocking achievements and collectibles."

    • Relaxation
      3

      "Slow-paced narrative and puzzles provide a calming, reflective experience."

    • Sensation
      2

      "Enjoyment derived from beautiful visuals, music, and emotional storytelling rather than intense sensory stimulation."

    • Status
      -5

      "No social status or recognition systems; focus is on personal narrative experience."

    • Story
      5

      "Strong narrative immersion with emotional depth, character development, and meaningful choices."

    • Strategy
      1

      "Some puzzle-solving and decision-making require basic strategic thinking but limited complexity."

    • Thrill
      1

      "Occasional suspense and emotional tension, but overall a controlled and steady experience."

    • Value
      3

      "Players report good value for time spent due to engaging story and replayability."

    • Violence
      -5

      "Violence is minimal and toned down; focus is on dialogue and emotional conflict."

    • Survival
      -5

      "No survival or threat avoidance mechanics; stable and safe narrative environment."

    Where to buy

    Last update: 29/04/2026