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Umurangi Generation

PC (Microsoft Windows) • 2020

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Quick resume

Umurangi Generation is a first person photography game in the shitty future. Set in Tauranga Aotearoa off the back of an impending crisis you are a courier for the Tauranga Express. Throughout the game you will unlock a variety of lenses and equipment.

Global score

91/100

Genres

Casual, Indie, Simulator

Pros

  • Unique photography gameplay
  • Strong environmental storytelling
  • Stylized art and vibrant soundtrack
  • Encourages creativity and exploration
  • Progressive camera tool unlocks

Cons

  • Clunky and janky movement controls
  • Some bugs and collision issues
  • Optional timed objectives can cause anxiety
  • Short game length
  • Lack of social or multiplayer features

Motivations

  • Autonomy
    4

    "Players have freedom to explore levels, choose photo subjects, lenses, and editing options, encouraging self-directed creativity."

  • Competence
    3

    "Players learn photography concepts and improve skills in framing and using camera settings, with some challenging photo objectives."

  • Competition
    -3

    "Focus is on personal exploration and creative expression rather than competing against others; timed objectives are optional."

  • Continuation
    3

    "Players often replay levels to complete bonus objectives, unlock lenses, and experiment with photography, showing habitual engagement."

  • Cooperation
    -5

    "The game is a single-player experience focused on individual tasks and personal creativity without multiplayer or teamwork."

  • Creativity
    5

    "Core gameplay revolves around creative photography, customizing shots with lenses and filters, and personal expression."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are individual and non-competitive."

  • Escapism
    4

    "Players immerse in a dystopian world and use photography as a form of artistic escape and reflection on real-world issues."

  • Expectation
    -4

    "Engagement is driven by intrinsic interest in photography, art, and exploration rather than obligation or external pressure."

  • Experimenting
    5

    "Encourages trying new camera settings, exploring angles, and revisiting levels to discover new photographic opportunities."

  • Exploration
    4

    "Players explore detailed environments to find photo subjects and uncover environmental storytelling elements."

  • Expression
    5

    "Strong emphasis on self-expression through photo composition, editing, and use of various lenses and filters."

  • Fantasy
    2

    "Set in a stylized dystopian sci-fi future with imaginative elements like kaiju and UN occupation, blending fiction with real-world themes."

  • Fellowship
    -4

    "Experience is solitary with minimal social interaction; some players desire community features but game is primarily solo."

  • Growth
    4

    "Players develop photography skills and knowledge progressively through gameplay and experimentation."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention to explore, find photo subjects, and complete objectives; not designed for passive or background play."

  • Intimacy
    -4

    "Limited social connection; interactions with NPCs are minimal and non-verbal, focusing on individual experience."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression
    3

    "Players unlock new lenses and editing tools as they complete objectives, providing a sense of advancement."

  • Relaxation
    3

    "Atmospheric and chill gameplay with a balance of challenge and creative flow; some players find timers anxiety-inducing."

  • Sensation
    3

    "Vibrant visuals, stylized art, and an engaging soundtrack provide sensory stimulation and emotional engagement."

  • Status
    -4

    "Achievements and photo sharing exist but social recognition is limited; game focuses on personal satisfaction."

  • Story
    4

    "Narrative is conveyed through environmental storytelling and player discovery rather than direct exposition."

  • Strategy
    2

    "Some planning and problem solving involved in finding photo angles and completing objectives, but not deeply strategic."

  • Thrill
    -2

    "Gameplay is low-risk and calm; timed objectives add mild tension but overall experience is controlled and steady."

  • Value
    3

    "Players perceive good value in unique gameplay, artistic expression, and soundtrack despite short length."

  • Violence
    -5

    "No combat or destruction; gameplay centers on constructive artistic creation."

  • Survival
    -4

    "No survival mechanics or threats; environment is stable though dystopian."

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    Last update: 06/03/2026