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Vengeance

Mac, PC (Microsoft Windows), Linux • 2020

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Quick resume

Old-modern-school shooter with a focus on the player. Play one of the fastest multiplayer games out there with dozens of weapons and a challenging recoil. Play fast. Play the past!

Global score

78/100

Genres

Action, Casual, Indie, Massively Multiplayer, Sport, Strategy, Free To Play, Shooter

Pros

  • Fun and satisfying gunplay
  • Good bot support for offline play
  • Active and responsive developers
  • Low price with no microtransactions
  • Smooth performance and graphics

Cons

  • Very low player base and empty servers
  • Limited maps and game modes
  • Some bugs and optimization issues
  • Slow reload and weapon switching
  • Lack of deep customization and content

Motivations

  • Autonomy
    3

    "Players can choose loadouts, weapons, and play different modes with some freedom, but gameplay is mostly structured around standard FPS mechanics."

  • Competence
    4

    "Game involves skillful gunplay, recoil control, and tactical movement; players report a satisfying challenge especially against bots."

  • Competition
    3

    "Includes multiplayer modes with ranking and killstreaks, but low player base limits competitive interaction; some players enjoy competing against bots."

  • Continuation
    2

    "Players report enjoying several hours of gameplay and leveling up, but limited maps and content reduce long-term habitual play."

  • Cooperation
    2

    "Supports team modes and cooperative play with friends, but mostly played solo or with bots due to low player population."

  • Creativity
    1

    "Some weapon customization and loadout choices, but no map or mode creation; limited player-driven content."

  • Domination
    Insufficient data
  • Escapism
    4

    "Players use the game as a fun distraction with fast-paced action and bot matches to relieve stress and enjoy arcade shooter gameplay."

  • Expectation
    -3

    "Players engage voluntarily for fun and nostalgia, not out of obligation; some support the devs to help the game grow."

  • Experimenting
    2

    "Players try different weapons, modes, and tactics, but core gameplay remains consistent; some desire more features and mechanics."

  • Exploration
    -3

    "Maps are small and familiar, with limited discovery; players desire more maps and content."

  • Expression
    1

    "Some character and weapon customization available, but limited cosmetic options and no deep personalization."

  • Fantasy
    -4

    "Game focuses on realistic modern military shooter experience with plausible weapons and settings."

  • Fellowship
    1

    "Some social interaction through multiplayer and friends, but low player base limits community feeling."

  • Growth
    3

    "Players level up, unlock weapons and attachments, and improve skills, especially against challenging bots."

  • Health
    -4

    "Typical sedentary FPS gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and active engagement during matches; not a casual background game."

  • Intimacy
    -4

    "Minimal social or emotional connection; mostly surface-level multiplayer or solo play."

  • Leadership
    Insufficient data
  • Progression
    4

    "Players accumulate experience, unlock weapons and attachments, and track stats through leveling."

  • Relaxation
    1

    "Gameplay is fast and intense but some players find it fun and satisfying, balancing challenge and flow."

  • Sensation
    3

    "Enjoyable gun sounds, animations, and visual effects provide sensory stimulation and excitement."

  • Status
    1

    "Some recognition through achievements and leveling, but limited social visibility due to low player base."

  • Story
    -4

    "No narrative or story immersion; gameplay is context-free multiplayer and bot matches."

  • Strategy
    2

    "Requires tactical thinking, recoil control, and map awareness, but gameplay is mostly straightforward FPS action."

  • Thrill
    3

    "Fast-paced combat and killstreaks provide excitement and tension relief."

  • Value
    4

    "Players perceive good value for price, especially with no microtransactions and active developer support."

  • Violence
    5

    "Core gameplay centers on combat, shooting, and destruction in a military FPS setting."

  • Survival
    2

    "Players manage health and ammo, avoid death, and tactically survive encounters, though in a controlled FPS environment."

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    Last update: 06/03/2026