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Zero Caliber VR

SteamVR, PC (Microsoft Windows) • 2023

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Quick resume

Zero Caliber is the ultimate VR FPS: single player/Co-op campaign, PvP and mod support with 40+ realistic firearms & melee weapons, 100+ unlockable skins, 50+ attachments, realistic physics, progression & more! Immerse yourself in the action, customize your gear and unleash your inner hero!

Global score

76/100

Genres

Action, Casual, Indie, Simulator

Pros

  • Immersive vr gunplay and weapon customization
  • Cooperative multiplayer campaign
  • Active developer support and updates
  • Good progression and unlock systems
  • Freedom of movement including climbing

Cons

  • Limited content and maps
  • Basic and sometimes dumb ai
  • Some bugs and clunky controls
  • Slow progression and grind
  • Graphics and story are average

Motivations

  • Autonomy
    4

    "Players have freedom to customize weapons, choose loadouts, and use various tactics including climbing and movement options."

  • Competence
    3

    "Game involves skillful gun handling, aiming, and tactical movement; AI challenges and weapon customization provide skill variation."

  • Competition
    2

    "Currently mostly PvE with co-op; PvP is in development but not widely available yet."

  • Continuation
    3

    "Players report returning repeatedly for gun customization and co-op play despite limited content and grind."

  • Cooperation
    4

    "Strong emphasis on co-op campaign play; multiplayer co-op praised as a highlight of the game."

  • Creativity
    3

    "Extensive weapon customization and loadout building allow creative expression within combat."

  • Domination
    -2

    "No evidence of trash talk or dominance behavior; multiplayer is cooperative and balanced."

  • Escapism
    4

    "Players use the game for immersive VR combat experience and stress relief, escaping real life."

  • Expectation
    -3

    "Players engage voluntarily for fun and interest; no indication of obligation or pressure."

  • Experimenting
    3

    "Players experiment with different guns, attachments, and tactics; encouraged by game design."

  • Exploration
    2

    "Some exploration of maps and secrets noted, but mostly linear mission structure."

  • Expression
    3

    "Customization of weapons and skins supports player self-expression."

  • Fantasy
    -1

    "Military shooter with realistic weapons and scenarios; some arcade elements but mostly grounded."

  • Fellowship
    4

    "Community and co-op play foster social connection and group identity."

  • Growth
    2

    "Progression through leveling and unlocking weapons supports learning and development."

  • Health
    Insufficient data
  • Idle
    -3

    "Requires focused attention and active engagement during missions and combat."

  • Intimacy
    -3

    "Social interactions are mostly surface-level co-op play; no evidence of close relationships."

  • Leadership
    Insufficient data
  • Progression
    3

    "Leveling up and unlocking weapons and attachments is a core gameplay loop."

  • Relaxation
    1

    "Some players find the game intense and thrilling; others mention fun and flow."

  • Sensation
    3

    "Gunplay and VR immersion provide sensory stimulation and excitement."

  • Status
    Insufficient data
  • Story
    1

    "Game has a basic campaign with some narrative elements but story is not a major focus."

  • Strategy
    2

    "Tactical movement, cover use, and weapon choice require some planning and problem solving."

  • Thrill
    3

    "Combat and co-op encounters provide suspense and excitement."

  • Value
    3

    "Players feel the game is worth the price, especially with ongoing updates and multiplayer."

  • Violence
    4

    "Core gameplay involves shooting enemies and combat violence."

  • Survival
    2

    "Players must avoid death and manage combat situations; some resource management aspects."

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    Last update: 06/03/2026