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Victory At Sea

iOS, Mac, PC (Microsoft Windows), Linux • 2014

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Quick resume

Engage in epic RTS warfare across 3 huge campaigns as well as other battle modes. Create your own fleet of ships, pick your side and enter into World War II naval combat on a global scale.

Global score

75/100

Genres

Action, Simulator, Strategy, Real Time Strategy (RTS)

Pros

  • Fun and addictive naval combat
  • Open world campaign with free movement
  • Wide variety of ships and factions
  • Active developer support and updates
  • Modding support for customization

Cons

  • Lack of multiplayer and cooperative modes
  • Graphics and sound are modest
  • Ai can be simplistic and predictable
  • Campaign missions can be repetitive
  • Some bugs and occasional crashes reported

Motivations

  • Autonomy
    4

    "Players can freely choose ships, fleets, missions, and navigate an open world campaign with personal decisions on actions."

  • Competence
    3

    "Players engage in tactical naval combat requiring aiming, maneuvering, and strategic fleet management with skill progression."

  • Competition
    -3

    "Focus is on single player campaign and personal progression; no multiplayer and limited social comparison."

  • Continuation
    4

    "Players report addictive gameplay with long sessions and desire to keep playing campaigns and battles."

  • Cooperation
    -4

    "Gameplay centers on individual fleet command; no multiplayer or cooperative modes currently available."

  • Creativity
    2

    "Players can customize fleets and use mods to add or modify ships, but in-game ship customization is limited."

  • Domination
    -4

    "Interactions are mostly single player; no evidence of exerting control or superiority over other players."

  • Escapism
    4

    "Players use the game as a fun distraction and stress relief with immersive naval battles."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."

  • Experimenting
    3

    "Players try different fleet compositions, tactics, and modding to explore game mechanics."

  • Exploration
    3

    "Open world campaign with free movement across theaters encourages discovery and varied missions."

  • Expression
    1

    "Limited in-game customization but players can name ships and captains and use mods for personalization."

  • Fantasy
    -2

    "Game is based on historical WWII naval combat with some abstraction but no strong fantasy elements."

  • Fellowship
    -4

    "Minimal social interaction; mostly solo play without community or group identity features."

  • Growth
    4

    "Players develop captains, unlock ships, and improve fleets, showing clear learning and progression."

  • Health
    -5

    "Typical sedentary computer game with no physical activity or health-related features."

  • Idle
    -3

    "Requires active attention and tactical control; not designed for background or casual idle play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; single player focus."

  • Leadership
    3

    "Players lead fleets and assign orders, managing multiple ships and captains strategically."

  • Progression
    5

    "Strong emphasis on accumulating ships, upgrades, experience, and expanding fleet power."

  • Relaxation
    3

    "Gameplay is fun and engaging with moments of flow, though some tension in tactical battles."

  • Sensation
    2

    "Visual and auditory effects provide moderate stimulation; graphics are decent but not outstanding."

  • Status
    -4

    "No multiplayer or social ranking systems; achievements are personal and not socially recognized."

  • Story
    2

    "Campaigns have some narrative context and missions but lack deep story immersion."

  • Strategy
    4

    "Players use tactical thinking, positioning, and resource management in fleet combat and campaign."

  • Thrill
    2

    "Some suspense and excitement in battles, but overall gameplay is more casual and predictable."

  • Value
    3

    "Players find good entertainment value especially when discounted; some feel price is high for content."

  • Violence
    4

    "Combat focused on ship destruction and naval warfare with explosions and tactical attacks."

  • Survival
    3

    "Players must avoid losing ships and manage resources to maintain fleet effectiveness."

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    Last update: 06/03/2026