Lunacid - Tears of the Moon similar games & best alternatives
Lunacid - Tears of the Moon
2025
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Quick resume
Lunacid: Tears of the Moon is a First Person Dungeon Crawler made with the Sword of Moonlight - King’s Field making tool from 2000. Explore various dungeons for powerful weapons and spells to forestall the previsioned end of the world.
Global score
79/100
Genres
Indie, Simulator, Free To Play
Pros
- Authentic king's field style gameplay and atmosphere
- Free to play with substantial content
- Strong nostalgic and immersive world-building
- Engaging exploration and secret discovery
- Well-crafted soundtrack and art direction
Cons
- Clunky and outdated controls requiring setup
- Game closes on death causing inconvenience
- Limited character customization and replayability
- Some technical issues and engine limitations
- Combat can become easy and repetitive
Motivations
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Autonomy4
"Players have freedom to explore dungeons, choose weapons and spells, and decide their approach to combat, despite some engine limitations."
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Competence3
"Combat requires skillful timing and strategic use of stamina and magic, with a learning curve for controls and enemy patterns."
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Competition-4
"Focus is on personal progression and exploration without competitive or ranked elements."
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Continuation2
"Players report wanting to get lost in the game for hours and replay it, though some find it short and easy."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity2
"Players engage in exploration and uncover secrets; limited character customization but some weapon and magic choices."
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Domination-5
"No evidence of exerting control or superiority over others; purely individual experience."
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Escapism4
"Strong nostalgic and immersive atmosphere provides a means to escape reality and experience a surreal world."
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Expectation-4
"Players engage voluntarily out of interest and passion for the genre and lore, not obligation."
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Experimenting3
"Players try different weapons, spells, and explore secrets; some experimentation with combat tactics."
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Exploration5
"Core gameplay revolves around discovering new areas, secrets, and lore within dungeons."
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Expression-3
"Limited character customization; mostly fixed character and preset aesthetics."
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Fantasy4
"Set in a fictional, surreal world with fantasy elements, magic, and mythical lore."
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Fellowship-5
"No social or community features; solo play only."
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Growth3
"Players improve skills, learn enemy patterns, and progress through levels, though RPG elements are simplified."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-4
"Requires focused attention due to combat and exploration; not a casual or background game."
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Intimacy-5
"No evidence of close social relationships or emotional sharing; single-player only."
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Leadership-5
"No leadership or group management roles; individual gameplay."
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Progression4
"Players collect weapons, spells, and upgrades, progressing through the story and dungeons."
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Relaxation2
"Some players find the slow, methodical gameplay meditative and immersive, though others find it frustrating."
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Sensation2
"Atmospheric music and visuals provide sensory enjoyment, though graphics are dated by design."
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Status-5
"No social recognition or status systems present."
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Story3
"Narrative immersion through lore, NPC dialogues, and world-building, though story is simple and minimal."
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Strategy3
"Combat and exploration require tactical thinking, stamina management, and planning."
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Thrill1
"Some tension from combat and exploration, but overall difficulty is moderate and not highly suspenseful."
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Value5
"Completely free with a solid experience, providing excellent value for time invested."
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Violence3
"Combat involves melee and magic attacks against enemies, with some enjoyment of combat mechanics."
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Survival2
"Players manage health and stamina to avoid death, though difficulty is moderate and forgiving."
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Last update: 06/03/2026