Going Under similar games & best alternatives

Going Under

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2020

Should you play it?

Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus.

What works
  • Unique corporate satire and humor
  • Engaging and varied combat mechanics
  • Vibrant art style and soundtrack
  • Meaningful character interactions
  • Accessible difficulty options
Things to keep in mind
  • Difficulty spikes can be frustrating
  • Some repetition in dungeon design
  • Combat can feel clunky or unfair at times
  • Limited room variety
  • Lack of multiplayer or cooperative features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Hades

  • Chrono Gear: Warden of Time

  • Polyarmory: High Calibre Love

  • Eternal Strands

  • Trinity Fusion

  • Like a Dragon: Ishin!

  • Dungeon Munchies

  • Lost Judgment

  • Ghost Song

Hidden Gems

Less popular games with surprisingly high similarity

  • Chrono Gear: Warden of Time

  • Polyarmory: High Calibre Love

  • Shooty Shooty Robot Invasion

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    DOOM Eternal

  • Continuation

    Hell Clock

  • Creativity

    KeeperRL

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Going Under: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Cooperation, Leadership, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose weapons, upgrade paths, and combat strategies; game encourages mastering mechanics and personal playstyle."

    Capsule for DOOM Eternal DOOM Eternal

    "Players have freedom to choose weapons, skills, and playstyles; combat encourages improvisation and adaptation."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skillful dodging and strategy; character progression and skill choices impact effectiveness; some difficulty spikes noted."

    Capsule for Divinity II: Developer's Cut Divinity II: Developer's Cut

    "Challenging combat with skillful dodging and weapon management; some difficulty spikes noted."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on story and personal progression rather than competing against others; no mention of PvP or leaderboards."

    Capsule for Persona® 5 Strikers Persona® 5 Strikers

    "Focus is on personal progression and story rather than competing against others; no mention of PvP or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report addictive gameplay loop and desire to keep playing despite some grind and difficulty spikes."

    Capsule for Hell Clock Hell Clock

    "Players report addictive gameplay loop and desire to keep playing despite difficulty; some frustration with difficulty spikes."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single-player experience with no multiplayer or cooperative elements mentioned."

    Capsule for Chantelise - A Tale of Two Sisters Chantelise - A Tale of Two Sisters

    "Single-player experience focused on individual dungeon runs; no cooperative multiplayer elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    4

    "Strong creative elements in dungeon design, minion customization, modding support, and tactical combat strategies."

    Capsule for KeeperRL KeeperRL

    "High creativity in weapon use (improvised weapons), skill combinations, and thematic dungeon design."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of exerting control over others; interactions are solo and non-authoritative."

    Capsule for Slavistan Slavistan

    "No evidence of exerting control over others; interactions are collaborative or solo."

  • Escapism

    Game with the same Escapism vibe

    4

    "Provides immersive fantasy storytelling and a relaxing tabletop RPG atmosphere for escapism."

    Capsule for Voice of Cards: The Isle Dragon Roars Voice of Cards: The Isle Dragon Roars

    "Strong escapism through immersive satire of corporate culture and engaging dungeon crawling."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

    Capsule for State of Decay 2: Juggernaut Edition State of Decay 2: Juggernaut Edition

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Procedural generation and multiple modes encourage trying new strategies and exploring game mechanics."

    Capsule for Really Big Sky Really Big Sky

    "Encourages trying new weapons, skills, and strategies each run; procedural generation supports exploration."

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated dungeon rooms and random events encourage discovery, though some repetition noted."

    Capsule for Despot's Game: Dystopian Battle Simulator Despot's Game: Dystopian Battle Simulator

    "Procedurally generated dungeons and varied rooms encourage discovery, though some repetition noted."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization through weapons, gear, and skill trees allows personal expression within gameplay."

    Capsule for Door Kickers: Action Squad Door Kickers: Action Squad

    "Character interactions and story provide some expression; customization mainly through skills and weapons."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Fantasy setting with goblins, undead, and mythical elements, though gameplay is grounded in survival and management."

    Capsule for Stonehearth Stonehearth

    "Fantasy elements include monsters and roguelike dungeons, but grounded in satirical modern corporate setting."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Players feel part of a community through NPC relationships, though no multiplayer social features."

    Capsule for Little Rocket Lab Little Rocket Lab

    "Strong community appreciation mentioned; in-game NPC relationships add social flavor but no multiplayer."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn combat mechanics, improve skill, and develop strategies; progression through leveling and upgrades."

    Capsule for Kristala Kristala

    "Players learn combat mechanics and develop mastery; progression through skills and mentor quests."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements; sedentary gaming experience."

    Capsule for Valkyria Chronicles™ Valkyria Chronicles™

    "No physical activity or health-related gameplay; sedentary gaming experience."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and engagement; not a casual or background game."

    Capsule for Grounded Grounded

    "Requires focused attention and active engagement; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Emotional story and character interactions foster some emotional connection, but no close social relationships."

    Capsule for Fruitbus Fruitbus

    "Emotional connection to characters and story; no evidence of close social relationships."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or management roles; player acts independently."

    Capsule for The Magic Circle The Magic Circle

    "No leadership roles or managing others; player acts independently."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through leveling, unlocking abilities, and acquiring items and upgrades."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Strong progression through unlocking skills, mentor perks, and upgrading abilities."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find flow and enjoyment; others note tension from difficulty spikes and long runs."

    Capsule for Gatekeeper Gatekeeper

    "Some players find comfort and flow; others note tension from difficulty spikes."

  • Sensation

    Game with the same Sensation vibe

    3

    "Vibrant visuals, energetic soundtrack, and satisfying combat provide sensory stimulation."

    Capsule for Teenage Mutant Ninja Turtles: Splintered Fate Teenage Mutant Ninja Turtles: Splintered Fate

    "Vibrant visuals, catchy soundtrack, and satisfying combat provide sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus on personal achievement."

    Capsule for Cave Story+ Cave Story+

    "No social status or recognition systems; focus on personal achievement."

  • Story

    Game with the same Story vibe

    4

    "Engaging narrative with character development, humor, and plot progression integrated into gameplay."

    Capsule for Shantae and the Pirate's Curse Shantae and the Pirate's Curse

    "Engaging narrative with satire, character development, and humor integrated into gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and build choices require tactical thinking and planning; some randomness limits full strategic control."

    Capsule for Source of Madness Source of Madness

    "Combat and skill choices require planning and adaptation; some randomness affects strategy."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat and difficulty spikes provide suspense and excitement."

    Capsule for Tanks: The Crusades Tanks: The Crusades

    "Combat tension and difficulty spikes create suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for time and money with a complete game experience and replayability."

    Capsule for Darksiders™ Darksiders™

    "Players report good value for money and time; enjoyable experience with replayability."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating monsters and traps; violence is cartoonish and fantasy-themed."

    Capsule for Dark Quest 2 Dark Quest 2

    "Combat involves defeating monsters with improvised weapons; cartoonish violence."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid failure and manage resources to complete dungeons successfully."

    Capsule for Fellowship Fellowship

    "Players must avoid failure and manage resources to progress through dungeons."

Last update: 01/06/2026