Going Under similar games & best alternatives
Going Under
2020
Related articles
Quick resume
Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus.
Global score
90/100
Genres
Action, Indie
Pros
- Unique corporate satire and humor
- Engaging and varied combat mechanics
- Vibrant art style and soundtrack
- Meaningful character interactions
- Accessible difficulty options
Cons
- Difficulty spikes can be frustrating
- Some repetition in dungeon design
- Combat can feel clunky or unfair at times
- Limited room variety
- Lack of multiplayer or cooperative features
Motivations
-
Autonomy4
"Players have freedom to choose weapons, skills, and playstyles; combat encourages improvisation and adaptation."
-
Competence3
"Challenging combat with skillful dodging and weapon management; some difficulty spikes noted."
-
Competition-3
"Focus is on personal progression and story rather than competing against others; no mention of PvP or leaderboards."
-
Continuation4
"Players report addictive gameplay loop and desire to keep playing despite difficulty; some frustration with difficulty spikes."
-
Cooperation-4
"Single-player experience focused on individual dungeon runs; no cooperative multiplayer elements mentioned."
-
Creativity4
"High creativity in weapon use (improvised weapons), skill combinations, and thematic dungeon design."
-
Domination-4
"No evidence of exerting control over others; interactions are collaborative or solo."
-
Escapism4
"Strong escapism through immersive satire of corporate culture and engaging dungeon crawling."
-
Expectation-4
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."
-
Experimenting4
"Encourages trying new weapons, skills, and strategies each run; procedural generation supports exploration."
-
Exploration3
"Procedurally generated dungeons and varied rooms encourage discovery, though some repetition noted."
-
Expression3
"Character interactions and story provide some expression; customization mainly through skills and weapons."
-
Fantasy3
"Fantasy elements include monsters and roguelike dungeons, but grounded in satirical modern corporate setting."
-
Fellowship2
"Strong community appreciation mentioned; in-game NPC relationships add social flavor but no multiplayer."
-
Growth4
"Players learn combat mechanics and develop mastery; progression through skills and mentor quests."
-
Health-5
"No physical activity or health-related gameplay; sedentary gaming experience."
-
Idle-4
"Requires focused attention and active engagement; not a casual or background game."
-
Intimacy2
"Emotional connection to characters and story; no evidence of close social relationships."
-
Leadership-4
"No leadership roles or managing others; player acts independently."
-
Progression4
"Strong progression through unlocking skills, mentor perks, and upgrading abilities."
-
Relaxation2
"Some players find comfort and flow; others note tension from difficulty spikes."
-
Sensation3
"Vibrant visuals, catchy soundtrack, and satisfying combat provide sensory stimulation."
-
Status-4
"No social status or recognition systems; focus on personal achievement."
-
Story4
"Engaging narrative with satire, character development, and humor integrated into gameplay."
-
Strategy3
"Combat and skill choices require planning and adaptation; some randomness affects strategy."
-
Thrill3
"Combat tension and difficulty spikes create suspense and excitement."
-
Value4
"Players report good value for money and time; enjoyable experience with replayability."
-
Violence3
"Combat involves defeating monsters with improvised weapons; cartoonish violence."
-
Survival3
"Players must avoid failure and manage resources to progress through dungeons."
Similar games
Last update: 06/03/2026