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Going Under

PC (Microsoft Windows) • 2020

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Quick resume

Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus.

Global score

90/100

Genres

Action, Indie

Pros

  • Unique corporate satire and humor
  • Engaging and varied combat mechanics
  • Vibrant art style and soundtrack
  • Meaningful character interactions
  • Accessible difficulty options

Cons

  • Difficulty spikes can be frustrating
  • Some repetition in dungeon design
  • Combat can feel clunky or unfair at times
  • Limited room variety
  • Lack of multiplayer or cooperative features

Motivations

  • Autonomy
    4

    "Players have freedom to choose weapons, skills, and playstyles; combat encourages improvisation and adaptation."

  • Competence
    3

    "Challenging combat with skillful dodging and weapon management; some difficulty spikes noted."

  • Competition
    -3

    "Focus is on personal progression and story rather than competing against others; no mention of PvP or leaderboards."

  • Continuation
    4

    "Players report addictive gameplay loop and desire to keep playing despite difficulty; some frustration with difficulty spikes."

  • Cooperation
    -4

    "Single-player experience focused on individual dungeon runs; no cooperative multiplayer elements mentioned."

  • Creativity
    4

    "High creativity in weapon use (improvised weapons), skill combinations, and thematic dungeon design."

  • Domination
    -4

    "No evidence of exerting control over others; interactions are collaborative or solo."

  • Escapism
    4

    "Strong escapism through immersive satire of corporate culture and engaging dungeon crawling."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

  • Experimenting
    4

    "Encourages trying new weapons, skills, and strategies each run; procedural generation supports exploration."

  • Exploration
    3

    "Procedurally generated dungeons and varied rooms encourage discovery, though some repetition noted."

  • Expression
    3

    "Character interactions and story provide some expression; customization mainly through skills and weapons."

  • Fantasy
    3

    "Fantasy elements include monsters and roguelike dungeons, but grounded in satirical modern corporate setting."

  • Fellowship
    2

    "Strong community appreciation mentioned; in-game NPC relationships add social flavor but no multiplayer."

  • Growth
    4

    "Players learn combat mechanics and develop mastery; progression through skills and mentor quests."

  • Health
    -5

    "No physical activity or health-related gameplay; sedentary gaming experience."

  • Idle
    -4

    "Requires focused attention and active engagement; not a casual or background game."

  • Intimacy
    2

    "Emotional connection to characters and story; no evidence of close social relationships."

  • Leadership
    -4

    "No leadership roles or managing others; player acts independently."

  • Progression
    4

    "Strong progression through unlocking skills, mentor perks, and upgrading abilities."

  • Relaxation
    2

    "Some players find comfort and flow; others note tension from difficulty spikes."

  • Sensation
    3

    "Vibrant visuals, catchy soundtrack, and satisfying combat provide sensory stimulation."

  • Status
    -4

    "No social status or recognition systems; focus on personal achievement."

  • Story
    4

    "Engaging narrative with satire, character development, and humor integrated into gameplay."

  • Strategy
    3

    "Combat and skill choices require planning and adaptation; some randomness affects strategy."

  • Thrill
    3

    "Combat tension and difficulty spikes create suspense and excitement."

  • Value
    4

    "Players report good value for money and time; enjoyable experience with replayability."

  • Violence
    3

    "Combat involves defeating monsters with improvised weapons; cartoonish violence."

  • Survival
    3

    "Players must avoid failure and manage resources to progress through dungeons."

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    Last update: 06/03/2026