Zombie Vikings similar games & best alternatives

Zombie Vikings

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2015

Should you play it?

From the creators of indie smash hit Stick It to The Man! comes a new one to four-player co-op stab-you-in-the-gut-a-thon. Embark on a dead funny adventure with the Zombie Vikings. A putrid posse sent on a mission through the most epic of worlds to retrieve Odin’s lost eye.

What works
  • Unique and charming art style
  • Strong cooperative multiplayer for up to 4 players
  • Humorous and engaging story with voice acting
  • Accessible and fun combat
  • Good soundtrack and sound design
Things to keep in mind
  • Repetitive gameplay and limited depth
  • Numerous bugs and technical issues
  • Some camera and control frustrations
  • Lack of online matchmaking
  • Limited single-player balance and content

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Coridden

  • Megabyte Punch

  • Charlie Murder

  • Children of Morta

  • Travis Strikes Again: No More Heroes Complete Edition

  • ONE PIECE: PIRATE WARRIORS 4

  • Castle Crashers®

  • SWORN

  • Guns, Gore and Cannoli 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Travis Strikes Again: No More Heroes Complete Edition

  • Lenna's Inception

  • STUFFED

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Ember Knights

  • Fantasy

    VALKYRIE CONNECT

  • Creativity

    Catgirl

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Zombie Vikings: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Growth, Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

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    "Players can choose characters and weapons freely, mix and match ultimate skills, and switch between two characters in battle, allowing personal control over playstyle."

    Capsule for SAMURAI WARRIORS 5 SAMURAI WARRIORS 5

    "Players can choose among multiple characters and weapons, and select their own playstyle, but gameplay is mostly linear and follows beat'em-up conventions."

  • Competence

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    2

    "Combat is simple and accessible with some skill in timing blocks and combos, but overall gameplay is straightforward and not highly challenging."

    Capsule for DeathSpank DeathSpank

    "Combat is simple and accessible with some skill elements, but overall gameplay is easy and repetitive, suitable for casual players."

  • Competition

    Game with the same Competition vibe

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    "While there is some competition through multiplayer and ranking, the focus is more on personal nation-building and economic development rather than direct player-versus-player rivalry."

    Capsule for Victoria 3 Victoria 3

    "Some competition exists in multiplayer for loot and scores, but focus is more on cooperative play and fun than on rivalry."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players enjoy returning for the joyful, whimsical experience and post-game sandbox play, though some find it short and repetitive."

    Capsule for Wattam Wattam

    "Players enjoy returning for humor, co-op fun, and side quests, though some find gameplay repetitive and bugs reduce long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on local and online co-op for up to 4 players, with teamwork enhancing gameplay and enjoyment."

    Capsule for Ember Knights Ember Knights

    "Strong emphasis on local and online co-op for up to 4 players; gameplay and humor designed for group play."

  • Creativity

    Game with the same Creativity vibe

    4

    "Strong emphasis on creative expression through unique characters, varied gameplay styles, and artistic design."

    Capsule for Catgirl Catgirl

    "Unique art style, humorous writing, and character design provide creative expression, though gameplay mechanics are conventional."

  • Domination

    Game with the same Domination vibe

    -3

    "Multiplayer interactions emphasize shared chaos and cooperation rather than exerting control or superiority over others."

    Capsule for HBDIE: 2 HBDIE: 2

    "Multiplayer interactions focus on shared fun and cooperation rather than exerting control or superiority over others."

  • Escapism

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    "Players use the game as a fun, humorous escape with engaging story and absurd scenarios."

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    "Players use the game as a humorous, lighthearted escape with absurd story and entertaining characters."

  • Expectation

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    -4

    "Players engage voluntarily for fun and humor, not out of obligation or pressure."

    Capsule for Roundabout Roundabout

    "Players engage voluntarily for fun and humor, not out of obligation or pressure."

  • Experimenting

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    "Some experimentation with different weapons, tarot cards, and strategies; but core gameplay is familiar and routine."

    Capsule for Painkiller Hell & Damnation Painkiller Hell & Damnation

    "Some experimentation with different characters, weapons, and runes, but core gameplay remains familiar and routine."

  • Exploration

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    "Some hidden areas and secrets encourage limited exploration, but levels are mostly linear and familiar."

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    "Some side quests and hidden areas encourage exploration, but mostly linear level design."

  • Expression

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    "Players can customize character outfits and weapons, expressing personal style within the game."

    Capsule for ANNO: Mutationem ANNO: Mutationem

    "Players can customize characters with weapons and runes, expressing playstyle preferences within the game's artistic style."

  • Fantasy

    Game with the same Fantasy vibe

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    "Strong fantasy theme with Norse mythology, anime-style characters, and imaginative storytelling."

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    "Strong fantasy theme with zombie vikings, Norse mythology, and absurd humorous fiction."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Community and group identity form around co-op play and shared humorous experiences."

    Capsule for Magicka Magicka

    "Community and group identity fostered through co-op play and shared humorous experience."

  • Growth

    Game with the same Growth vibe

    1

    "Some character progression and skill choices, but limited depth and learning opportunities."

    Capsule for The Dwarves The Dwarves

    "Some learning of character abilities and weapon effects, but limited depth and progression."

  • Health

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    -5

    "Typical sedentary gaming experience with no physical activity elements."

    Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

    "Typical sedentary gaming experience with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active engagement throughout gameplay; not suited for idle or background play."

    Capsule for Serious Sam Double D XXL Serious Sam Double D XXL

    "Requires active attention and engagement during gameplay; not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some social bonding through cooperative play and shared humor, but limited emotional depth."

    Capsule for GUARDS! GUARDS!

    "Social interactions mainly through cooperative play; some emotional connection via humor and story."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Players tend to participate collaboratively without strong leadership or authoritative roles."

    Capsule for Serious Sam Fusion 2017 (beta) Serious Sam Fusion 2017 (beta)

    "Players participate collaboratively without strong leadership or authoritative roles."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking new areas and collecting runes provides a sense of advancement."

    Capsule for XING: The Land Beyond XING: The Land Beyond

    "Unlocking weapons and runes provides a sense of progression, though upgrades have limited impact."

  • Relaxation

    Game with the same Relaxation vibe

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    "Generally lighthearted and fun gameplay provides relaxation and flow, despite some frustration from bugs."

    Capsule for Big Helmet Heroes Big Helmet Heroes

    "Humorous tone and casual gameplay provide relaxation and flow, despite some frustration from bugs."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful graphics, unique soundtrack, and sound effects provide sensory enjoyment."

    Capsule for Awesomenauts Awesomenauts

    "Colorful visuals, unique art style, and lively soundtrack provide sensory enjoyment."

  • Status

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    "Limited social recognition; achievements and leaderboards exist but are not central."

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    "Minimal focus on social recognition or status; achievements exist but are not central."

  • Story

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    "Engaging narrative with characters, cutscenes, and humor integrated into gameplay."

    Capsule for Zet Zillions Zet Zillions

    "Engaging, humorous narrative with cutscenes and character development integrated into gameplay."

  • Strategy

    Game with the same Strategy vibe

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    "Basic combat tactics and puzzle solving, but overall straightforward gameplay."

    Capsule for Asterix & Obelix XXL 2 Asterix & Obelix XXL 2

    "Basic combat strategy with some tactical use of weapons and runes, but overall straightforward gameplay."

  • Thrill

    Game with the same Thrill vibe

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    "Some excitement from boss fights and challenges, but generally low risk and tension."

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    "Some excitement from boss fights and combat, but generally low tension and risk."

  • Value

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    "Good value especially on sale; offers extensive content and multiplayer fun."

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    "Good value for price, especially on sale, with substantial content and multiplayer fun."

  • Violence

    Game with the same Violence vibe

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    "Enjoyment of combat, traps, and destruction is central, with humorous and cartoonish violence."

    Capsule for Dungeons 3 Dungeons 3

    "Enjoyment of combat and destruction is central, with cartoonish violence and humorous gore."

  • Survival

    Game with the same Survival vibe

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    "Some challenge in combat and boss fights, but overall low risk and forgiving gameplay."

    Capsule for Champions Online Champions Online

    "Some challenge in combat and boss fights, but overall low threat and forgiving gameplay."

Last update: 01/06/2026