Grounded similar games & best alternatives

Grounded

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2022

Should you play it?

The world is a vast, beautiful and dangerous place – especially when you have been shrunk to the size of an ant. Can you thrive alongside the hordes of giant insects, fighting to survive the perils of the backyard?

What works
  • Unique and immersive backyard setting
  • Streamlined crafting and building systems
  • Engaging cooperative multiplayer
  • Challenging and rewarding combat
  • Long playtime and replayability
Things to keep in mind
  • Some bugs and technical issues
  • Multiplayer login complexity
  • Combat can feel clunky to some
  • Grindy progression at times
  • Limited player count in multiplayer

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Dragon's Dogma: Dark Arisen

  • The Last Hero of Nostalgaia

  • The Lord of the Rings: Return to Moria™

  • Grounded 2

  • Bug Fables: The Everlasting Sapling

  • Tales of Graces f Remastered

  • Gatewalkers (Alpha)

  • 9th Dawn Remake

  • Smalland: Survive the Wilds

Hidden Gems

Less popular games with surprisingly high similarity

  • Perennial Order

  • Wild Indigo Ranch

  • Ys X: Nordics

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    Crimson Desert

  • Cooperation

    Barony

  • Escapism

    Grounded 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Grounded: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Exploration, Cooperation, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, build bases, customize characters, and choose play styles with adjustable difficulty and settings."

    Capsule for HumanitZ HumanitZ

    "Players have freedom to explore, build, craft, and choose playstyle with adjustable difficulty and custom settings."

  • Competence

    Game with the same Competence vibe

    4

    "Challenging combat requiring skillful dodging, parrying, and boss pattern learning; progression through leveling and equipment upgrades."

    Capsule for Salt and Sanctuary Salt and Sanctuary

    "Challenging combat requiring skillful blocking and parrying; progression through crafting and exploration."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and cooperative play rather than competitive ranked modes."

    Capsule for Jagged Alliance 3 Jagged Alliance 3

    "Focus is on personal progression and cooperative play rather than competitive ranked modes."

  • Continuation

    Game with the same Continuation vibe

    5

    "Many players report long playtimes, habitual engagement, and strong attachment to the game world."

    Capsule for Crimson Desert Crimson Desert

    "Many players report long playtimes, habitual play, and strong attachment to the game world."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on multiplayer co-op with teamwork, role synergy, and shared objectives."

    Capsule for Barony Barony

    "Strong emphasis on co-op multiplayer with teamwork, shared progression, and role specialization."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive building system with blueprint placement and crafting allows creative base design and customization."

    Capsule for The Forest The Forest

    "Robust building system with blueprint previews, customization, and base design creativity."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize cooperation and shared experiences rather than dominance or power over others."

    Capsule for Into the Radius 2 Into the Radius 2

    "Interactions emphasize cooperation and shared experiences rather than dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    5

    "Players use the game as a fun, immersive escape into a whimsical backyard survival world, often as a stress relief."

    Capsule for Grounded 2 Grounded 2

    "Players use the game as a fun, immersive escape into a tiny backyard world full of adventure."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    Capsule for Don't Starve Together Don't Starve Together

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Exploration, crafting, and building encourage trying new things and discovering recipes and blueprints."

    Capsule for Aloft Aloft

    "Encourages exploration of new areas, crafting recipes, and building designs."

  • Exploration

    Game with the same Exploration vibe

    5

    "Exploration is a core element, with large interconnected areas, hidden secrets, and backtracking to previously inaccessible zones."

    Capsule for Lingo 2 Lingo 2

    "Exploration is a core activity with diverse biomes, secrets, and vertical navigation."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and base decoration allow for personal expression."

    Capsule for Kingdom of Atham: Crown of the Champions Kingdom of Atham: Crown of the Champions

    "Character customization and base decoration allow for personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Imaginative setting of being tiny in a giant house with anthropomorphic insects and whimsical story."

    Capsule for Tinykin Tinykin

    "Imaginative setting of being shrunk to insect size in a backyard with fictional story elements."

  • Fellowship

    Game with the same Fellowship vibe

    5

    "Strong community and social play focus, with cooperative achievements and shared experiences."

    Capsule for KLETKA KLETKA

    "Strong community and social play aspects with shared goals and cooperative achievements."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in navigation, combat, crafting, and map-making, showing clear learning and progression."

    Capsule for Salt Salt

    "Players develop skills in combat, crafting, and navigation; progression through learning."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gaming experience; no physical activity or rehab elements."

    Capsule for Black Skylands Black Skylands

    "Typical sedentary gaming experience without physical activity or rehab elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and engagement; not a casual or background game."

    Capsule for The Last Case of Benedict Fox Definitive Edition The Last Case of Benedict Fox Definitive Edition

    "Requires focused attention and engagement; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Cooperative play fosters closer social bonds and shared emotional experiences."

    Capsule for Backrooms: Escape Together Backrooms: Escape Together

    "Cooperative play fosters social bonds and shared experiences, though not deeply emotional."

  • Leadership

    Game with the same Leadership vibe

    2

    "Some players take leadership roles in groups, but overall cooperative and balanced interactions dominate."

    Capsule for Valheim Valheim

    "Some players take leadership roles in cooperative play, but overall balanced group dynamics."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on leveling skills, acquiring better gear, and unlocking new crafting recipes."

    Capsule for RuneScape: Dragonwilds RuneScape: Dragonwilds

    "Strong emphasis on accumulating gear, upgrades, and unlocking new crafting recipes."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Mix of relaxing exploration and humor with moments of challenge and tension in combat."

    Capsule for Overlord II Overlord II

    "Mix of relaxing exploration and moments of tension from combat and survival challenges."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visuals, sound design, and ambient effects like rain and wildlife."

    Capsule for Garden Life: A Cozy Simulator Garden Life: A Cozy Simulator

    "Enjoyable visual style, sound design, and immersive environmental effects."

  • Status

    Game with the same Status vibe

    -3

    "Limited emphasis on social recognition or status; focus is on personal and group achievement."

    Capsule for Valheim Valheim

    "Limited social status or leaderboard focus; more about personal and group achievement."

  • Story

    Game with the same Story vibe

    3

    "Engaging narrative with quests, characters, and lore integrated into gameplay."

    Capsule for Saleblazers Saleblazers

    "Engaging narrative with lore and missions integrated into gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and resource management require tactical thinking and planning."

    Capsule for Subterrain: Mines of Titan Subterrain: Mines of Titan

    "Combat and resource management require planning and tactical thinking."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat encounters provide excitement and suspense"

    Capsule for Tiny Tina's Wonderlands Tiny Tina's Wonderlands

    "Combat encounters and night cycles provide suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players report high value for time and money with extensive content and replayability."

    Capsule for Yakuza Kiwami 2 Yakuza Kiwami 2

    "Players report high value for time and money with extensive content and replayability."

  • Violence

    Game with the same Violence vibe

    2

    "Combat against insects and creatures is a core mechanic; some destruction but also building and taming."

    Capsule for Smalland: Survive the Wilds Smalland: Survive the Wilds

    "Combat involves fighting insects but is balanced with constructive building and crafting."

  • Survival

    Game with the same Survival vibe

    4

    "Survival mechanics including resource gathering, base defense, and threat management are central."

    Capsule for DeadPoly DeadPoly

    "Core survival mechanics include resource gathering, managing threats, and strategic defense."

Last update: 01/06/2026