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Yakuza Kiwami

Xbox One, PlayStation 3, Nintendo Switch, PlayStation 5, Nintendo Switch 2, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2019

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Quick resume

SEGA’s critically-acclaimed entry that started a legend. Become Kazuma Kiryu, an up-and-coming yakuza who takes the fall for the murder of a crime boss, only to emerge from prison ten years later to a changed world. Remastered from the ground up, now in 4K and uncapped framerates on PC.

Global score

93/100

Genres

Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up, Fighting

Pros

  • Engaging story with emotional depth
  • Smooth and satisfying combat system
  • Varied side quests and minigames
  • Majima everywhere adds humor and challenge
  • Well-realized city environment

Cons

  • Some boss fights are frustrating or repetitive
  • Majima everywhere can become tedious
  • Story pacing and character shifts feel uneven
  • Less content and minigames compared to yakuza 0
  • Some outdated design elements from original game

Motivations

  • Autonomy
    4

    "Players can freely explore Kamurocho, choose fighting styles on the fly, and engage in various side activities and minigames, reflecting high player control and freedom."

  • Competence
    3

    "Combat requires skill mastery across multiple fighting styles and boss fights demand tactical play, though some boss fights are criticized for being frustrating or repetitive."

  • Competition
    1

    "Some competitive elements exist such as leaderboards in minigames and fighting Majima repeatedly, but the game primarily focuses on personal progression and story."

  • Continuation
    4

    "Players report spending many hours, engaging in side quests and minigames, and repeatedly fighting Majima, indicating strong habitual play and attachment."

  • Cooperation
    -4

    "Gameplay and story focus on single-player experience with no multiplayer or cooperative modes; players engage independently."

  • Creativity
    2

    "Players can customize combat styles and engage in various side activities, but the game mostly uses predefined structures and assets."

  • Domination
    -3

    "Interactions are mostly balanced and story-driven; no evidence of players exerting control or superiority over others in a social context."

  • Escapism
    5

    "Strong escapism through immersive story, rich world, and engaging side content that distracts from real life and provides emotional catharsis."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure to play."

  • Experimenting
    3

    "Players experiment with different fighting styles, abilities, and side activities, though core gameplay follows established patterns."

  • Exploration
    3

    "Exploration of Kamurocho and discovery of substories, minigames, and secrets encourage curiosity-driven activities."

  • Expression
    1

    "Limited character customization but some self-expression through choice of fighting styles and engagement with side content."

  • Fantasy
    4

    "Strong narrative immersion in a fictionalized Japanese underworld with dramatic, stylized characters and events."

  • Fellowship
    -3

    "Primarily a single-player experience with limited social interaction; community feeling is minimal."

  • Growth
    4

    "Players develop skills, unlock abilities, and progress through story and combat challenges, supporting learning and personal development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during combat and story; not designed for idle or background play."

  • Intimacy
    -2

    "Some emotional connections to characters and story, but limited evidence of close social relationships or emotional sharing."

  • Leadership
    -4

    "No leadership roles or group management; players act independently."

  • Progression
    4

    "Strong emphasis on accumulating experience, unlocking combat styles, and completing story and side quests."

  • Relaxation
    2

    "While some tension exists in combat, many players find the game engaging and cathartic, balancing challenge and flow."

  • Sensation
    3

    "Enjoyable audiovisual presentation with dynamic combat effects and atmospheric city environment."

  • Status
    0

    "No significant social recognition or popularity mechanics evident from reviews."

  • Story
    5

    "Highly praised narrative with emotional depth, character development, and immersive plot."

  • Strategy
    3

    "Combat and boss fights require tactical thinking, style switching, and planning, though some fights criticized for repetitiveness."

  • Thrill
    3

    "Combat encounters and Majima ambushes provide suspense and excitement, though some players find boss fights frustrating."

  • Value
    4

    "Players generally feel the game offers good value for time and money, with extensive content and replayability."

  • Violence
    5

    "Core gameplay centers on combat, fighting, and physical confrontations with enemies."

  • Survival
    2

    "Combat involves managing health and overcoming threats, but overall risk is moderate and manageable."

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    Last update: 06/03/2026