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It's Only Money

PC (Microsoft Windows) • 2024

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Quick resume

The mayor of Rockhaven threw you down a hole into the Undercity. Why? Net worth too low. In this open-world simulation, you and up to 3 pals will steal, fight, and scheme to reclaim the city. Customise your rides, buy businesses, and take on the Mayor’s forces. Rockhaven is yours for the taking!

Global score

78/100

Genres

Action, Indie, Role-playing (RPG), Simulator

Similar games

    Pros

    • Fun and humorous gameplay
    • Large open world with many activities
    • Active and responsive developer community
    • Co-op multiplayer support
    • Frequent updates and content additions

    Cons

    • Performance and optimization issues
    • Some grind and repetitive tasks
    • Limited story content currently
    • Bugs and occasional crashes
    • Lack of fast travel and some ui frustrations

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore, choose missions, manage businesses, customize properties, and play solo or co-op with flexible playstyles."

    • Competence
      3

      "Gameplay involves skillful combat, business management, and minigames with some challenge, but also includes grind and some repetitive tasks."

    • Competition
      1

      "Some competitive elements like snail racing and leaderboards exist, but focus is mostly on personal progress and co-op play rather than intense competition."

    • Continuation
      4

      "Players report addictive gameplay, frequent updates, and long play sessions with many side activities encouraging habitual engagement."

    • Cooperation
      3

      "Co-op multiplayer is supported and praised, with players enjoying playing with friends, though solo play is also fully viable."

    • Creativity
      3

      "Players can customize properties, clothing, and characters; some creative expression through decorating and business management."

    • Domination
      -2

      "Interactions emphasize shared experiences and cooperation rather than exerting control or superiority over others."

    • Escapism
      4

      "Game offers humorous, lighthearted open world distraction and stress relief with a satirical setting, serving as a fun escape."

    • Expectation
      -4

      "Players engage voluntarily out of personal interest and enjoyment, with no reports of obligation or pressure to play."

    • Experimenting
      3

      "Players explore various mechanics, minigames, and strategies, with ongoing updates encouraging trying new content."

    • Exploration
      4

      "Large open world with many locations and secrets to discover; exploration is a key part of the experience."

    • Expression
      3

      "Character and property customization allow for player self-expression and personalization."

    • Fantasy
      2

      "Cartoonish, exaggerated world with humorous and absurd elements, though grounded in a crime simulation setting."

    • Fellowship
      3

      "Community and co-op play foster social connection and shared experiences among players."

    • Growth
      3

      "Players develop skills, level up characters, and improve businesses, with a sense of progression and personal development."

    • Health
      -4

      "Gameplay is sedentary with no physical activity; some players note health-related mechanics like hunger and sleep."

    • Idle
      -3

      "Requires active engagement and focus; players report needing continuous attention rather than casual or background play."

    • Intimacy
      1

      "Some social interaction in co-op and community, but limited evidence of close emotional relationships."

    • Leadership
      -2

      "Players mostly participate collaboratively or individually without strong leadership or authoritative roles."

    • Progression
      4

      "Strong emphasis on accumulating money, upgrading properties and businesses, and unlocking new content."

    • Relaxation
      3

      "Players enjoy humorous, casual gameplay with moments of flow and tension release despite some grind."

    • Sensation
      2

      "Visual style and sound design provide enjoyable sensory stimulation, though not highly intense or extreme."

    • Status
      1

      "Some recognition through achievements and leaderboards, but social status is not a primary focus."

    • Story
      3

      "Narrative is humorous and engaging, with quests and characters contributing to immersion."

    • Strategy
      3

      "Players engage in strategic business management, combat tactics, and planning to progress."

    • Thrill
      2

      "Some suspense and excitement from combat and missions, but overall tone is lighthearted and comedic."

    • Value
      3

      "Players feel the game offers good value for price with frequent updates and content additions."

    • Violence
      1

      "Combat is present but cartoonish and slapstick rather than realistic or graphic violence."

    • Survival
      -1

      "Some survival elements like health and hunger exist but are not central; environment is generally stable."

    Last update: 29/04/2026