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It's Only Money

PC (Microsoft Windows) • 2024

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Quick resume

The mayor of Rockhaven threw you down a hole into the Undercity. Why? Net worth too low. In this open-world simulation, you and up to 3 pals will steal, fight, and scheme to reclaim the city. Customise your rides, buy businesses, and take on the Mayor’s forces. Rockhaven is yours for the taking!

Global score

78/100

Genres

Action, Indie, Role-playing (RPG), Simulator

Pros

  • Fun and humorous gameplay
  • Large open world with many activities
  • Active and responsive developer community
  • Co-op multiplayer support
  • Frequent updates and content additions

Cons

  • Performance and optimization issues
  • Some grind and repetitive tasks
  • Limited story content currently
  • Bugs and occasional crashes
  • Lack of fast travel and some ui frustrations

Motivations

  • Autonomy
    4

    "Players have freedom to explore, choose missions, manage businesses, customize properties, and play solo or co-op with flexible playstyles."

  • Competence
    3

    "Gameplay involves skillful combat, business management, and minigames with some challenge, but also includes grind and some repetitive tasks."

  • Competition
    1

    "Some competitive elements like snail racing and leaderboards exist, but focus is mostly on personal progress and co-op play rather than intense competition."

  • Continuation
    4

    "Players report addictive gameplay, frequent updates, and long play sessions with many side activities encouraging habitual engagement."

  • Cooperation
    3

    "Co-op multiplayer is supported and praised, with players enjoying playing with friends, though solo play is also fully viable."

  • Creativity
    3

    "Players can customize properties, clothing, and characters; some creative expression through decorating and business management."

  • Domination
    -2

    "Interactions emphasize shared experiences and cooperation rather than exerting control or superiority over others."

  • Escapism
    4

    "Game offers humorous, lighthearted open world distraction and stress relief with a satirical setting, serving as a fun escape."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment, with no reports of obligation or pressure to play."

  • Experimenting
    3

    "Players explore various mechanics, minigames, and strategies, with ongoing updates encouraging trying new content."

  • Exploration
    4

    "Large open world with many locations and secrets to discover; exploration is a key part of the experience."

  • Expression
    3

    "Character and property customization allow for player self-expression and personalization."

  • Fantasy
    2

    "Cartoonish, exaggerated world with humorous and absurd elements, though grounded in a crime simulation setting."

  • Fellowship
    3

    "Community and co-op play foster social connection and shared experiences among players."

  • Growth
    3

    "Players develop skills, level up characters, and improve businesses, with a sense of progression and personal development."

  • Health
    -4

    "Gameplay is sedentary with no physical activity; some players note health-related mechanics like hunger and sleep."

  • Idle
    -3

    "Requires active engagement and focus; players report needing continuous attention rather than casual or background play."

  • Intimacy
    1

    "Some social interaction in co-op and community, but limited evidence of close emotional relationships."

  • Leadership
    -2

    "Players mostly participate collaboratively or individually without strong leadership or authoritative roles."

  • Progression
    4

    "Strong emphasis on accumulating money, upgrading properties and businesses, and unlocking new content."

  • Relaxation
    3

    "Players enjoy humorous, casual gameplay with moments of flow and tension release despite some grind."

  • Sensation
    2

    "Visual style and sound design provide enjoyable sensory stimulation, though not highly intense or extreme."

  • Status
    1

    "Some recognition through achievements and leaderboards, but social status is not a primary focus."

  • Story
    3

    "Narrative is humorous and engaging, with quests and characters contributing to immersion."

  • Strategy
    3

    "Players engage in strategic business management, combat tactics, and planning to progress."

  • Thrill
    2

    "Some suspense and excitement from combat and missions, but overall tone is lighthearted and comedic."

  • Value
    3

    "Players feel the game offers good value for price with frequent updates and content additions."

  • Violence
    1

    "Combat is present but cartoonish and slapstick rather than realistic or graphic violence."

  • Survival
    -1

    "Some survival elements like health and hunger exist but are not central; environment is generally stable."

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    Last update: 06/03/2026