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Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 01
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Dead Rising 3 Apocalypse Edition
Encourages trying new weapon and vehicle combos, exploring mechanics and crafting possibilities.
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+4.0
Door Kickers
Encourages trying new tactics, loadouts, and approaches to missions with randomized enemy placements and multiple…
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+4.0
Die in the Dungeon
Encourages trying new dice combos, builds, relic synergies, and strategic approaches to solve combat puzzles.
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+4.0
Dunjungle
Strong encouragement to try new builds, weapons, and strategies each run; mid-run build pivots supported.
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+4.0
Forgotten Mines
Encourages trying new class combinations, gear setups, and tactics due to randomized elements and many unlockables.
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+4.0
The Land Beneath Us
The game encourages trying new weapon combos, relic synergies, chip patterns, and strategies across runs.
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+4.0
RUINER
Encouraged to try different skill builds and tactics to overcome varied enemies and bosses.
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+4.0
Forestrike
Strong emphasis on trying new strategies, builds, and approaches to fights.
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+5.0
Multi Turret Academy
Encouraged to experiment with different tank builds, turret combos, and upgrade paths.
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+5.0
Asgard's Fall — Viking Survivors
Strong emphasis on trying new builds, experimenting with abilities, runes, and Web of Wyrd paths each run.
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+4.0
The Hand of Merlin
High emphasis on trying new skill combinations, builds, and strategies each run to adapt and optimize play.
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+4.0
Alpha League
High emphasis on trying new hero builds, skill combos, and adapting to changing game conditions.
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+4.0
Barony
Encouraged to try new builds, tactics, and explore different dungeon paths and secrets.
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+4.0
Tallowmere 2: Curse of the Kittens
High emphasis on trying different weapons, tactics, and adapting to procedural level changes.
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+4.0
Another Farm Roguelike: Rebirth
Strong encouragement to try new strategies, builds, and adapt to random elements each run.
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+4.0
Stellar Initiative
Game encourages trying new artifact combinations, tower builds, and strategies each run.
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+4.0
Final Fantasy Tactics A2: Grimoire of the Rift
Encourages experimentation with different jobs, abilities, and strategies to optimize clan and battle performance.
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+4.0
Nordic Ashes: Survivors of Ragnarok
Encourages trying different characters, builds, and relic combinations, with many layers of overlapping systems to…
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+4.0
Seraph
Procedural levels and multiple upgrade paths encourage players to try new strategies and experiment with builds.
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+4.0
Metal Gear Solid 3: Snake Eater
Encourages trying different camo, weapons, and stealth tactics, as well as experimenting with survival and healing…
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+5.0
Vault of the Void
High emphasis on trying new builds, swapping cards, testing synergies, and exploring different class archetypes.
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+4.0
Legendary Creatures 2
Strong emphasis on trying different unit builds, skill combos, and strategies.
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+4.0
Shattered Pixel Dungeon
High emphasis on trying new strategies, experimenting with items, talents, and dungeon interactions.
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+4.0
Hitman: Absolution™
Encourages trying different approaches, experimenting with disguises, weapons, and mission strategies.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.