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Dead Rising 3 Apocalypse Edition

PC (Microsoft Windows) • 2014

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Quick resume

Explore the zombie-infested city of Los Perdidos, and find a way to escape before a military strike wipes the entire city, and everyone in it, off the map.

Global score

77/100

Genres

Action

Similar games

    Pros

    • Extensive weapon and vehicle crafting
    • Large open world with many zombies
    • Fun co-op multiplayer
    • Engaging zombie combat and combos
    • Good replay value with dlc included

    Cons

    • Poor initial pc port optimization
    • 30 fps cap requiring manual unlock
    • Some repetitive missions and side quests
    • Limited ai companion usefulness
    • Storyline considered weak by some

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Creativity. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore an open world, craft weapons and vehicles anywhere, and choose skill upgrades, supporting high autonomy."

    • Competence
      3

      "The game offers skill progression, boss fights, and weapon crafting that provide challenges and feedback, though some find it easy at higher levels."

    • Competition
      -3

      "Focus is on personal progression and co-op play rather than competitive ranked modes or leaderboards."

    • Continuation
      3

      "Players report long play sessions, replay value, and engagement with side quests and DLC, indicating desire to continue playing."

    • Cooperation
      4

      "Supports 2-player co-op with shared progression and cooperative gameplay, enhancing teamwork."

    • Creativity
      5

      "Extensive weapon and vehicle crafting/combinations allow players to create unique tools of destruction."

    • Domination
      -4

      "Interactions emphasize cooperation and shared experiences rather than dominance or power over others."

    • Escapism
      4

      "Players use the game as a fun, mindless zombie-killing experience to relieve stress and escape reality."

    • Expectation
      -4

      "Players engage voluntarily for fun and exploration, not out of obligation or pressure."

    • Experimenting
      4

      "Encourages trying new weapon and vehicle combos, exploring mechanics and crafting possibilities."

    • Exploration
      3

      "Open world with multiple districts and collectibles encourages discovery and exploration."

    • Expression
      4

      "Character customization with many outfits and cosmetic options supports player expression."

    • Fantasy
      3

      "Game features exaggerated, fictional zombie apocalypse with absurd weapons and scenarios."

    • Fellowship
      4

      "Strong community and co-op play foster a sense of belonging and shared experience."

    • Growth
      3

      "Leveling system and skill upgrades provide learning and personal development opportunities."

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle
      -3

      "Requires active engagement and focus during missions and combat."

    • Intimacy
      -3

      "Social interactions are mostly surface-level co-op rather than deep emotional connections."

    • Leadership
      2

      "Players can recruit and command survivors, but AI companions are limited and mostly assistive."

    • Progression
      4

      "Strong emphasis on leveling up, acquiring weapons, and unlocking combos and vehicles."

    • Relaxation
      2

      "Gameplay balances action and flow, though some tension exists from time limits and zombie hordes."

    • Sensation
      3

      "Visual and auditory effects of gore, weapon combos, and zombie hordes provide sensory excitement."

    • Status
      -3

      "Focus is on individual and co-op play rather than social recognition or leaderboards."

    • Story
      2

      "Story is present and engaging enough to motivate play but not a major focus; more emphasis on gameplay."

    • Strategy
      2

      "Some strategic planning in weapon combos and mission approach, but overall straightforward gameplay."

    • Thrill
      2

      "Some suspense from zombie hordes and time limits, but overall accessible and less tense than prior games."

    • Value
      4

      "Players report good value especially with included DLC and replayability at discounted prices."

    • Violence
      5

      "Core gameplay centers on violent combat, destruction, and creative zombie slaughter."

    • Survival
      3

      "Players must manage resources, complete missions, and survive zombie threats within time constraints."

    Last update: 29/04/2026