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Door Kickers similar games & best alternatives

Door Kickers

PC (Microsoft Windows), Mac, iOS, Android, Nintendo Switch, Linux • 2014

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Quick resume

Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Global score

94/100

Genres

Action, Indie, Simulator, Strategy, Real Time Strategy (RTS), Shooter, Puzzle, Tactical

Similar games

    Pros

    • Deep tactical gameplay with planning and execution
    • Extensive content with missions, campaigns, and workshop support
    • High replayability with mission generator and modding
    • Realistic swat tactics and squad management
    • Strong progression and customization systems

    Cons

    • Simple graphics and minimal narrative
    • Some ui and control frustrations
    • Occasional ai quirks and rng elements
    • Limited multiplayer and social features
    • Price considered high by some players

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Fantasy, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have strong control over planning and directing squad movements and actions, including pausing and adjusting plans on the fly."

    • Competence
      5

      "High skill ceiling with complex tactical planning, execution, and learning from trial and error; game punishes mistakes harshly."

    • Competition
      -2

      "Focus is mainly on individual mission completion and self-improvement; some leaderboards and achievements exist but competition is not central."

    • Continuation
      4

      "Highly addictive with extensive content, mission generator, and workshop support encouraging long-term habitual play."

    • Cooperation
      2

      "Primarily single-player but includes online co-op mode; cooperation is present but not the main focus."

    • Creativity
      4

      "Strong creativity in planning tactics, customizing loadouts, and creating/modifying maps and missions via editor and workshop."

    • Domination
      -3

      "Gameplay emphasizes careful planning and equal participation rather than exerting superiority or power over others."

    • Escapism
      3

      "Provides immersive tactical gameplay that can serve as a distraction and stress relief from real life."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

    • Experimenting
      4

      "Encourages trying new tactics, loadouts, and approaches to missions with randomized enemy placements and multiple solutions."

    • Exploration
      2

      "Players explore various mission maps and user-created content, though environments are relatively constrained."

    • Expression
      3

      "Allows customization of characters’ classes, equipment, and names, enabling personal expression within tactical constraints."

    • Fantasy
      -2

      "Grounded in realistic SWAT tactics and scenarios, with emphasis on plausible urban combat and police operations."

    • Fellowship
      1

      "Some community interaction via workshop and co-op, but primarily a solo experience with limited social bonding."

    • Growth
      5

      "Strong focus on learning, skill development, and progression through experience, leveling, and unlocking equipment."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle
      -3

      "Requires focused attention and continuous engagement during planning and execution phases."

    • Intimacy
      -4

      "Minimal social interaction; connections are surface-level and limited to cooperative gameplay."

    • Leadership
      5

      "Players act as commanders directing a squad, managing team movements, tactics, and equipment."

    • Progression
      4

      "Players accumulate experience, unlock new classes, weapons, and equipment, and improve squad capabilities."

    • Relaxation
      1

      "While tense and challenging, the game offers moments of flow and satisfaction from successful plans."

    • Sensation
      2

      "Provides sensory stimulation through sound design and tactical action, though graphics are simple and functional."

    • Status
      -1

      "Some recognition through achievements and leaderboards but mostly focused on personal accomplishment."

    • Story
      -2

      "Minimal narrative; missions are largely context-free tactical challenges without deep story immersion."

    • Strategy
      5

      "Core gameplay revolves around mental challenge, problem solving, and tactical planning."

    • Thrill
      3

      "Tense moments and suspense arise from high stakes, time limits, and risk of squad casualties."

    • Value
      3

      "Good perceived value due to extensive content, replayability, and mod support, though some find price high."

    • Violence
      4

      "Gameplay involves lethal combat, shooting enemies, and tactical destruction like breaching doors."

    • Survival
      4

      "Strong emphasis on avoiding failure, protecting squad members, and managing threats carefully."

    Last update: 29/04/2026