Door Kickers Thumbnail

Door Kickers similar games & best alternatives

Door Kickers

Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, Android • 2014

Related articles

Quick resume

Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Global score

94/100

Genres

Action, Indie, Simulator, Strategy, Tactical, Shooter, Puzzle, Real Time Strategy (RTS)

Pros

  • Deep tactical gameplay with planning and execution
  • Extensive content with missions, campaigns, and workshop support
  • High replayability with mission generator and modding
  • Realistic swat tactics and squad management
  • Strong progression and customization systems

Cons

  • Simple graphics and minimal narrative
  • Some ui and control frustrations
  • Occasional ai quirks and rng elements
  • Limited multiplayer and social features
  • Price considered high by some players

Motivations

  • Autonomy
    4

    "Players have strong control over planning and directing squad movements and actions, including pausing and adjusting plans on the fly."

  • Competence
    5

    "High skill ceiling with complex tactical planning, execution, and learning from trial and error; game punishes mistakes harshly."

  • Competition
    -2

    "Focus is mainly on individual mission completion and self-improvement; some leaderboards and achievements exist but competition is not central."

  • Continuation
    4

    "Highly addictive with extensive content, mission generator, and workshop support encouraging long-term habitual play."

  • Cooperation
    2

    "Primarily single-player but includes online co-op mode; cooperation is present but not the main focus."

  • Creativity
    4

    "Strong creativity in planning tactics, customizing loadouts, and creating/modifying maps and missions via editor and workshop."

  • Domination
    -3

    "Gameplay emphasizes careful planning and equal participation rather than exerting superiority or power over others."

  • Escapism
    3

    "Provides immersive tactical gameplay that can serve as a distraction and stress relief from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

  • Experimenting
    4

    "Encourages trying new tactics, loadouts, and approaches to missions with randomized enemy placements and multiple solutions."

  • Exploration
    2

    "Players explore various mission maps and user-created content, though environments are relatively constrained."

  • Expression
    3

    "Allows customization of characters’ classes, equipment, and names, enabling personal expression within tactical constraints."

  • Fantasy
    -2

    "Grounded in realistic SWAT tactics and scenarios, with emphasis on plausible urban combat and police operations."

  • Fellowship
    1

    "Some community interaction via workshop and co-op, but primarily a solo experience with limited social bonding."

  • Growth
    5

    "Strong focus on learning, skill development, and progression through experience, leveling, and unlocking equipment."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention and continuous engagement during planning and execution phases."

  • Intimacy
    -4

    "Minimal social interaction; connections are surface-level and limited to cooperative gameplay."

  • Leadership
    5

    "Players act as commanders directing a squad, managing team movements, tactics, and equipment."

  • Progression
    4

    "Players accumulate experience, unlock new classes, weapons, and equipment, and improve squad capabilities."

  • Relaxation
    1

    "While tense and challenging, the game offers moments of flow and satisfaction from successful plans."

  • Sensation
    2

    "Provides sensory stimulation through sound design and tactical action, though graphics are simple and functional."

  • Status
    -1

    "Some recognition through achievements and leaderboards but mostly focused on personal accomplishment."

  • Story
    -2

    "Minimal narrative; missions are largely context-free tactical challenges without deep story immersion."

  • Strategy
    5

    "Core gameplay revolves around mental challenge, problem solving, and tactical planning."

  • Thrill
    3

    "Tense moments and suspense arise from high stakes, time limits, and risk of squad casualties."

  • Value
    3

    "Good perceived value due to extensive content, replayability, and mod support, though some find price high."

  • Violence
    4

    "Gameplay involves lethal combat, shooting enemies, and tactical destruction like breaching doors."

  • Survival
    4

    "Strong emphasis on avoiding failure, protecting squad members, and managing threats carefully."

Similar games

    Last update: 06/03/2026