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Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 01
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Crown Trick
Strong encouragement to try different weapons, familiars, relics, and elemental combos each run.
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+4.0
Hitman 2: Silent Assassin
Encourages trying different approaches, weapons, and strategies to complete missions.
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+4.0
Wild Bastards
Strong encouragement to try new character combos, upgrades, and tactical approaches.
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+4.0
REDCON
Encourages trying different fort layouts, weapon combinations, and tactical strategies to overcome challenges.
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+4.0
Breachway
Players try different builds, weapons, and strategies to optimize runs and discover synergies.
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+4.0
Rogue Shooter: The FPS Roguelike
Randomized levels, weapon variety, and perk choices encourage trying new strategies and adapting to new situations.
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+4.0
HELLBREAK
Encouraged to try different weapon and spell combinations; random upgrades promote exploration of new strategies.
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+5.0
Rogue Command
Strong emphasis on trying new unit combinations, upgrades, and strategies each run due to randomized roguelike elements.
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+4.0
Victor Vran ARPG
Build tinkering, weapon switching, and challenge modifiers encourage experimentation with playstyles.
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+4.0
Splintered
Randomizer and equipment synergies encourage trying new builds and strategies each run.
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+4.0
Soulforge Lost Path
Encourages trying new weapon combinations and forging strategies, though some progression systems feel restrictive.
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+4.0
Bone To Gather
High motivation to try new skeleton builds, synergies, and strategies in each run.
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+5.0
Screw Drivers
Strong emphasis on trying new builds, testing gear ratios, and exploring vehicle mechanics.
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+4.0
Astral Throne
The roguelike nature and skill/randomized elements encourage trying new builds, strategies, and adapting to changing…
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+5.0
Mech Armada
Encourages trying new mech builds, adapting to random parts, and exploring different tactical approaches
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+4.0
Ved: Recure
Strong emphasis on trying new buff combinations, builds, and adapting strategies to bosses; experimentation is core to…
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+4.0
Shadow Warrior 2
The loot and upgrade system encourages trying new weapon builds, elemental combinations, and skill setups.
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+4.0
Sid Meier's Civilization® IV
Encourages trying different strategies, exploring mods, and experimenting with various victory conditions.
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+4.0
1993 Space Machine
Encourages trying different weapons and loadouts to optimize play and tackle levels.
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+4.0
Disgaea PC
Encourages trying new class combinations, strategies, and item enhancements to optimize performance.
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+5.0
Dice With Death
Strong emphasis on trying new relic and dice combinations, testing synergies, and exploring different strategies.
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+4.0
MidBoss
Strong emphasis on trying new monster forms, builds, and strategies each run.
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+4.0
SaGa Emerald Beyond
Encourages trying different protagonists, story paths, combat strategies, and party builds across multiple runs.
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+4.0
Dwarves: Glory, Death and Loot
Strong emphasis on trying different team compositions, gear builds, and strategies to optimize performance.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.