REDCON similar games & best alternatives

REDCON

PC (Microsoft Windows), Android, iOS • 2016

Should you play it?

Command your own fortress in FTL-like real-time battles! Crush the enemy fortress with unrelenting bombardment or seize it with carefully executed invasion.

What works
  • Deep tactical gameplay
  • Extensive fort and weapon customization
  • Challenging and rewarding
  • Good value for price
  • Engaging dystopian setting
Things to keep in mind
  • No multiplayer or co-op
  • Tedious micromanagement controls
  • Lack of replay modes beyond campaign
  • Steep difficulty curve
  • Some ui and control frustrations

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Kingdom Rush Frontiers - Tower Defense

  • Mechs V Kaijus - Tower Defense

  • Warpips

  • Last Hope - Tower Defense

  • Legend of Keepers: Career of a Dungeon Manager

  • Vedelem: The Golden Horde

  • MINOS

  • Dungeon Warfare 2

  • GemCraft - Frostborn Wrath

Hidden Gems

Less popular games with surprisingly high similarity

  • Mechs V Kaijus - Tower Defense

  • Last Hope - Tower Defense

  • MINOS

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Hex of Steel

  • Autonomy

    Forts

  • Competence

    Men of War: Condemned Heroes

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

REDCON: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Leadership, Violence. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to design and build their own forts and choose strategies, weapons, and upgrades."

    Capsule for Forts Forts

    "Players have freedom to customize forts, choose weapons, assign soldiers, and direct fire manually with pause control."

  • Competence

    Game with the same Competence vibe

    4

    "The game is challenging with complex tactical gameplay requiring skillful micromanagement and strategic thinking."

    Capsule for Men of War: Condemned Heroes Men of War: Condemned Heroes

    "Game offers challenging tactical gameplay requiring skillful micromanagement and strategic decision-making."

  • Competition

    Game with the same Competition vibe

    -3

    "No multiplayer or ranked modes; focus is on single-player progression and personal challenge without direct competition."

    Capsule for Planet R-12 Planet R-12

    "Single player campaign focused on personal progression; no multiplayer or ranked modes limit direct player competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report addictive gameplay and replayability with campaign, skirmish, and multiplayer modes encouraging extended play."

    Capsule for Planets Under Attack Planets Under Attack

    "Addictive gameplay with long campaign and replay value, though lack of multiplayer and skirmish modes limit long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative multiplayer or team play."

    Capsule for STAR WARS™: Rogue Squadron 3D STAR WARS™: Rogue Squadron 3D

    "Entirely single player experience with no cooperative multiplayer or team-based play."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players customize base layouts, weapon loadouts, and research paths, enabling creative strategies."

    Capsule for The Riftbreaker: Prologue The Riftbreaker: Prologue

    "Players can customize fort layouts, weapon loadouts, and tactical approaches extensively."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of player dominance over others; interactions are AI-based and balanced."

    Capsule for Swarm Queen Swarm Queen

    "No evidence of player dominance over others; interactions are against AI with balanced challenge."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a relaxing distraction and stress relief with immersive environments."

    Capsule for Pool Nation Pool Nation

    "Players use the game as a challenging distraction and stress relief with immersive dystopian setting."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

    Capsule for Warhammer: End Times - Vermintide Warhammer: End Times - Vermintide

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying new builds, weapon combinations, and tactical approaches to overcome challenges."

    Capsule for Alina of the Arena Alina of the Arena

    "Encourages trying different fort layouts, weapon combinations, and tactical strategies to overcome challenges."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Limited exploration within levels; mostly linear progression with some minor randomized elements."

    Capsule for Tower Hunter: Erza's Trial Tower Hunter: Erza's Trial

    "Linear campaign with fixed levels; some replayability but limited discovery or open exploration."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of forts and unit weapons allows personal expression within constraints."

    Capsule for Wooden Battles Wooden Battles

    "Customization of forts and weaponry allows player self-expression within tactical constraints."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Fictional futuristic setting with imaginative weapons and enemies."

    Capsule for Raptor: Call of The Shadows - 2015 Edition Raptor: Call of The Shadows - 2015 Edition

    "Dystopian, Orwellian setting with fictional futuristic artillery and warfare elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single player experience."

    Capsule for World War I World War I

    "No social or community features; strictly single player experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop strategic skills, learn game mechanics, and improve through campaigns and mod experimentation."

    Capsule for Total War: ROME REMASTERED Total War: ROME REMASTERED

    "Players learn and develop strategic skills and improve through campaign progression and experimentation."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active management and planning; pausing is allowed but constant attention is needed to optimize gameplay."

    Capsule for Reus Reus

    "Requires active micromanagement and attention; pausing allows planning but not idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; isolated single-player gameplay."

    Capsule for iZBOT iZBOT

    "No social or emotional relationship building; isolated single player gameplay."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead troops and commanders, making strategic decisions and managing units."

    Capsule for Wars and Warriors: Joan of Arc Wars and Warriors: Joan of Arc

    "Players lead and manage soldiers and fort operations, making strategic decisions and directing actions."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression system with unlockable cars, weapons, and upgrades tied to campaign and challenges."

    Capsule for Burnin' Rubber 5 HD Burnin' Rubber 5 HD

    "Linear campaign with unlocking and purchasing weapons, upgrades, and fort layouts."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find moments of flow and relaxation, but game can also be tense and challenging."

    Capsule for Kohan II: Kings of War Kohan II: Kings of War

    "Some players find stress relief and flow, but game also has challenging and tense moments."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable audiovisual presentation with music, combat effects, and character animations."

    Capsule for Ys X: Nordics Ys X: Nordics

    "Enjoyable audiovisual presentation with satisfying weapon effects and animations."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements exist but no multiplayer visibility."

    Capsule for This Is the Police This Is the Police

    "No multiplayer or social recognition systems; achievements exist but limited social visibility."

  • Story

    Game with the same Story vibe

    2

    "Simple narrative with humorous elements; story is present but secondary to gameplay."

    Capsule for METAL SLUG 3 METAL SLUG 3

    "Simple dystopian narrative with some humor and plot, but story is secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around deep strategic and tactical planning and problem solving."

    Capsule for Hex of Steel Hex of Steel

    "Core gameplay revolves around deep tactical and strategic planning and problem solving."

  • Thrill

    Game with the same Thrill vibe

    2

    "Tense battles create moments of suspense."

    Capsule for Wargroove 2 Wargroove 2

    "Tense moments from challenging battles and close calls, but mostly controlled gameplay."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price with many hours of engaging content."

    Capsule for Sixty Four Sixty Four

    "Players report excellent value for price with many hours of engaging content."

  • Violence

    Game with the same Violence vibe

    4

    "Gameplay centers on combat, destruction, and military engagements with artillery and infantry battles."

    Capsule for Warfare Legacy Collection Warfare Legacy Collection

    "Gameplay centers on artillery bombardment, destruction of enemy forts, and combat tactics."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage resources and defend against enemy attacks to survive and progress."

    Capsule for Cossacks: European Wars Cossacks: European Wars

    "Players must manage resources and keep their fort and soldiers alive under attack."

Last update: 01/06/2026