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Dice With Death

PC (Microsoft Windows) • 2025

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Quick resume

Dice With Death is a Dicebuilding Roguelike – Unfortunately you have already died. Fortunately, Death is up for some friendly competition. Collect new dice and relics, create damage stacking combos, and even cheat Death himself to emerge victorious.

Global score

93/100

Genres

Indie, Strategy, Early Access

Pros

  • Addictive and engaging gameplay loop
  • Deep strategic and synergy mechanics
  • Well-written narrative and character of death
  • Frequent developer updates and responsiveness
  • Reasonable price for early access content

Cons

  • Limited content and characters in early access
  • Some ui and animation pacing issues
  • High rng can cause frustration
  • Lack of multiplayer or social features
  • Performance issues on some devices

Motivations

  • Autonomy
    4

    "Players freely choose relics, dice, and build synergies; risk management and strategic decisions are emphasized over fixed routines."

  • Competence
    4

    "Game rewards skillful play, synergy building, and strategic risk-taking; players improve over time to overcome difficult challenges."

  • Competition
    -3

    "Focus is on personal runs against Death rather than player-vs-player competition or leaderboards."

  • Continuation
    5

    "Highly addictive gameplay loop with players reporting long sessions and repeated runs to beat Death and unlock content."

  • Cooperation
    -5

    "Single-player experience focused on individual play without cooperative multiplayer elements."

  • Creativity
    4

    "Players create unique builds by combining relics and dice, experimenting with synergies and strategies."

  • Domination
    -4

    "Interactions are balanced against Death; no evidence of player dominance over others or toxic behavior."

  • Escapism
    4

    "Players use the game as a relaxing, immersive experience to escape and engage with a moody, atmospheric world."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting
    5

    "Strong emphasis on trying new relic and dice combinations, testing synergies, and exploring different strategies."

  • Exploration
    2

    "Some discovery in unlocking relics, dice, and story elements, though environment exploration is limited."

  • Expression
    1

    "Some self-expression through build choices and character selection, but limited cosmetic customization."

  • Fantasy
    4

    "Engages players in a fictional, imaginative setting with Death as a character and magical relics."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social or community interaction described."

  • Growth
    4

    "Players develop skills, learn synergies, and improve over repeated runs, showing personal development."

  • Health
    -4

    "Sedentary gameplay typical of roguelikes, no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and strategic thinking; some complaints about slow animations but overall active engagement."

  • Intimacy
    -4

    "No evidence of close social relationships or emotional sharing; interactions limited to game narrative."

  • Leadership
    Insufficient data
  • Progression
    5

    "Strong progression through unlocking relics, dice, and characters; builds accumulate power over runs."

  • Relaxation
    3

    "Game provides a chill, immersive atmosphere with some tension from difficulty but overall relaxing gameplay."

  • Sensation
    2

    "Enjoyable pixel art, dice physics, and atmospheric music provide moderate sensory stimulation."

  • Status
    -3

    "No social recognition or leaderboards; achievements and community status not emphasized."

  • Story
    3

    "Narrative elements with Death's dialogue and lore add immersion and context to gameplay."

  • Strategy
    4

    "Requires planning, risk management, and synergy optimization; strategic depth praised by players."

  • Thrill
    3

    "Risk-reward mechanics and suspense from dice rolls create moments of tension and excitement."

  • Value
    4

    "Players perceive strong value for price with addictive gameplay and frequent updates."

  • Violence
    1

    "Combat is abstract and symbolic (dice damage to Death); low emphasis on graphic violence or destruction."

  • Survival
    4

    "Core gameplay revolves around avoiding defeat by Death through resource and risk management."

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    Last update: 06/03/2026