Rogue Shooter: The FPS Roguelike Thumbnail

Rogue Shooter: The FPS Roguelike similar games & best alternatives

Rogue Shooter: The FPS Roguelike

PC (Microsoft Windows) • 2014

Related articles

Quick resume

A fast-paced mashup of roguelikes and first-person shooters.

Global score

74/100

Genres

Action, Shooter

Similar games

    Pros

    • Nostalgic old-school fps gameplay
    • High replayability with persistent unlocks
    • Varied weapons and perks
    • Challenging and skill-based combat
    • Humorous and quirky style

    Cons

    • Limited graphics and sound options
    • Some bugs and technical issues reported
    • No multiplayer or social features
    • Repetitive level design with corridor layouts
    • No vertical aiming and control quirks

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Progression, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players choose backgrounds, perks, and manage inventory and crafting, allowing significant control over playstyle and decisions."

    • Competence
      4

      "Challenging gameplay with skill-oriented combat, weapon management, and strategic decision-making on resource use."

    • Competition
      -3

      "Focus is on personal progression and overcoming randomized challenges rather than direct competition with others."

    • Continuation
      4

      "High replayability with persistent unlocks and progression encourages repeated play sessions and long-term engagement."

    • Cooperation
      -5

      "Single-player only with no cooperative or multiplayer modes; gameplay is independent and self-directed."

    • Creativity
      3

      "Players craft items, combine materials, and customize loadouts, supporting creative problem solving within constraints."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; interactions are solo and balanced."

    • Escapism
      4

      "Provides nostalgic old-school shooter experience and distraction through randomized roguelike gameplay."

    • Expectation
      -4

      "Players engage voluntarily for fun and nostalgia; no indication of obligation or external pressure."

    • Experimenting
      4

      "Randomized levels, weapon variety, and perk choices encourage trying new strategies and adapting to new situations."

    • Exploration
      3

      "Randomly generated floors and secret areas promote discovery, though levels are corridor-based and somewhat repetitive."

    • Expression
      2

      "Character backgrounds and perk choices allow some degree of self-expression, but limited cosmetic customization."

    • Fantasy
      4

      "Set in sci-fi space station with imaginative weapons and enemies, evoking a fictional and fantastical setting."

    • Fellowship
      -5

      "No multiplayer or social features; gameplay is solitary without community involvement."

    • Growth
      4

      "Players learn enemy weaknesses, improve skills, and unlock perks and upgrades, supporting personal development."

    • Health
      -4

      "Sedentary gameplay with no physical activity elements; requires focused screen time."

    • Idle
      -3

      "Requires continuous attention and active management of combat and inventory; not suited for passive play."

    • Intimacy
      -5

      "No social or emotional connections; interactions are limited to solo gameplay."

    • Leadership
      -5

      "No leadership or group management roles; player acts independently."

    • Progression
      5

      "Strong progression system with unlockable perks, backgrounds, and permanent upgrades tied to intel collected."

    • Relaxation
      -2

      "Fast-paced and challenging gameplay creates tension rather than relaxation or flow."

    • Sensation
      3

      "Retro graphics and sound provide sensory stimulation with energetic music and satisfying weapon effects."

    • Status
      -4

      "No social recognition or leaderboards; achievements and unlocks are personal and not publicly displayed."

    • Story
      2

      "Some narrative elements and lore unlocked via intel, but story is minimal and secondary to gameplay."

    • Strategy
      4

      "Requires tactical planning of inventory, weapon use, and perk selection to survive randomized challenges."

    • Thrill
      4

      "High difficulty and permadeath create suspense and excitement during runs."

    • Value
      4

      "Players report good value for money with extensive content and replayability at low price."

    • Violence
      4

      "Combat-focused gameplay with diverse weapons and enemy destruction."

    • Survival
      4

      "Resource management, weapon durability, and enemy threats require careful survival tactics."

    Last update: 29/04/2026