Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 04
Game encourages trying new deck combinations, strategies, and board tactics.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Dominion
High variety of cards and expansions encourages trying new strategies and deck combinations.
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+4.0
Minion Masters
Frequent updates, new cards, and modes encourage players to try new decks and strategies.
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+4.0
Eternal Card Game
Players try new deck builds, explore card synergies, and experiment with different strategies and game modes.
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+4.0
HELLCARD: Prologue
Players try different decks, strategies, and character combinations; experimentation is encouraged.
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+4.0
Slime 3K: Rise Against Despot
The deck system and multiple builds encourage trying new combinations and strategies.
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+4.0
Looper Tactics
The game encourages trying new deck builds, strategies, and exploring different zones and upgrades, fostering…
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+5.0
Just King
Players frequently try new hero combinations, item builds, and positioning strategies to optimize runs.
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+5.0
Absolver
Players constantly try new moves, decks, and strategies to adapt and improve in combat.
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+4.0
Overdungeon
Players try new card combos, deck builds, and strategies, encouraged by variety and evolving game modes.
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+4.0
Stacklands
The game encourages trying new card combos and strategies, with discovery as a core element.
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+4.0
Roots of Yggdrasil
The game encourages trying new builds, experimenting with cards, artifacts, scions, and strategies to find optimal…
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+4.0
Deep Sky Derelicts
Encourages trying new character builds, equipment combinations, and deck strategies.
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+4.0
CD 2: Trap Master
Game encourages trying new card combos, strategies, and adapting to random elements in each run.
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+4.0
Hobs
Players try new decks, tactics, and card combinations to find effective strategies.
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+4.0
Ark Nova
High variability in cards and strategies encourages players to try new approaches and tactics.
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+4.0
Rune Coliseum
The game encourages trying new cards, builds, and strategies; players enjoy discovering synergies and testing mechanics.
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+4.0
Starless Abyss
Encourages trying new deck builds, factions, and strategies with varied cards and unlockable characters.
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+5.0
Dungeons of Dredmor
Encourages trying new skill combinations, builds, and strategies; random generation supports novelty.
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+5.0
Siralim 2
The game encourages constant experimentation with team builds, breeding combinations, and spell/artifact synergies.
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+4.0
Out Of Hands
Encourages trying new deck builds, strategies, and adapting to changing challenges.
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+4.0
SteamWorld Heist II
Players encouraged to try new builds, multi-class combos, and experiment with strategies and abilities.
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+4.0
Hand of Fate: Hordes
Encourages trying different heroes, builds, and deck configurations; players explore synergies and strategies.
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+5.0
StarVaders
Strong emphasis on trying new builds, combos, and strategies with diverse pilots and card packs.
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+5.0
SPAM
Strong encouragement to try new deck combinations, test strategies, and adapt to opponents and in-match shop.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.