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Overdungeon

Nintendo Switch, PC (Microsoft Windows), Mac • 2019

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Quick resume

A completely new style real-time card battle "Overdungeon" Overdungeon combines rogue-like, tower defense and card games. More than 100 cards are Attack, Animal, Building, Spell, Trap, etc..Build your creative and crazy deck!

Global score

80/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Strategy, Card & Board Game

Pros

  • Unique blend of deck building and real-time strategy
  • Fun, chaotic gameplay with humorous combos
  • Frequent developer updates and added content
  • Good replayability with multiple modes and progression
  • Bright, attractive visuals and sound design

Cons

  • Limited content and characters in early access
  • Performance issues with many units on screen
  • Poor english translation and ui polish
  • Game can be too easy and unbalanced
  • No multiplayer or social features

Motivations

  • Autonomy
    3

    "Players choose characters, decks, and paths on an over-map with tactical choices, allowing personal control over decisions."

  • Competence
    3

    "Players engage in skillful deck building and real-time placement strategy, with challenge modes offering increased difficulty."

  • Competition
    -2

    "Focus is primarily on single-player progression and personal improvement; no multiplayer or ranked modes currently."

  • Continuation
    3

    "Players report habitual play and daily logins, with quest and seasonal modes encouraging repeated sessions."

  • Cooperation
    -5

    "Game is single-player only with no cooperative multiplayer features."

  • Creativity
    4

    "Deck building, card combinations, and strategic placement allow creative experimentation with builds and combos."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are single-player focused and balanced."

  • Escapism
    4

    "Players enjoy chaotic, fast-paced gameplay and humorous combos as a fun distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and intrinsic interest, with no indication of obligation or external pressure."

  • Experimenting
    4

    "Players try new card combos, deck builds, and strategies, encouraged by variety and evolving game modes."

  • Exploration
    1

    "Some exploration of dungeon paths and modes, but limited map visibility and content reduce discovery."

  • Expression
    2

    "Limited character selection and deck customization allow some self-expression, but cosmetic options are minimal."

  • Fantasy
    4

    "Game features imaginative animal-themed cards, fantasy creatures, and exaggerated, improbable combat scenarios."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    3

    "Players develop skill in deck building and real-time strategy, with progression systems and unlocks."

  • Health
    -5

    "Game involves sedentary play with no physical activity or health-related features."

  • Idle
    -3

    "Gameplay requires active attention and quick decision making in real-time card placement."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; single-player focus."

  • Leadership
    -5

    "No leadership or group management roles; player acts independently."

  • Progression
    3

    "Players accumulate cards, relics, and upgrades through runs and quests, enabling growth."

  • Relaxation
    1

    "Game is fast-paced and chaotic, offering fun but also some tension; not primarily relaxing."

  • Sensation
    4

    "Bright visuals, flashy effects, and humorous animations provide strong sensory stimulation."

  • Status
    -5

    "No social recognition or leaderboards; achievements are personal and not publicly ranked."

  • Story
    -2

    "Minimal story content; narrative is sparse and secondary to gameplay."

  • Strategy
    3

    "Requires mental challenge in deck building, card synergy, and tactical placement under time pressure."

  • Thrill
    3

    "Real-time combat and challenge modes create excitement and tension, though some find it easy."

  • Value
    3

    "Players find good value especially on sale, enjoying hours of gameplay and ongoing updates."

  • Violence
    2

    "Combat involves attacking enemies with summoned creatures and towers, but in a cartoonish, humorous style."

  • Survival
    2

    "Players manage health and threats in runs, with some risk of failure especially in harder modes."

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    Last update: 06/03/2026