Overdungeon similar games & best alternatives
Overdungeon
2019
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Quick resume
A completely new style real-time card battle "Overdungeon" Overdungeon combines rogue-like, tower defense and card games. More than 100 cards are Attack, Animal, Building, Spell, Trap, etc..Build your creative and crazy deck!
Global score
80/100
Genres
Action, Adventure, Casual, Indie, Role-playing (RPG), Strategy, Card & Board Game
Similar games
Pros
- Unique blend of deck building and real-time strategy
- Fun, chaotic gameplay with humorous combos
- Frequent developer updates and added content
- Good replayability with multiple modes and progression
- Bright, attractive visuals and sound design
Cons
- Limited content and characters in early access
- Performance issues with many units on screen
- Poor english translation and ui polish
- Game can be too easy and unbalanced
- No multiplayer or social features
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Story, Exploration, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players choose characters, decks, and paths on an over-map with tactical choices, allowing personal control over decisions."
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Competence3
"Players engage in skillful deck building and real-time placement strategy, with challenge modes offering increased difficulty."
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Competition-2
"Focus is primarily on single-player progression and personal improvement; no multiplayer or ranked modes currently."
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Continuation3
"Players report habitual play and daily logins, with quest and seasonal modes encouraging repeated sessions."
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Cooperation-5
"Game is single-player only with no cooperative multiplayer features."
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Creativity4
"Deck building, card combinations, and strategic placement allow creative experimentation with builds and combos."
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Domination-5
"No evidence of exerting control over others; interactions are single-player focused and balanced."
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Escapism4
"Players enjoy chaotic, fast-paced gameplay and humorous combos as a fun distraction from real life."
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Expectation-4
"Players engage voluntarily for fun and intrinsic interest, with no indication of obligation or external pressure."
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Experimenting4
"Players try new card combos, deck builds, and strategies, encouraged by variety and evolving game modes."
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Exploration1
"Some exploration of dungeon paths and modes, but limited map visibility and content reduce discovery."
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Expression2
"Limited character selection and deck customization allow some self-expression, but cosmetic options are minimal."
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Fantasy4
"Game features imaginative animal-themed cards, fantasy creatures, and exaggerated, improbable combat scenarios."
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Fellowship-5
"No social or community features; gameplay is solitary."
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Growth3
"Players develop skill in deck building and real-time strategy, with progression systems and unlocks."
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Health-5
"Game involves sedentary play with no physical activity or health-related features."
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Idle-3
"Gameplay requires active attention and quick decision making in real-time card placement."
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Intimacy-5
"No evidence of close social relationships or emotional sharing; single-player focus."
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Leadership-5
"No leadership or group management roles; player acts independently."
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Progression3
"Players accumulate cards, relics, and upgrades through runs and quests, enabling growth."
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Relaxation1
"Game is fast-paced and chaotic, offering fun but also some tension; not primarily relaxing."
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Sensation4
"Bright visuals, flashy effects, and humorous animations provide strong sensory stimulation."
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Status-5
"No social recognition or leaderboards; achievements are personal and not publicly ranked."
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Story-2
"Minimal story content; narrative is sparse and secondary to gameplay."
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Strategy3
"Requires mental challenge in deck building, card synergy, and tactical placement under time pressure."
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Thrill3
"Real-time combat and challenge modes create excitement and tension, though some find it easy."
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Value3
"Players find good value especially on sale, enjoying hours of gameplay and ongoing updates."
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Violence2
"Combat involves attacking enemies with summoned creatures and towers, but in a cartoonish, humorous style."
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Survival2
"Players manage health and threats in runs, with some risk of failure especially in harder modes."
Last update: 29/04/2026