Overdungeon similar games & best alternatives

Overdungeon

PC (Microsoft Windows), Nintendo Switch, Mac • 2019

Should you play it?

A completely new style real-time card battle "Overdungeon" Overdungeon combines rogue-like, tower defense and card games. More than 100 cards are Attack, Animal, Building, Spell, Trap, etc..Build your creative and crazy deck!

What works
  • Unique blend of deck building and real-time strategy
  • Fun, chaotic gameplay with humorous combos
  • Frequent developer updates and added content
  • Good replayability with multiple modes and progression
  • Bright, attractive visuals and sound design
Things to keep in mind
  • Limited content and characters in early access
  • Performance issues with many units on screen
  • Poor english translation and ui polish
  • Game can be too easy and unbalanced
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • NEOVERSE

  • Relic Guardian - Tower Defense

  • Goobies

  • God Of Weapons

  • Dice & Fold

  • For The Warp

  • Cultivation Story: Reincarnation

  • Ring of Pain

  • Dungeon Journey

Hidden Gems

Less popular games with surprisingly high similarity

  • For The Warp

  • Dungeon Journey

  • Bioprototype

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Slime 3K: Rise Against Despot

  • Escapism

    Mighty Goose

  • Experimenting

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Overdungeon: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. It leans lower than usual among comparable games on Story, Leadership, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose character classes, spells, and equipment, and decide their path on a large map, indicating moderate control over actions."

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    "Players choose characters, decks, and paths on an over-map with tactical choices, allowing personal control over decisions."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skillful deckbuilding and strategic play with increasing difficulty and challenging bosses."

    Capsule for 月圆之夜 (Night of Full Moon) 月圆之夜 (Night of Full Moon)

    "Players engage in skillful deck building and real-time placement strategy, with challenge modes offering increased difficulty."

  • Competition

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    -2

    "Focus is mostly on single-player campaigns and personal progression rather than competitive multiplayer or ranked modes."

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    "Focus is primarily on single-player progression and personal improvement; no multiplayer or ranked modes currently."

  • Continuation

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    "Players report habitual play and long sessions, with daily/weekly missions and seasonal passes encouraging continued engagement."

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    "Players report habitual play and daily logins, with quest and seasonal modes encouraging repeated sessions."

  • Cooperation

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    -5

    "Game is single-player only with no cooperative or multiplayer features."

    Capsule for Rogue Fable III Rogue Fable III

    "Game is single-player only with no cooperative multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    4

    "Deck building and ability customization encourage creative experimentation with builds and strategies."

    Capsule for Slime 3K: Rise Against Despot Slime 3K: Rise Against Despot

    "Deck building, card combinations, and strategic placement allow creative experimentation with builds and combos."

  • Domination

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    -5

    "No evidence of exerting control over others; interactions are single-player focused."

    Capsule for Pixel Heroes: Byte & Magic Pixel Heroes: Byte & Magic

    "No evidence of exerting control over others; interactions are single-player focused and balanced."

  • Escapism

    Game with the same Escapism vibe

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    "Players enjoy chaotic, fast-paced action and humorous scenarios, providing a fun distraction and stress relief."

    Capsule for Mighty Goose Mighty Goose

    "Players enjoy chaotic, fast-paced gameplay and humorous combos as a fun distraction from real life."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily for fun and intrinsic interest, with no indication of obligation or external pressure."

    Capsule for Containment Initiative Containment Initiative

    "Players engage voluntarily for fun and intrinsic interest, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players try new decks, mechanics, and strategies; game encourages exploration of different classes and combos."

    Capsule for Shadowverse CCG Shadowverse CCG

    "Players try new card combos, deck builds, and strategies, encouraged by variety and evolving game modes."

  • Exploration

    Game with the same Exploration vibe

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    "Some exploration of dungeons and map, but limited number of dungeons and areas reduce novelty over time."

    Capsule for Boyfriend Dungeon Boyfriend Dungeon

    "Some exploration of dungeon paths and modes, but limited map visibility and content reduce discovery."

  • Expression

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    "Character selection and some cosmetic options allow limited self-expression, but no deep customization."

    Capsule for Assault Android Cactus+ Assault Android Cactus+

    "Limited character selection and deck customization allow some self-expression, but cosmetic options are minimal."

  • Fantasy

    Game with the same Fantasy vibe

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    "Game features imaginative, improbable creatures and scenarios blending fantasy and survival."

    Capsule for CHKN CHKN

    "Game features imaginative animal-themed cards, fantasy creatures, and exaggerated, improbable combat scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in deck building, timing, and strategy; progression systems reward learning and mastery."

    Capsule for SUPER DRAGON BALL HEROES WORLD MISSION SUPER DRAGON BALL HEROES WORLD MISSION

    "Players develop skill in deck building and real-time strategy, with progression systems and unlocks."

  • Health

    Game with the same Health vibe

    -5

    "Game involves sedentary play with no physical activity or health-related features."

    Capsule for Farming Simulator 19 Farming Simulator 19

    "Game involves sedentary play with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and decision-making throughout gameplay."

    Capsule for Super Seducer 2 - Advanced Seduction Tactics Super Seducer 2 - Advanced Seduction Tactics

    "Gameplay requires active attention and quick decision making in real-time card placement."

  • Intimacy

    Game with the same Intimacy vibe

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    "No evidence of close social relationships or emotional sharing; single-player focus."

    Capsule for Gladiator Guild Manager Gladiator Guild Manager

    "No evidence of close social relationships or emotional sharing; single-player focus."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management roles; player acts independently."

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    "No leadership or group management roles; player acts independently."

  • Progression

    Game with the same Progression vibe

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    "Players accumulate items, upgrades, and resources to advance through quests and combat."

    Capsule for Hero of the Kingdom: The Lost Tales 2 Hero of the Kingdom: The Lost Tales 2

    "Players accumulate cards, relics, and upgrades through runs and quests, enabling growth."

  • Relaxation

    Game with the same Relaxation vibe

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    "Game is chaotic and fast-paced, providing fun but also moments of tension and frustration."

    Capsule for Bro Falls Bro Falls

    "Game is fast-paced and chaotic, offering fun but also some tension; not primarily relaxing."

  • Sensation

    Game with the same Sensation vibe

    4

    "Colorful visuals, flashy effects, and satisfying animations provide strong sensory stimulation."

    Capsule for The Treasures of Montezuma 4 The Treasures of Montezuma 4

    "Bright visuals, flashy effects, and humorous animations provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

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    "No social recognition or leaderboards; achievements are personal and not publicly ranked."

    Capsule for Endzone - A World Apart Endzone - A World Apart

    "No social recognition or leaderboards; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    -2

    "Currently minimal story content; focus is on gameplay systems and exploration rather than narrative."

    Capsule for The Legend of Khiimori The Legend of Khiimori

    "Minimal story content; narrative is sparse and secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires mental challenge in deckbuilding, resource management, and tactical combat."

    Capsule for Yohane the Parhelion - NUMAZU in the MIRAGE - Yohane the Parhelion - NUMAZU in the MIRAGE -

    "Requires mental challenge in deck building, card synergy, and tactical placement under time pressure."

  • Thrill

    Game with the same Thrill vibe

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    "Realistic combat and high difficulty create suspense and tension, with moments of relief after overcoming challenges."

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    "Real-time combat and challenge modes create excitement and tension, though some find it easy."

  • Value

    Game with the same Value vibe

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    "Players find good value especially on sale, with hours of gameplay and replayability."

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    "Players find good value especially on sale, enjoying hours of gameplay and ongoing updates."

  • Violence

    Game with the same Violence vibe

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    "Combat involves fighting and defeating enemies, but presented in a humorous, cartoonish style."

    Capsule for Pit People® Pit People®

    "Combat involves attacking enemies with summoned creatures and towers, but in a cartoonish, humorous style."

  • Survival

    Game with the same Survival vibe

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    "Players manage health, stamina, and resources to survive threats; some challenge in avoiding failure."

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    "Players manage health and threats in runs, with some risk of failure especially in harder modes."

Last update: 01/06/2026