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SteamWorld Heist II

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2024

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Quick resume

Skill-based gunplay meets turn-based tactics in SteamWorld Heist 2! Aim carefully, bounce bullets, and pull off trick shots in high-stakes heists. Choose your crew and utilize 150+ items to navigate real-time naval battles and daring missions in this 30+ hour adventure to stop a deadly water crisis.

Global score

94/100

Genres

Indie, Role-playing (RPG), Strategy, Adventure

Pros

  • Engaging tactical combat with manual aiming
  • Deep multi-class and customization system
  • Charming characters and story
  • Excellent soundtrack by steam powered giraffe
  • Overworld exploration and naval combat

Cons

  • Some grind and repetitive mission design
  • Annoying resting mechanic between missions
  • Overworld travel can feel slow without fast travel
  • Some difficulty spikes and balance issues
  • Minor ui and quality-of-life annoyances

Motivations

  • Autonomy
    4

    "Players have freedom to customize characters with multi-classing and choose their own strategies; exploration of overworld map adds player-directed navigation."

  • Competence
    4

    "Tactical turn-based combat with manual aiming skill; players feel effective overcoming challenges and experimenting with builds."

  • Competition
    -3

    "Focus is on single-player experience with no mention of ranked modes or direct player-vs-player competition."

  • Continuation
    4

    "Many players report long playtimes (30-40+ hours), replayability, and desire to keep playing; some mention grind but overall attachment is strong."

  • Cooperation
    -4

    "Game is single-player focused; no cooperative multiplayer or teamwork with other players described."

  • Creativity
    4

    "Multi-class system and equipment customization allow creative builds; players experiment with combos and strategies."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are single-player and cooperative social dominance is absent."

  • Escapism
    4

    "Players describe immersion in charming world, stress relief, and enjoyment of story and music as escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no mention of obligation or pressure to play."

  • Experimenting
    4

    "Players encouraged to try new builds, multi-class combos, and experiment with strategies and abilities."

  • Exploration
    3

    "Overworld map exploration with secrets and naval combat adds discovery beyond missions."

  • Expression
    3

    "Hat collecting and character customization allow for self-expression; some complaints about hat mechanics but customization is present."

  • Fantasy
    4

    "Set in a steampunk robot universe with imaginative characters, story, and settings; clear fantasy elements."

  • Fellowship
    -4

    "Single-player game with minimal social connection; community feeling not emphasized."

  • Growth
    4

    "Skill acquisition via leveling classes, unlocking abilities, and improving crew and submarine."

  • Health
    -4

    "Sedentary gameplay; no physical activity or health-related features mentioned."

  • Idle
    -3

    "Requires focused attention during tactical combat; some downtime during overworld travel but overall engagement is continuous."

  • Intimacy
    -4

    "No evidence of close social relationships or emotional sharing; interactions are limited to single-player narrative."

  • Leadership
    3

    "Player manages and directs crew members and submarine upgrades, guiding decisions and strategy."

  • Progression
    5

    "Strong emphasis on accumulating items, upgrades, experience, and unlocking new abilities and equipment."

  • Relaxation
    3

    "Players report enjoyment, flow, and satisfaction; some tension from alarms and enemy waves but overall balanced."

  • Sensation
    3

    "Enjoyable art style, music, and sound design provide sensory stimulation and emotional fun."

  • Status
    -4

    "No social recognition or popularity systems; focus is on individual achievement without external evaluation."

  • Story
    4

    "Narrative immersion with engaging characters, plot, and worldbuilding; story motivates players."

  • Strategy
    5

    "High mental challenge with tactical combat, planning, positioning, and ability synergy."

  • Thrill
    3

    "Tension from timed missions and enemy reinforcements; satisfying relief from overcoming challenges."

  • Value
    4

    "Players feel the game offers good content for price; positive price-quality ratio mentioned."

  • Violence
    4

    "Combat involves shooting enemies, explosions, and destruction; violence is a core gameplay element."

  • Survival
    3

    "Players manage threats, alarms, and resource upgrades to survive missions; some randomness adds challenge."

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    Last update: 06/03/2026