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SteamWorld Heist II similar games & best alternatives

SteamWorld Heist II

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2024

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Quick resume

Skill-based gunplay meets turn-based tactics in SteamWorld Heist 2! Aim carefully, bounce bullets, and pull off trick shots in high-stakes heists. Choose your crew and utilize 150+ items to navigate real-time naval battles and daring missions in this 30+ hour adventure to stop a deadly water crisis.

Global score

94/100

Genres

Indie, Role-playing (RPG), Strategy, Adventure

Similar games

    Pros

    • Engaging tactical combat with manual aiming
    • Deep multi-class and customization system
    • Charming characters and story
    • Excellent soundtrack by steam powered giraffe
    • Overworld exploration and naval combat

    Cons

    • Some grind and repetitive mission design
    • Annoying resting mechanic between missions
    • Overworld travel can feel slow without fast travel
    • Some difficulty spikes and balance issues
    • Minor ui and quality-of-life annoyances

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Relaxation, Violence. It leans lower than usual among comparable games on Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to customize characters with multi-classing and choose their own strategies; exploration of overworld map adds player-directed navigation."

    • Competence
      4

      "Tactical turn-based combat with manual aiming skill; players feel effective overcoming challenges and experimenting with builds."

    • Competition
      -3

      "Focus is on single-player experience with no mention of ranked modes or direct player-vs-player competition."

    • Continuation
      4

      "Many players report long playtimes (30-40+ hours), replayability, and desire to keep playing; some mention grind but overall attachment is strong."

    • Cooperation
      -4

      "Game is single-player focused; no cooperative multiplayer or teamwork with other players described."

    • Creativity
      4

      "Multi-class system and equipment customization allow creative builds; players experiment with combos and strategies."

    • Domination
      -5

      "No evidence of exerting control over others; interactions are single-player and cooperative social dominance is absent."

    • Escapism
      4

      "Players describe immersion in charming world, stress relief, and enjoyment of story and music as escape from real life."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no mention of obligation or pressure to play."

    • Experimenting
      4

      "Players encouraged to try new builds, multi-class combos, and experiment with strategies and abilities."

    • Exploration
      3

      "Overworld map exploration with secrets and naval combat adds discovery beyond missions."

    • Expression
      3

      "Hat collecting and character customization allow for self-expression; some complaints about hat mechanics but customization is present."

    • Fantasy
      4

      "Set in a steampunk robot universe with imaginative characters, story, and settings; clear fantasy elements."

    • Fellowship
      -4

      "Single-player game with minimal social connection; community feeling not emphasized."

    • Growth
      4

      "Skill acquisition via leveling classes, unlocking abilities, and improving crew and submarine."

    • Health
      -4

      "Sedentary gameplay; no physical activity or health-related features mentioned."

    • Idle
      -3

      "Requires focused attention during tactical combat; some downtime during overworld travel but overall engagement is continuous."

    • Intimacy
      -4

      "No evidence of close social relationships or emotional sharing; interactions are limited to single-player narrative."

    • Leadership
      3

      "Player manages and directs crew members and submarine upgrades, guiding decisions and strategy."

    • Progression
      5

      "Strong emphasis on accumulating items, upgrades, experience, and unlocking new abilities and equipment."

    • Relaxation
      3

      "Players report enjoyment, flow, and satisfaction; some tension from alarms and enemy waves but overall balanced."

    • Sensation
      3

      "Enjoyable art style, music, and sound design provide sensory stimulation and emotional fun."

    • Status
      -4

      "No social recognition or popularity systems; focus is on individual achievement without external evaluation."

    • Story
      4

      "Narrative immersion with engaging characters, plot, and worldbuilding; story motivates players."

    • Strategy
      5

      "High mental challenge with tactical combat, planning, positioning, and ability synergy."

    • Thrill
      3

      "Tension from timed missions and enemy reinforcements; satisfying relief from overcoming challenges."

    • Value
      4

      "Players feel the game offers good content for price; positive price-quality ratio mentioned."

    • Violence
      4

      "Combat involves shooting enemies, explosions, and destruction; violence is a core gameplay element."

    • Survival
      3

      "Players manage threats, alarms, and resource upgrades to survive missions; some randomness adds challenge."

    Where to buy

    Last update: 29/04/2026