Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Strategy
A strong dose of experimenting and strategy in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Shards of Order
Free respec and multiple build options encourage players to experiment with different strategies and deck compositions.
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+4.0
Solium Infernum
The game encourages trying new strategies, testing mechanics, and exploring different diplomatic and combat options.
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+4.0
Teleglitch: Die More Edition
Players try different weapons, crafting recipes, and strategies to overcome challenges and explore game mechanics.
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+4.0
Vivid World
Game encourages trying new team compositions, gem combinations, and adapting strategies to different dungeon challenges.
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+4.0
Winter Falling: Battle Tactics
Players explore different mercenary companies, unit compositions, and tactical approaches; modding and custom campaigns…
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+4.0
Civilization IV®: Warlords
The game encourages trying new strategies, civilizations, and scenarios, with diverse leaders and mechanics promoting…
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+4.0
None Shall Intrude: Descent
High emphasis on trying new card combinations, builds, and strategies to overcome challenges.
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+4.0
Press Ctrl
The game rewards experimentation and learning through trial and error to master complex nested controls.
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+4.0
HELLCARD: Prologue
Players try different decks, strategies, and character combinations; experimentation is encouraged.
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+4.0
Sins of a Solar Empire II
Players explore new builds, faction strategies, and mod content; the game encourages trying new tactics and fleet…
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+4.0
As We Descend
The game encourages trying new unit combinations, deck synergies, and strategies to overcome challenges and discover…
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+4.0
Despot's Game: Dystopian Battle Simulator
Strong emphasis on trying new builds, mutations, and strategies to overcome challenges.
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+4.0
Drill Core
Players try different upgrade combinations, platforms, and strategies to optimize runs and explore game mechanics.
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+4.0
ERA ONE
Players experiment with ship designs, strategies, and game settings extensively.
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+4.0
Escape The Mad Empire
The game encourages trying different classes, builds, and strategies; players experiment with item synergies and…
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+4.0
Hobs
Players try new decks, tactics, and card combinations to find effective strategies.
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+4.0
Inkulinati
Encourages trying new beasts, talents, and strategies; boredom mechanic promotes varied playstyles.
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+4.0
Lost For Swords
Encourages trying different classes, builds, and strategies; players experiment with card synergies and tactical…
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+4.0
SpellForce 3 Soul Harvest
Players experiment with class combos, skill trees, and strategic approaches in both RPG and RTS elements.
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+4.0
Trials of Fire
Encourages trying new party combinations, equipment, and deck strategies to adapt to challenges.
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+4.0
AI War 2
Game encourages trying new fleet compositions, tactics, and adapting to randomized maps and AI behaviors.
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+4.0
Conquest of Elysium 4
High variety of factions and random elements encourage trying new strategies and exploring game mechanics.
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+4.0
Imperium Galactica II
The game encourages trying different strategies, ship designs, and diplomatic approaches in a dynamic environment.
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+4.0
MHRD
Encourages trying new circuit designs, testing optimizations, and exploring hardware description language.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.