Solium Infernum similar games & best alternatives

Solium Infernum

PC (Microsoft Windows) • 2024

Should you play it?

Take the Infernal Throne in this hellish turn-based grand strategy game. The Prince of Darkness has vanished, leaving Archfiends to conspire: muster your legions while intoning dark sorceries, devilish schemes, and machiavellian plots. Who will be the new ruler of Hell and ascend the Throne?

What works
  • Deep and unique strategic gameplay
  • Engaging multiplayer with asynchronous turns
  • Rich thematic setting and art
  • Meaningful diplomacy and political intrigue
  • High replayability with multiple strategies
Things to keep in mind
  • Steep learning curve and complex mechanics
  • Limited single player challenge due to weak ai
  • Small player base limits multiplayer availability
  • Some ui and documentation gaps
  • Long game sessions can be slow for some players

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Dominions 4: Thrones of Ascension

  • Dominions 5 - Warriors of the Faith

  • Dominions 6 - Rise of the Pantokrator

  • Worbital

  • King Of The Castle

  • Sol Survivor

  • Eternal Return

  • OBEY

  • Root

Hidden Gems

Less popular games with surprisingly high similarity

  • Worbital

  • Nexus 5X

  • Deep Space Battle Simulator

If you liked…

Recommendations by what you enjoyed most

  • Competition

    RISK: Global Domination

  • Fantasy

    Actraiser Renaissance

  • Strategy

    Dune: Imperium

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Solium Infernum: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Idle, Domination, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have extensive freedom to direct their own actions, choose nations, strategies, and diplomatic or military approaches."

    Capsule for Europa Universalis IV Europa Universalis IV

    "Players have meaningful choices in actions, strategies, and diplomatic maneuvers with freedom to direct their own plans."

  • Competence

    Game with the same Competence vibe

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    "The game rewards skillful maneuvering, strategic planning, and mastery of complex mechanics with a high skill ceiling and meaningful feedback."

    Capsule for Fire & Maneuver Fire & Maneuver

    "The game rewards skillful planning, strategic thinking, and mastering complex mechanics with clear feedback on performance."

  • Competition

    Game with the same Competition vibe

    5

    "Strong emphasis on multiplayer competition with ranked modes, leaderboards, and player vs player matches."

    Capsule for RISK: Global Domination RISK: Global Domination

    "Strong emphasis on competing against other players for prestige and dominance, with multiplayer as the main mode."

  • Continuation

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    3

    "Players engage in multiple short matches and asynchronous multiplayer encourages habitual play over days."

    Capsule for Antihero Antihero

    "Players engage in long sessions and asynchronous multiplayer encourages habitual play over extended periods."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Diplomacy and alliances with other players and NPC factions encourage cooperative strategies."

    Capsule for ZEPHON ZEPHON

    "Diplomacy, alliances, and negotiation are key, encouraging working with others temporarily to achieve goals."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize decks, upgrade cards in multiple ways, and build unique strategies with relics and equipment."

    Capsule for Menace from the Deep Menace from the Deep

    "Players customize archfiends, relics, and strategies, and create unique plans and schemes in gameplay."

  • Domination

    Game with the same Domination vibe

    4

    "Game involves exerting superiority over others through strategic dominance and psychological manipulation."

    Capsule for RISK: Global Domination RISK: Global Domination

    "The game encourages exerting superiority through manipulation, backstabbing, and political power plays."

  • Escapism

    Game with the same Escapism vibe

    4

    "The dark, immersive story and fantasy elements provide strong escapism from real life."

    Capsule for The Samaritan Paradox The Samaritan Paradox

    "The dark fantasy hell setting and immersive theme provide strong escapism from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    Capsule for Deep Rock Galactic Deep Rock Galactic

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying new tactics, character builds, and exploring complex systems and mechanics."

    Capsule for Disgaea 2 PC Disgaea 2 PC

    "The game encourages trying new strategies, testing mechanics, and exploring different diplomatic and combat options."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Gameplay focuses on known maps and strategic control points rather than discovery or new areas."

    Capsule for CoH 2 - The Western Front Armies: Oberkommando West CoH 2 - The Western Front Armies: Oberkommando West

    "Gameplay focuses on known maps and strategic positions rather than discovering new areas or secrets."

  • Expression

    Game with the same Expression vibe

    3

    "Players customize loadouts, powers, and weapons, expressing personal playstyle and preferences."

    Capsule for DEATHLOOP DEATHLOOP

    "Players customize archfiends and relic loadouts, expressing their playstyle and personality."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly rooted in imaginative fiction with gods, angels, demons, and mythological themes."

    Capsule for Actraiser Renaissance Actraiser Renaissance

    "Strongly rooted in imaginative fiction with demons, hellish politics, rituals, and supernatural elements."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Active community, Discord engagement, and social multiplayer foster a sense of belonging."

    Capsule for MageQuit MageQuit

    "Multiplayer and community interaction, including roleplaying and messaging, foster a sense of belonging."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn complex systems, improve strategic skills, and develop mastery over time."

    Capsule for Stronghold 2: Steam Edition Stronghold 2: Steam Edition

    "Players learn complex systems, improve strategic skills, and develop mastery over time."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

    Capsule for War Thunder War Thunder

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    3

    "Asynchronous multiplayer allows players to take turns at their own pace, fitting into daily routines."

    Capsule for Antihero Antihero

    "Asynchronous multiplayer allows for intermittent play and fitting turns into daily schedules."

  • Intimacy

    Game with the same Intimacy vibe

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    "Some social interaction and camaraderie in multiplayer, but limited close emotional relationships."

    Capsule for CURE - A Hospital Simulator CURE - A Hospital Simulator

    "Some social interaction and camaraderie in multiplayer, but limited to strategic communication rather than close relationships."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead their empire, manage armies, and make authoritative decisions guiding their nation."

    Capsule for KAISERPUNK KAISERPUNK

    "Players lead their archfiends and legions, making authoritative decisions in pursuit of victory."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate resources, unlock upgrades, and recruit units to gain advantage."

    Capsule for Antihero Antihero

    "Players accumulate prestige, resources, legions, and upgrades to strengthen their position."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Game can be tense and challenging, requiring careful planning; some players find it stressful but rewarding."

    Capsule for Joint Task Force Joint Task Force

    "While some find it engaging and rewarding, the game can be tense and requires careful planning."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable art, music, and thematic ambiance provide sensory stimulation and emotional engagement."

    Capsule for Mysterium: A Psychic Clue Game Mysterium: A Psychic Clue Game

    "Enjoyable art, music, and thematic elements provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    4

    "Recognition through multiplayer rankings, achievements, and community reputation."

    Capsule for Age of Empires II (Retired) Age of Empires II (Retired)

    "Recognition through multiplayer victories, prestige rankings, and community reputation."

  • Story

    Game with the same Story vibe

    3

    "Lore and emergent storytelling enrich the experience, though gameplay is not narrative-driven."

    Capsule for Dominions 4: Thrones of Ascension Dominions 4: Thrones of Ascension

    "Narrative flavor and lore enrich the experience, though gameplay is not heavily story-driven."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around deep strategic thinking, planning, and problem solving."

    Capsule for Dune: Imperium Dune: Imperium

    "Core gameplay revolves around deep strategic thinking, planning, and problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense battles and political intrigue create suspense and excitement"

    Capsule for NOBUNAGA'S AMBITION: Sphere of Influence NOBUNAGA'S AMBITION: Sphere of Influence

    "Tense moments and suspense arise from political intrigue, battles, and uncertain outcomes."

  • Value

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    "Players perceive good value from replayability, multiplayer fun, and content volume, especially on sale."

    Capsule for Overcooked! 2 Overcooked! 2

    "Players perceive good value in replayability, depth, and multiplayer engagement despite niche appeal."

  • Violence

    Game with the same Violence vibe

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    "Combat and conquest are important gameplay elements involving destruction and warfare."

    Capsule for Victoria II Victoria II

    "Combat and destruction of rival legions are important gameplay elements."

  • Survival

    Game with the same Survival vibe

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    "Players must manage threats and avoid defeat through tactical defense and resource control."

    Capsule for War of Dots War of Dots

    "Players must manage threats, resources, and strategic defense to avoid defeat."

Last update: 01/06/2026