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As We Descend

PC (Microsoft Windows) • 2025

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Quick resume

The apocalyptic roguelike deckbuilder with squad sculpting and deep tactics. Recruit the right units and outmaneuver titanic foes on dangerous expeditions. Build up allies and resources in the feudal Vault-City. Can you survive all the perils that await the last bastion of humanity?

Global score

88/100

Genres

Indie, Role-playing (RPG), Strategy, Early Access, Turn-based strategy (TBS)

Pros

  • Deep and engaging tactical combat
  • Rich dark fantasy atmosphere and art
  • Meaningful deckbuilding and unit customization
  • Strong metaprogression and replayability
  • Active developer support and community engagement

Cons

  • Limited content and factions in early access
  • Steep difficulty curve and punishing rng
  • Some ui and clarity issues
  • Runs can feel long and pacing uneven
  • City phase lacks impactful choices currently

Motivations

  • Autonomy
    4

    "Players have significant control over deckbuilding, unit selection, and strategic decisions in both city and combat phases, allowing for personal playstyles and choices."

  • Competence
    4

    "The game offers challenging tactical combat requiring skillful management of stagger mechanics, unit positioning, and deck synergy, rewarding mastery and strategic thinking."

  • Competition
    -3

    "Focus is on individual runs and personal progression without explicit player-versus-player or leaderboard competition."

  • Continuation
    4

    "Players report engaging gameplay loops and desire to replay multiple runs, indicating strong attachment and habitual play despite some pacing concerns."

  • Cooperation
    -4

    "Gameplay centers on individual decision-making and solo runs; no evidence of multiplayer or cooperative mechanics."

  • Creativity
    4

    "Players customize decks, units, and city strategies with many combinations and synergies, fostering creative experimentation."

  • Domination
    -5

    "No indications of exerting control or superiority over other players; interactions are single-player focused and balanced."

  • Escapism
    4

    "The immersive dark fantasy setting, rich atmosphere, and strategic gameplay provide a strong escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no reports of obligation or external pressure."

  • Experimenting
    4

    "The game encourages trying new unit combinations, deck synergies, and strategies to overcome challenges and discover effective builds."

  • Exploration
    3

    "Players explore different expeditions, city events, and unlock new units and cards, though map exploration is limited and repetitive."

  • Expression
    2

    "Some customization of decks and units exists, but no strong evidence of avatar personalization or cosmetic expression."

  • Fantasy
    5

    "Strongly rooted in imaginative dark fantasy fiction with unique lore, monsters, and thematic storytelling."

  • Fellowship
    -5

    "No social or community gameplay elements; focus is on solo play and personal experience."

  • Growth
    4

    "Players learn complex mechanics, improve strategic skills, and unlock new content, supporting personal development."

  • Health
    -5

    "Game is sedentary with no physical activity or health-related mechanics."

  • Idle
    -3

    "Runs require focused attention and strategic planning; not designed for background or idle play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; interactions are limited to gameplay."

  • Leadership
    2

    "Players manage and direct multiple units and city resources, implying some leadership over in-game entities."

  • Progression
    4

    "Strong metaprogression with unlocking units, cards, and upgrades, though some players note limited depth currently."

  • Relaxation
    1

    "While some find the game immersive and satisfying, others report a steep difficulty curve and occasional frustration."

  • Sensation
    3

    "High-quality art, animations, and sound design provide engaging sensory stimulation and emotional feedback."

  • Status
    -4

    "No social recognition or visibility mechanisms; achievements are personal and not publicly ranked."

  • Story
    3

    "The game features rich lore and atmospheric storytelling, though some players find story elements limited or repetitive."

  • Strategy
    5

    "Deep strategic gameplay involving deckbuilding, unit placement, resource management, and tactical combat."

  • Thrill
    3

    "Challenging encounters and punishing difficulty create tension and excitement, though some frustration reported."

  • Value
    3

    "Players generally feel the game offers good value for time and money, especially given ongoing updates and content."

  • Violence
    3

    "Combat involves attacking and defeating enemies with various abilities; violence is a core gameplay element."

  • Survival
    4

    "Players must manage resources, avoid failure, and strategically survive increasingly difficult encounters."

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    Last update: 06/03/2026