Teleglitch: Die More Edition similar games & best alternatives
Teleglitch: Die More Edition
2013
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Quick resume
In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.
Global score
85/100
Genres
Action, Indie, Adventure, Shooter
Similar games
Pros
- Challenging and rewarding gameplay
- Unique atmospheric sci-fi horror setting
- Robust crafting and weapon customization
- Randomized levels with secrets
- Strong sound design enhancing immersion
Cons
- Very high difficulty may frustrate casual players
- Limited content variety and environments
- No multiplayer or cooperative modes
- Some control and aiming quirks
- Lack of music may not appeal to all
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Exploration. It leans lower than usual among comparable games on Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose weapons, craft items, and decide strategies on the fly, with meaningful decisions impacting gameplay."
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Competence5
"High skill ceiling with challenging combat, resource management, and tactical decision-making; players improve through repeated attempts."
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Competition-4
"Focus is on individual survival and progression without direct player-vs-player competition or leaderboards."
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Continuation4
"Players repeatedly return despite difficulty and frequent deaths, showing strong attachment and habitual play."
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Cooperation-5
"Entirely single-player experience with no multiplayer or cooperative elements."
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Creativity4
"Robust crafting system allows players to create and customize weapons and tools, encouraging experimentation."
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Domination-5
"No evidence of exerting control or superiority over others; gameplay is solitary and self-focused."
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Escapism5
"Strong immersion in a tense sci-fi horror world provides escape from real life through atmospheric gameplay."
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Expectation-4
"Players engage voluntarily driven by intrinsic interest and challenge rather than obligation or external pressure."
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Experimenting4
"Players try different weapons, crafting recipes, and strategies to overcome challenges and explore game mechanics."
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Exploration4
"Randomized levels and secret areas encourage discovery and curiosity-driven exploration."
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Expression2
"Some self-expression through weapon and item crafting customization, though no avatar personalization."
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Fantasy4
"Set in a sci-fi horror setting with mutants, robots, and supernatural elements, providing imaginative fiction."
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Fellowship-5
"No social or community features; players experience the game individually."
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Growth4
"Players develop skills, learn enemy patterns, and improve strategies over many hours of play."
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Health-4
"Primarily sedentary gameplay with no physical activity or health-related benefits."
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Idle-4
"Requires constant attention and focus due to high difficulty and tense combat situations."
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Intimacy-5
"No social interactions or relationship-building; purely solitary experience."
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Leadership-5
"No leadership or group management roles; single-player focused."
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Progression4
"Players accumulate weapons, upgrades, and crafting materials to advance through levels."
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Relaxation-4
"Sustained tension and stress due to difficulty, resource scarcity, and atmospheric horror elements."
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Sensation3
"Strong sensory stimulation through sound design, visual effects, and intense combat sequences."
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Status-5
"No social recognition or status systems; achievements are personal and not widely attained."
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Story3
"Narrative is present through logs and environmental storytelling, adding depth without being central."
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Strategy5
"High mental challenge requiring tactical planning, resource management, and situational awareness."
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Thrill5
"High suspense and adrenaline from tense combat, limited resources, and permadeath mechanics."
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Value4
"Players perceive strong value from challenge, replayability, and depth relative to price, especially on sale."
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Violence4
"Combat and destruction of enemies is central, with various weapons and explosives used."
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Survival5
"Core gameplay revolves around avoiding death, managing scarce resources, and overcoming threats."
Last update: 29/04/2026