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Teleglitch: Die More Edition

PC (Microsoft Windows), Linux • 2013

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Quick resume

In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.

Global score

85/100

Genres

Action, Indie, Shooter, Adventure

Pros

  • Challenging and rewarding gameplay
  • Unique atmospheric sci-fi horror setting
  • Robust crafting and weapon customization
  • Randomized levels with secrets
  • Strong sound design enhancing immersion

Cons

  • Very high difficulty may frustrate casual players
  • Limited content variety and environments
  • No multiplayer or cooperative modes
  • Some control and aiming quirks
  • Lack of music may not appeal to all

Motivations

  • Autonomy
    4

    "Players have freedom to choose weapons, craft items, and decide strategies on the fly, with meaningful decisions impacting gameplay."

  • Competence
    5

    "High skill ceiling with challenging combat, resource management, and tactical decision-making; players improve through repeated attempts."

  • Competition
    -4

    "Focus is on individual survival and progression without direct player-vs-player competition or leaderboards."

  • Continuation
    4

    "Players repeatedly return despite difficulty and frequent deaths, showing strong attachment and habitual play."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity
    4

    "Robust crafting system allows players to create and customize weapons and tools, encouraging experimentation."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is solitary and self-focused."

  • Escapism
    5

    "Strong immersion in a tense sci-fi horror world provides escape from real life through atmospheric gameplay."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest and challenge rather than obligation or external pressure."

  • Experimenting
    4

    "Players try different weapons, crafting recipes, and strategies to overcome challenges and explore game mechanics."

  • Exploration
    4

    "Randomized levels and secret areas encourage discovery and curiosity-driven exploration."

  • Expression
    2

    "Some self-expression through weapon and item crafting customization, though no avatar personalization."

  • Fantasy
    4

    "Set in a sci-fi horror setting with mutants, robots, and supernatural elements, providing imaginative fiction."

  • Fellowship
    -5

    "No social or community features; players experience the game individually."

  • Growth
    4

    "Players develop skills, learn enemy patterns, and improve strategies over many hours of play."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related benefits."

  • Idle
    -4

    "Requires constant attention and focus due to high difficulty and tense combat situations."

  • Intimacy
    -5

    "No social interactions or relationship-building; purely solitary experience."

  • Leadership
    -5

    "No leadership or group management roles; single-player focused."

  • Progression
    4

    "Players accumulate weapons, upgrades, and crafting materials to advance through levels."

  • Relaxation
    -4

    "Sustained tension and stress due to difficulty, resource scarcity, and atmospheric horror elements."

  • Sensation
    3

    "Strong sensory stimulation through sound design, visual effects, and intense combat sequences."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not widely attained."

  • Story
    3

    "Narrative is present through logs and environmental storytelling, adding depth without being central."

  • Strategy
    5

    "High mental challenge requiring tactical planning, resource management, and situational awareness."

  • Thrill
    5

    "High suspense and adrenaline from tense combat, limited resources, and permadeath mechanics."

  • Value
    4

    "Players perceive strong value from challenge, replayability, and depth relative to price, especially on sale."

  • Violence
    4

    "Combat and destruction of enemies is central, with various weapons and explosives used."

  • Survival
    5

    "Core gameplay revolves around avoiding death, managing scarce resources, and overcoming threats."

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    Last update: 06/03/2026