Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Creativity
A strong dose of experimenting and creativity in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+5.0
The Bloodline
Players try many different builds, skills, and mechanics; game encourages exploration and tinkering.
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+5.0
Cultist Simulator
Core gameplay revolves around trial and error, discovery, and testing unknown mechanics.
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+5.0
Hellsweeper VR
Encourages trying new weapon combos, magic interactions, movement techniques, and builds to discover effective…
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+5.0
ADOM (Ancient Domains Of Mystery)
High replayability with new character builds, strategies, and exploration of mechanics encouraged.
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+5.0
Foretales
Core gameplay involves trying different card interactions, exploring new paths, and discovering hidden content.
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+5.0
House of Lizards
Core gameplay revolves around experimenting with unpredictable weapons and figuring out mechanics through trial and…
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+5.0
SHOOPER NOVA
High encouragement for trying new builds, synergies, and strategies each run; experimentation is core to gameplay.
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+5.0
Europa Universalis III Complete
Encourages trying new nations, strategies, and alternate historical outcomes with many variables to explore.
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+5.0
Vietnam War
High degree of experimentation encouraged by open systems, emergent mechanics, and player-driven discovery.
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+5.0
Heretical
High emphasis on trying new builds, skills, and strategies each run to discover synergies and optimize play.
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+5.0
I Am Legion: Stand Survivors
Experimentation with stand combinations, gear upgrades, and strategies is a core part of the experience.
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+5.0
Shadow Empire
Strong encouragement to try different planets, political systems, unit designs, and strategies.
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+5.0
Star Traders: Frontiers
Game encourages trying different careers, builds, strategies, and approaches to missions and combat.
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+5.0
Lost Castle 2
Encouraged to try new weapons, combos, relic synergies, and builds each run; randomized runs keep gameplay fresh.
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+5.0
Noobs Are Coming
Strong emphasis on trying new builds, weapons, and strategies each run.
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+5.0
Unexplored
Strong emphasis on trying new items, tactics, and exploring new dungeon layouts and puzzles.
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+5.0
Card Quest
Strong emphasis on trying new equipment combinations, subclasses, and strategies to overcome challenges.
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+5.0
Dragon Spirits
Strong emphasis on trying new dragons, skills, and strategies to overcome complex challenges and bosses.
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+5.0
Trials Survivors
Strong emphasis on trying new builds, skill combinations, and evolving abilities.
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+5.0
Paper Planet
Strong emphasis on trying new item combos, modifiers, and planets to discover unique gameplay experiences.
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+5.0
Asgard's Fall — Viking Survivors
Strong emphasis on trying new builds, experimenting with abilities, runes, and Web of Wyrd paths each run.
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+5.0
Deity Empires
Players experiment with myriad strategies, game settings, and mods to tailor their experience.
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+5.0
La-Mulana
The game encourages extensive experimentation with items, clues, and environment to solve complex puzzles.
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+5.0
Slot & Dungeons
Strong encouragement to try new builds, character approaches, and symbol synergies to optimize runs.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.