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Foretales

Nintendo Switch, PC (Microsoft Windows) • 2022

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Quick resume

Decide the fate of the world in this ingenious story-driven card game. Foretales offers a unique take on the adventure genre, with a multitude of playstyles and story paths through which you can save the world… or bring about its end.

Global score

85/100

Genres

Adventure, Strategy, Card & Board Game, Indie

Pros

  • Unique narrative-driven card gameplay
  • High replayability with branching story paths
  • Beautiful art and music
  • Meaningful player choices
  • Immersive fantasy setting

Cons

  • Repetitive gameplay on multiple runs
  • Lack of dialogue skipping frustrates replay
  • Some puzzles are obscure or trial-and-error
  • No multiplayer or social features
  • Save system limitations

Motivations

  • Autonomy
    4

    "Players make meaningful choices affecting story paths and mission approaches, with freedom to select characters and strategies."

  • Competence
    3

    "Requires puzzle solving, resource management, and strategic card use; some trial and error but skillful play rewarded."

  • Competition
    -4

    "Focuses on personal narrative experience and puzzle solving without competitive or ranked elements."

  • Continuation
    4

    "High replay value with multiple endings and branching paths encourages repeated playthroughs despite some repetitiveness."

  • Cooperation
    -3

    "Single-player experience focusing on individual decision making; party members are controlled by player, no multiplayer."

  • Creativity
    4

    "Players experiment with card combinations and multiple ways to solve puzzles and progress story."

  • Domination
    -4

    "No evidence of power over others or social dominance; interactions are narrative and cooperative within party."

  • Escapism
    4

    "Immersive narrative and world provide strong escape from real life through story and exploration."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in story and mechanics, not obligation or external pressure."

  • Experimenting
    5

    "Core gameplay involves trying different card interactions, exploring new paths, and discovering hidden content."

  • Exploration
    4

    "Strong emphasis on discovering new story branches, secrets, and card interactions in different missions."

  • Expression
    3

    "Character selection and playstyle choices allow some self-expression, though visual customization is limited."

  • Fantasy
    4

    "Anthropomorphic characters and fictional medieval setting create a strong fantasy atmosphere."

  • Fellowship
    -3

    "Primarily solo play with limited social interaction beyond narrative party dynamics."

  • Growth
    3

    "Players learn mechanics, card synergies, and story secrets over multiple playthroughs for mastery."

  • Health
    -5

    "No physical activity or health-related gameplay elements; sedentary video game experience."

  • Idle
    -3

    "Requires focused attention to manage cards and resources; some waiting but generally active engagement."

  • Intimacy
    -4

    "Limited to narrative party relationships; no evidence of close social or emotional connections with others."

  • Leadership
    2

    "Player directs party members and chooses strategies, exercising leadership within single-player context."

  • Progression
    3

    "Players acquire new cards, resources, and unlock story paths; progression tied to narrative and deck expansion."

  • Relaxation
    3

    "Generally a calm, thoughtful experience with some tension from puzzles and resource management."

  • Sensation
    3

    "Enjoyable art, music, and narration provide pleasant sensory stimulation without intense thrills."

  • Status
    -4

    "No social status or recognition systems; focus is on personal story experience."

  • Story
    5

    "Strong narrative focus with branching storylines, character development, and meaningful choices."

  • Strategy
    4

    "Requires planning card use, resource management, and puzzle solving to progress efficiently."

  • Thrill
    1

    "Some suspense from resource constraints and time limits, but overall controlled and calm gameplay."

  • Value
    4

    "Players report high value for price due to unique gameplay, replayability, and narrative depth."

  • Violence
    -3

    "Violence is avoidable and often discouraged; game emphasizes negotiation and resource use over combat."

  • Survival
    3

    "Resource management and avoiding failure are key; players must strategically survive challenges."

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    Last update: 06/03/2026