Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Growth
A strong dose of experimenting and growth in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
FALLSTRUKTUR
Players explore multiple routes, test physics, and try new paths and workshop maps.
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+4.0
High Entropy: Challenges
Trial and error with hacking commands and multiple puzzle solutions encourages experimentation.
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+4.0
Jet Island
Players experiment with movement mechanics, grapple timing, and modifiers to discover new traversal and combat…
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+4.0
Master Healer Kale with useless party
Players try different skill builds and spell synergies, respec frequently, and adapt strategies to new dungeon…
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+4.0
Poke ALL Toads
Game encourages trying new mechanics and experimenting with puzzle elements to find solutions.
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+4.0
Seraph's Last Stand
Strong emphasis on trying new builds, synergies, and strategies each run.
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+4.0
Spark the Electric Jester 3
Game encourages trying new routes, movement techniques, and combat styles; exploration of mechanics is rewarded.
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+4.0
SteamWorld Heist
Encourages trying different characters, weapons, and strategies including ricochet shots and positioning.
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+4.0
Will You Snail?
The game encourages trying new mechanics, exploring secrets, and adapting to dynamic AI trap placements.
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+4.0
Depersonalization
Encourages trying different character builds, exploring multiple story paths, and experimenting with dice roll outcomes…
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+4.0
Absolum
Players try different builds, characters, and paths, encouraged by roguelite mechanics.
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+4.0
Ancient Dungeon
Procedural generation and item variety encourage trying new builds and tactics.
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+4.0
Arco
Players enjoy trying new combat tactics, exploring secrets, and experimenting with character builds.
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+4.0
Armoured Commander II
Players encouraged to try different tanks, tactics, and crew management strategies to overcome challenges.
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+4.0
Black Gunner Wukong
Randomized upgrades and weapon synergies reward trying new combinations and adapting strategies each run.
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+4.0
Bridge Constructor Portal
Trial and error and testing different bridge configurations encouraged to solve puzzles.
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+4.0
Creeper World: Anniversary Edition
Players try different strategies, upgrade priorities, and map approaches; experimentation is encouraged.
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+4.0
Magic Rampage
Encourages trying new classes, weapons, elemental synergies, and replaying levels to find secrets and optimize builds.
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+4.0
One Turn Kill
Strong emphasis on trying new deck builds, testing combos, and adapting to boss mechanics.
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+4.0
Risk of Rain Returns
Encourages trying new characters, item combinations, and alternate abilities; exploration of mechanics.
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+4.0
SEUM: Speedrunners from Hell
Players explore multiple routes, powerup uses, and secrets, experimenting to optimize runs.
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+4.0
Patch Quest
Encourages trying new mounts, ammo combos, and strategies each run; randomized elements promote experimentation.
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+4.0
VOIN
Players try different weapons, builds, difficulty settings, and explore open maps, encouraging experimentation.
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+4.0
Death Must Die
Players explore different builds, gear combinations, and strategies, encouraged by randomized loot and skill choices.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.