VOIN similar games & best alternatives
VOIN
2024
Related articles
Quick resume
Crafted by a solo developer, VOIN is a first-person hack-and-slash. Cleave through hordes of enemies in fast-paced combat. Explore dark fantasy realms filled with secrets and dangers. Discover powerful gear and weapons, and face menacing bosses in your quest to cleanse a broken world.
Global score
94/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Early Access, Hack and slash/Beat 'em up
Similar games
Pros
- Fast and satisfying melee combat
- Extensive build customization and synergies
- Large, beautiful open maps with exploration
- Smooth and responsive movement
- Strong solo developer passion and polish
Cons
- Limited content and enemy variety in early access
- Some unclear mechanics and ui issues
- Lack of map or navigation aids
- Minimal story and lore development
- No multiplayer or social features
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Expression, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to explore large open maps, customize builds, adjust difficulty settings, and choose playstyles."
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Competence4
"Combat is skill-based, fast-paced, and rewarding with meaningful feedback; players overcome challenging enemies and bosses."
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Competition-3
"Focus is on personal progression and exploration without mention of PvP or leaderboards; difficulty is self-adjusted."
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Continuation3
"Players report addictive gameplay and desire to keep playing despite limited content; some mention grinding and replayability."
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Cooperation-5
"Game is single-player focused with no mention of multiplayer or cooperative play."
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Creativity4
"Extensive build customization, weapon synergies, and item upgrades allow creative playstyles and experimentation."
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Domination-5
"No evidence of exerting control over others; gameplay is individual and cooperative elements are absent."
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Escapism4
"Players describe immersion in dark fantasy world and dopamine-inducing combat as a form of escape and enjoyment."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment; no mention of obligation or pressure."
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Experimenting4
"Players try different weapons, builds, difficulty settings, and explore open maps, encouraging experimentation."
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Exploration4
"Large open maps with secrets and landmarks encourage curiosity-driven exploration despite some navigation challenges."
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Expression3
"Customization of weapons and builds allows self-expression through playstyle, though no cosmetic customization noted."
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Fantasy5
"Strong dark fantasy setting with supernatural powers, mythical enemies, and imaginative lore."
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Fellowship-5
"No social or community features mentioned; gameplay is solo and individual."
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Growth4
"Players learn combat mechanics, build synergies, and progress through leveling and item upgrades."
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Health-5
"No physical activity or health-related features; typical sedentary gaming experience."
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Idle-4
"Requires continuous attention and focus during combat and exploration; not a casual or background game."
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Intimacy-5
"No evidence of forming close relationships or emotional social interactions."
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Leadership-5
"No leadership or group management roles; solo gameplay only."
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Progression5
"Strong emphasis on accumulating items, upgrades, and leveling up to enhance power and abilities."
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Relaxation3
"Combat is cathartic and satisfying, providing flow and tension release despite some challenging moments."
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Sensation4
"Visceral combat, impactful sound effects, and striking visuals provide strong sensory stimulation."
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Status-5
"No social recognition or popularity mechanics; achievements are personal and not publicly ranked."
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Story2
"Lore and narrative exist but are minimal and underdeveloped; story immersion is limited in early access."
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Strategy3
"Players plan builds and combat tactics; some strategic decision making in difficulty and item synergies."
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Thrill3
"Combat provides excitement and tension with challenging enemies and risk of death."
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Value3
"Players feel the game offers good value for price given quality and potential, though content is limited."
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Violence4
"Enjoyment of melee combat, destruction of enemies, and visceral gore effects."
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Survival3
"Players manage health and avoid death; death has consequences requiring retrieval of lost loot."
Last update: 29/04/2026