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VOIN

PC (Microsoft Windows) • 2024

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Quick resume

Crafted by a solo developer, VOIN is a first-person hack-and-slash. Cleave through hordes of enemies in fast-paced combat. Explore dark fantasy realms filled with secrets and dangers. Discover powerful gear and weapons, and face menacing bosses in your quest to cleanse a broken world.

Global score

94/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Early Access, Hack and slash/Beat 'em up

Pros

  • Fast and satisfying melee combat
  • Extensive build customization and synergies
  • Large, beautiful open maps with exploration
  • Smooth and responsive movement
  • Strong solo developer passion and polish

Cons

  • Limited content and enemy variety in early access
  • Some unclear mechanics and ui issues
  • Lack of map or navigation aids
  • Minimal story and lore development
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have freedom to explore large open maps, customize builds, adjust difficulty settings, and choose playstyles."

  • Competence
    4

    "Combat is skill-based, fast-paced, and rewarding with meaningful feedback; players overcome challenging enemies and bosses."

  • Competition
    -3

    "Focus is on personal progression and exploration without mention of PvP or leaderboards; difficulty is self-adjusted."

  • Continuation
    3

    "Players report addictive gameplay and desire to keep playing despite limited content; some mention grinding and replayability."

  • Cooperation
    -5

    "Game is single-player focused with no mention of multiplayer or cooperative play."

  • Creativity
    4

    "Extensive build customization, weapon synergies, and item upgrades allow creative playstyles and experimentation."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is individual and cooperative elements are absent."

  • Escapism
    4

    "Players describe immersion in dark fantasy world and dopamine-inducing combat as a form of escape and enjoyment."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no mention of obligation or pressure."

  • Experimenting
    4

    "Players try different weapons, builds, difficulty settings, and explore open maps, encouraging experimentation."

  • Exploration
    4

    "Large open maps with secrets and landmarks encourage curiosity-driven exploration despite some navigation challenges."

  • Expression
    3

    "Customization of weapons and builds allows self-expression through playstyle, though no cosmetic customization noted."

  • Fantasy
    5

    "Strong dark fantasy setting with supernatural powers, mythical enemies, and imaginative lore."

  • Fellowship
    -5

    "No social or community features mentioned; gameplay is solo and individual."

  • Growth
    4

    "Players learn combat mechanics, build synergies, and progress through leveling and item upgrades."

  • Health
    -5

    "No physical activity or health-related features; typical sedentary gaming experience."

  • Idle
    -4

    "Requires continuous attention and focus during combat and exploration; not a casual or background game."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership
    -5

    "No leadership or group management roles; solo gameplay only."

  • Progression
    5

    "Strong emphasis on accumulating items, upgrades, and leveling up to enhance power and abilities."

  • Relaxation
    3

    "Combat is cathartic and satisfying, providing flow and tension release despite some challenging moments."

  • Sensation
    4

    "Visceral combat, impactful sound effects, and striking visuals provide strong sensory stimulation."

  • Status
    -5

    "No social recognition or popularity mechanics; achievements are personal and not publicly ranked."

  • Story
    2

    "Lore and narrative exist but are minimal and underdeveloped; story immersion is limited in early access."

  • Strategy
    3

    "Players plan builds and combat tactics; some strategic decision making in difficulty and item synergies."

  • Thrill
    3

    "Combat provides excitement and tension with challenging enemies and risk of death."

  • Value
    3

    "Players feel the game offers good value for price given quality and potential, though content is limited."

  • Violence
    4

    "Enjoyment of melee combat, destruction of enemies, and visceral gore effects."

  • Survival
    3

    "Players manage health and avoid death; death has consequences requiring retrieval of lost loot."

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    Last update: 06/03/2026