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Depersonalization

PC (Microsoft Windows) • 2024

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Quick resume

"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.

Global score

93/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Strategy, Card & Board Game, Turn-based strategy (TBS), Tactical

Pros

  • Deep and engaging lovecraftian storytelling
  • High replayability with multiple endings and branching paths
  • Rich character customization and progression
  • Atmospheric pixel art and music
  • Support for modding and scenario creation

Cons

  • Poor and inconsistent english translation
  • Ai-generated voice acting is disliked
  • Some ui and control clunkiness
  • Combat can be rng-heavy and occasionally frustrating
  • Limited multiplayer or social features

Motivations

  • Autonomy
    4

    "Players create and customize investigators with various stats and traits, and make meaningful choices affecting story outcomes and character growth, indicating high player control and freedom."

  • Competence
    3

    "Gameplay involves skill checks, dice rolls, and strategic combat requiring understanding of mechanics and adaptation, though RNG elements introduce unpredictability."

  • Competition
    -3

    "Focus is on personal story progression and exploration without ranked modes or direct player-vs-player competition."

  • Continuation
    4

    "High replayability with multiple endings, branching narratives, and character progression encourages habitual play and repeated sessions."

  • Cooperation
    -4

    "Gameplay centers on individual investigators and solo story modules with limited multiplayer or cooperative elements."

  • Creativity
    4

    "Players can create and customize characters, and the game supports modding and scenario creation via workshop tools."

  • Domination
    -4

    "Interactions are narrative and investigative rather than exerting control or superiority over others; no evidence of dominance behaviors."

  • Escapism
    4

    "Players engage in immersive Lovecraftian stories and exploration, providing a strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in story, exploration, and RPG mechanics rather than obligation or pressure."

  • Experimenting
    4

    "Encourages trying different character builds, exploring multiple story paths, and experimenting with dice roll outcomes and strategies."

  • Exploration
    4

    "Game features exploration of diverse modules with secrets, clues, and branching storylines rewarding curiosity."

  • Expression
    3

    "Character creation includes customization of portraits, stats, and traits, allowing personal expression within the game."

  • Fantasy
    5

    "Strongly rooted in Lovecraftian cosmic horror and supernatural fiction with imaginative scenarios and eldritch entities."

  • Fellowship
    -4

    "Primarily a single-player experience with minimal social or community interaction within gameplay."

  • Growth
    4

    "Character development through traits and stats evolving based on story outcomes and player choices."

  • Health
    -5

    "No physical activity or health-related gameplay elements; sedentary play with no rehab or exercise components."

  • Idle
    -3

    "Requires focused attention on story, exploration, and combat; not designed for background or idle play."

  • Intimacy
    -4

    "Social interactions are limited to narrative dialogue with NPCs; no evidence of forming close relationships or emotional sharing."

  • Leadership
    -4

    "Players manage individual characters without leading groups or directing others; no leadership roles."

  • Progression
    4

    "Players accumulate items, mythic gear, and character upgrades that persist across modules, reflecting progression."

  • Relaxation
    2

    "The game offers immersive storytelling and atmosphere that can be relaxing, but RNG and challenging combat add tension."

  • Sensation
    3

    "Enjoyable pixel art, atmospheric music, and eerie sound design provide sensory stimulation and emotional engagement."

  • Status
    -4

    "Focus is on personal narrative experience rather than social recognition or popularity."

  • Story
    5

    "Strong emphasis on narrative immersion with branching plots, multiple endings, and rich lore."

  • Strategy
    3

    "Combat and exploration require planning, skill checks, and tactical decisions, though RNG influences outcomes."

  • Thrill
    3

    "Suspense arises from dice roll uncertainty, challenging combat, and unfolding mysteries."

  • Value
    4

    "Players report high replayability and content value for price despite translation issues."

  • Violence
    2

    "Combat involves fighting eldritch monsters with weapons and magic, but also includes non-violent options like diplomacy."

  • Survival
    3

    "Players must manage health, sanity, and resources to avoid failure and survive encounters."

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    Last update: 06/03/2026