Depersonalization similar games & best alternatives
Depersonalization
2024
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Quick resume
"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.
Global score
93/100
Genres
Adventure, Casual, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Card & Board Game
Similar games
Pros
- Deep and engaging lovecraftian storytelling
- High replayability with multiple endings and branching paths
- Rich character customization and progression
- Atmospheric pixel art and music
- Support for modding and scenario creation
Cons
- Poor and inconsistent english translation
- Ai-generated voice acting is disliked
- Some ui and control clunkiness
- Combat can be rng-heavy and occasionally frustrating
- Limited multiplayer or social features
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Expression, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players create and customize investigators with various stats and traits, and make meaningful choices affecting story outcomes and character growth, indicating high player control and freedom."
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Competence3
"Gameplay involves skill checks, dice rolls, and strategic combat requiring understanding of mechanics and adaptation, though RNG elements introduce unpredictability."
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Competition-3
"Focus is on personal story progression and exploration without ranked modes or direct player-vs-player competition."
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Continuation4
"High replayability with multiple endings, branching narratives, and character progression encourages habitual play and repeated sessions."
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Cooperation-4
"Gameplay centers on individual investigators and solo story modules with limited multiplayer or cooperative elements."
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Creativity4
"Players can create and customize characters, and the game supports modding and scenario creation via workshop tools."
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Domination-4
"Interactions are narrative and investigative rather than exerting control or superiority over others; no evidence of dominance behaviors."
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Escapism4
"Players engage in immersive Lovecraftian stories and exploration, providing a strong escape from real life."
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Expectation-4
"Players engage voluntarily driven by interest in story, exploration, and RPG mechanics rather than obligation or pressure."
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Experimenting4
"Encourages trying different character builds, exploring multiple story paths, and experimenting with dice roll outcomes and strategies."
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Exploration4
"Game features exploration of diverse modules with secrets, clues, and branching storylines rewarding curiosity."
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Expression3
"Character creation includes customization of portraits, stats, and traits, allowing personal expression within the game."
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Fantasy5
"Strongly rooted in Lovecraftian cosmic horror and supernatural fiction with imaginative scenarios and eldritch entities."
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Fellowship-4
"Primarily a single-player experience with minimal social or community interaction within gameplay."
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Growth4
"Character development through traits and stats evolving based on story outcomes and player choices."
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Health-5
"No physical activity or health-related gameplay elements; sedentary play with no rehab or exercise components."
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Idle-3
"Requires focused attention on story, exploration, and combat; not designed for background or idle play."
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Intimacy-4
"Social interactions are limited to narrative dialogue with NPCs; no evidence of forming close relationships or emotional sharing."
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Leadership-4
"Players manage individual characters without leading groups or directing others; no leadership roles."
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Progression4
"Players accumulate items, mythic gear, and character upgrades that persist across modules, reflecting progression."
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Relaxation2
"The game offers immersive storytelling and atmosphere that can be relaxing, but RNG and challenging combat add tension."
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Sensation3
"Enjoyable pixel art, atmospheric music, and eerie sound design provide sensory stimulation and emotional engagement."
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Status-4
"Focus is on personal narrative experience rather than social recognition or popularity."
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Story5
"Strong emphasis on narrative immersion with branching plots, multiple endings, and rich lore."
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Strategy3
"Combat and exploration require planning, skill checks, and tactical decisions, though RNG influences outcomes."
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Thrill3
"Suspense arises from dice roll uncertainty, challenging combat, and unfolding mysteries."
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Value4
"Players report high replayability and content value for price despite translation issues."
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Violence2
"Combat involves fighting eldritch monsters with weapons and magic, but also includes non-violent options like diplomacy."
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Survival3
"Players must manage health, sanity, and resources to avoid failure and survive encounters."
Last update: 29/04/2026