Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
+5 Experimenting affinity
Review scores are shown out of 100
-
+4.0
Has-Been Heroes
Encouraged to try new builds, spells, and strategies with each run due to random unlocks and procedural generation.
-
+4.0
Kainga: Seeds of Civilization
Strong emphasis on trying new tech combos, adapting to random maps and conditions.
-
+4.0
Kyvir: Rebirth
The dual deck system and equipment combos encourage trying new builds and strategies.
-
+4.0
Lynked: Banner of the Spark
Players try different weapons, builds, town layouts, and strategies, encouraged by variety and upgrades.
-
+4.0
Solargene
Trial and error, multiple restarts, and exploration of mechanics are core to gameplay and player experience.
-
+4.0
Solitairica
Encouraged to try different decks, spells, and item combinations to find effective strategies.
-
+4.0
Star Shelter
Trial and error, exploration of mechanics, and learning survival strategies are core to gameplay.
-
+4.0
Swords and Soldiers 2 Shawarmageddon
Encourages trying new unit combinations and tactics, especially in custom army mode and multiplayer.
-
+4.0
Tyto Ecology
Trial and error with species placement and ecosystem balance is core gameplay
-
+4.0
Ultimate Ragdoll Game
Encourages trying new builds, ragdoll interactions, and mod creations; players explore physics and game limits.
-
+4.0
Fortune's Run
Players encouraged to try different combat styles, movement techniques, and explore level design.
-
+4.0
Railroads & Catacombs
Players experiment with card builds, character classes, and train upgrades to find effective strategies.
-
+4.0
Warbox Sandbox
Players experiment with unit placement, AI behavior, and scenario creation, exploring game mechanics extensively.
-
+4.0
Worship
Players explore new mechanics, test ritual shapes, and try different strategies with cultists.
-
+4.0
Last Pirates: Die Together
Players experiment with physics, different strategies, and environmental interactions to survive and loot.
-
+4.0
Making History: The Great War
The game encourages trying new strategies, alternate history scenarios, and modding, supporting experimentation.
-
+4.0
Nanotale - Typing Chronicles
The game encourages trying new spell combinations and exploring mechanics without handholding.
-
+4.0
Spells & Secrets
Strong emphasis on experimenting with spell combos, artifacts, and puzzle solutions.
-
+4.0
CORPUS EDAX
Game encourages trying different builds, combat tactics, and exploration routes; physics-based combat invites…
-
+4.0
Fantastic Contraption
Encourages trying new contraption designs and solutions, with multiple ways to solve puzzles.
-
+4.0
Airship: Kingdoms Adrift
Players enjoy trying new ship builds, combat tactics, and economic strategies, encouraged by the game's depth and…
-
+4.0
Baten Kaitos I & II HD Remaster
Players experiment with card combos, deck building, and battle tactics; discovery of hidden combos and side quests…
-
+4.0
Bleak Faith: Forsaken
Players try different weapons, builds, perks, and explore multiple paths; game encourages experimentation with…
-
+4.0
Dragon Is Dead
Strong emphasis on trying new builds, artifact combinations, and skill synergies each run.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.