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Bleak Faith: Forsaken

Xbox One, PlayStation 5, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2023

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Quick resume

Explore the last remnants of civilization in this vast, unforgiving, and interconnected world. Learn what is left of its history. Discover pockets of natural life in the perpetually expanding Omnistructure. Lose yourself in a journey unlike any other. Find your purpose in the world.

Global score

75/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Hack and slash/Beat 'em up

Pros

  • Unique and immersive world design
  • Deep exploration and interconnected levels
  • Extensive build and gear customization
  • Atmospheric soundtrack and art style
  • Active developer support and updates

Cons

  • Combat can feel janky and floaty
  • Controller support issues at launch
  • Some bugs and glitches present
  • Lack of polish in ui and inventory
  • Story and lore can be cryptic and minimal

Motivations

  • Autonomy
    4

    "Players have freedom to explore a vast open world with multiple branching paths and non-linear progression; character builds are highly customizable through gear, perks, and gems."

  • Competence
    3

    "Combat requires skillful timing of attacks and positioning; some jank and floatiness but overall rewarding progression and build variety."

  • Competition
    -4

    "No evidence of competitive or ranked modes; focus is on personal exploration and progression."

  • Continuation
    4

    "Players report long playtimes, multiple playthroughs, and habitual exploration; build variety encourages extended engagement."

  • Cooperation
    -5

    "No mention or indication of cooperative multiplayer or teamwork; game is single-player focused."

  • Creativity
    4

    "Extensive gear customization with socketed gems and perks; players can experiment with builds and synergize abilities."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; single-player experience without social dominance."

  • Escapism
    5

    "Strong emphasis on immersive atmosphere, exploration, and escaping into a surreal, haunting world."

  • Expectation
    -4

    "Players engage out of personal desire and interest in the unique world and gameplay; no obligation or pressure noted."

  • Experimenting
    4

    "Players try different weapons, builds, perks, and explore multiple paths; game encourages experimentation with mechanics."

  • Exploration
    5

    "Core motivation is discovering vast interconnected areas, secrets, and environmental storytelling."

  • Expression
    3

    "Character customization through gear appearance and build choices allows for personal expression."

  • Fantasy
    5

    "Set in a dark, surreal, post-apocalyptic megastructure with fantasy and sci-fi elements inspired by Blame! manga."

  • Fellowship
    -5

    "No social or community features emphasized; primarily a solo experience."

  • Growth
    4

    "Players develop skills, learn combat timing, and improve builds through gear and perks."

  • Health
    -5

    "No indication of physical activity or health-related gameplay; sedentary gaming experience."

  • Idle
    -4

    "Requires focused attention due to combat and exploration; not a casual or background game."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; solitary play."

  • Leadership
    -5

    "No leadership or group management roles; single-player focus."

  • Progression
    4

    "Progression through acquiring and upgrading gear, unlocking perks, and building character power."

  • Relaxation
    1

    "Atmosphere is immersive and moody but combat is challenging and sometimes frustrating; mixed relaxation experience."

  • Sensation
    3

    "Strong visual and auditory atmosphere with haunting music and unique art style provides sensory stimulation."

  • Status
    -5

    "No social recognition or leaderboards; achievements are personal."

  • Story
    3

    "Cryptic and environmental storytelling with minimal direct narrative; lore is subtle and requires player deduction."

  • Strategy
    3

    "Combat requires timing, positioning, and build planning; some boss fights require tactical approaches."

  • Thrill
    3

    "Combat and boss fights provide tension and challenge; exploration can induce awe and anxiety."

  • Value
    4

    "Players report many hours of gameplay and content for the price; good return on investment especially given small dev team."

  • Violence
    3

    "Combat involves attacking enemies with weapons and magic; some dismemberment and gore present."

  • Survival
    3

    "Players must avoid death and manage stamina and positioning to survive challenging enemies and bosses."

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    Last update: 06/03/2026