Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Strategy
A strong dose of experimenting and strategy in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Epigraph
The game encourages trying different hypotheses and testing guesses without immediate feedback.
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+4.0
Flick Shot Rogues
The game encourages trying new character builds, relic combinations, and strategies to find effective synergies.
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+4.0
FORWARD: Escape the Fold - Ultimate Edition
Encourages trying different characters, abilities, and item combinations to discover new synergies and strategies.
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+4.0
Hunter Roulette
High novelty with many items, character skills, and strategies to try and combine.
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+4.0
IDLE_DIRECTIVE
Encourages trying new layouts, optimizing resource management, and exploring different automation and progression paths.
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+4.0
Learning Factory
Players explore new factory designs, experiment with machine learning pricing models, and optimize production…
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+4.0
Lost In Fantaland
Players experiment with different card combinations, classes, and tactical approaches on varied maps and encounters.
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+4.0
Menace from the Deep
Players try different decks, card upgrade paths, and travel strategies to find effective builds.
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+4.0
RetroSpace
Game rewards experimentation with gadgets, mutamods, and alternate routes.
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+4.0
The Bottom of the Well
Trial and error gameplay with multiple choices and character builds encourages players to experiment with different…
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+4.0
Dwarves: Glory, Death and Loot
Strong emphasis on trying different team compositions, gear builds, and strategies to optimize performance.
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+4.0
Idle Champions of the Forgotten Realms
Strong emphasis on trying new team compositions, strategies, and optimizing formations to overcome challenges.
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+4.0
Operation: Harsh Doorstop
Players explore mods, new mechanics, and different eras; game encourages trying new content and testing features.
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+4.0
Closure
Players experiment with light sources and puzzle solutions, encouraged by trial and error and multiple approaches.
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+4.0
NARAKA: BLADEPOINT
Players experiment with different weapons, combos, character skills, and strategies to gain advantage.
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+4.0
Orbital Bullet – The 360° Rogue-lite
Encourages trying new weapons, builds, and strategies each run, with randomized elements fostering experimentation.
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+4.0
Prime of Flames
Randomized skill choices, multiple factions, and build diversity promote trying new strategies and combinations.
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+4.0
Touhou Big Big Battle
Players experiment with many units, strategies, and deck builds; frequent updates add new content to try.
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+4.0
Asura: Vengeance Edition
Procedural skill trees and random loot promote trying new builds and strategies every run.
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+4.0
BLACKHOLE
Game encourages trying new strategies and mastering mechanics to overcome puzzles.
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+4.0
Deathstate: Abyssal Edition
Players try different characters, item combinations, and strategies to discover synergies and secrets.
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+4.0
GRIDROAD
Players try different road designs and traffic light timings to find optimal solutions.
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+4.0
Odd Realm
Players explore complex mechanics, experiment with different races, and try new colony strategies.
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+4.0
Tin Can
Encourages trying new approaches to system management and problem solving under pressure.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.