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Touhou Big Big Battle similar games & best alternatives

Touhou Big Big Battle

PC (Microsoft Windows) • 2018

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Quick resume

just a touhou rts game

Global score

80/100

Genres

Action, Adventure, Casual, Free To Play, Indie, Massively Multiplayer, Role-playing (RPG), Simulator, Strategy, Real Time Strategy (RTS)

Similar games

    Pros

    • Frequent updates and developer support
    • Fair monetization with no pay-to-win
    • Engaging strategic gameplay with many units
    • Great touhou-themed art and music
    • Multiple multiplayer modes including co-op

    Cons

    • Incomplete and poor english translation
    • Low player population in some regions
    • Lag and connection issues reported
    • Steep grind for unlocking units
    • Ui and tutorial need improvement

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Value, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players choose their own decks, units, and strategies freely, though gameplay follows RTS mechanics and wave spawning."

    • Competence
      3

      "Game offers strategic depth and skillful play especially in multiplayer and deck building, though some tasks can be grindy."

    • Competition
      4

      "Includes ranked modes, 1v1 and 2v2 matches, and player vs player competition is a core feature."

    • Continuation
      4

      "Players report habitual play, frequent updates encourage long-term engagement and repeated sessions."

    • Cooperation
      3

      "Supports co-op modes and team play, though multiplayer population is low in some regions."

    • Creativity
      3

      "Players build custom decks and choose unit compositions, allowing creative strategic combinations."

    • Domination
      1

      "Some competitive elements exist but no strong evidence of toxic domination or trash talk."

    • Escapism
      3

      "Players use the game as a fun distraction and stress relief, enjoying the Touhou universe and music."

    • Expectation
      -3

      "Players engage voluntarily out of interest and fandom, not out of obligation or pressure."

    • Experimenting
      4

      "Players experiment with many units, strategies, and deck builds; frequent updates add new content to try."

    • Exploration
      1

      "Some exploration in adventure mode and discovering unit synergies, but mostly familiar RTS environments."

    • Expression
      2

      "Customization through skins and unit selection allows some self-expression, though limited."

    • Fantasy
      4

      "Strong fantasy theme with Touhou characters, magical abilities, and imaginative settings."

    • Fellowship
      2

      "Community interaction exists but is limited by low player counts and regional server issues."

    • Growth
      3

      "Players learn strategies, improve skills, and unlock new units, showing personal development."

    • Health
      -5

      "No physical activity involved; typical sedentary gaming experience."

    • Idle
      -3

      "Requires focused attention during matches; not a casual idle or background game."

    • Intimacy
      0

      "Limited evidence of close social relationships; mostly casual multiplayer interaction."

    • Leadership
      2

      "Players lead their own armies and make strategic decisions, but no evidence of managing groups or authority."

    • Progression
      4

      "Strong progression through unlocking and upgrading units, accumulating currency and items."

    • Relaxation
      2

      "Some players find it relaxing and enjoyable, though competitive modes add tension."

    • Sensation
      3

      "Enjoyable music, cute art style, and satisfying visual effects provide sensory stimulation."

    • Status
      1

      "Ranked modes and leaderboards provide some social recognition, but limited by small playerbase."

    • Story
      -2

      "Minimal narrative or story content; focus is on gameplay and multiplayer battles."

    • Strategy
      4

      "Game emphasizes strategic deck building, unit deployment, and tactical decision making."

    • Thrill
      2

      "Some suspense in competitive matches and final battles, though overall moderate tension."

    • Value
      1

      "Generally perceived as good value due to free-to-play model and frequent updates, though some complain about grind."

    • Violence
      3

      "Combat and destruction of enemy units and bases is central to gameplay."

    • Survival
      2

      "Players manage resources and units to avoid defeat and survive waves of enemies."

    Last update: 29/04/2026