Touhou Big Big Battle similar games & best alternatives

Touhou Big Big Battle

PC (Microsoft Windows) • 2018

Should you play it?

just a touhou rts game

What works
  • Frequent updates and developer support
  • Fair monetization with no pay-to-win
  • Engaging strategic gameplay with many units
  • Great touhou-themed art and music
  • Multiple multiplayer modes including co-op
Things to keep in mind
  • Incomplete and poor english translation
  • Low player population in some regions
  • Lag and connection issues reported
  • Steep grind for unlocking units
  • Ui and tutorial need improvement

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • BROKE PROTOCOL

  • SMITE®

  • Hunger Dungeon

  • Maelstrom

  • Sins of a Solar Empire®: Rebellion

  • Elsword

  • King of Crabs

  • Star Conflict

  • CryoFall

Hidden Gems

Less popular games with surprisingly high similarity

  • Arcanists

  • Worbital

  • Airmen

If you liked…

Recommendations by what you enjoyed most

  • Competition

    Empire of the Ants

  • Continuation

    QuiVr

  • Experimenting

    Yu-Gi-Oh! Duel Links

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Touhou Big Big Battle: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Value, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose units and spells freely and decide strategies, but gameplay is simple and somewhat repetitive."

    Capsule for Love n War: Hero by Chance Love n War: Hero by Chance

    "Players choose their own decks, units, and strategies freely, though gameplay follows RTS mechanics and wave spawning."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill-based combat, strategic card upgrades, and progression through crafting and exploration, though some tasks can be grindy."

    Capsule for Everafter Falls Everafter Falls

    "Game offers strategic depth and skillful play especially in multiplayer and deck building, though some tasks can be grindy."

  • Competition

    Game with the same Competition vibe

    4

    "Includes multiplayer modes with ranked 1v1 and 1v1v1 matches, emphasizing player versus player competition."

    Capsule for Empire of the Ants Empire of the Ants

    "Includes ranked modes, 1v1 and 2v2 matches, and player vs player competition is a core feature."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long sessions and habitual play; frequent updates and progression systems encourage continued engagement."

    Capsule for QuiVr QuiVr

    "Players report habitual play, frequent updates encourage long-term engagement and repeated sessions."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports co-op campaign play and LAN multiplayer, fostering teamwork, though online multiplayer is inactive."

    Capsule for Joint Task Force Joint Task Force

    "Supports co-op modes and team play, though multiplayer population is low in some regions."

  • Creativity

    Game with the same Creativity vibe

    3

    "Deck customization and strategic unit composition allow creative tactical approaches."

    Capsule for Wargame: European Escalation Wargame: European Escalation

    "Players build custom decks and choose unit compositions, allowing creative strategic combinations."

  • Domination

    Game with the same Domination vibe

    1

    "Some competitive elements exist but no strong evidence of domination or trash talk culture."

    Capsule for Tom Clancy's EndWar™ Tom Clancy's EndWar™

    "Some competitive elements exist but no strong evidence of toxic domination or trash talk."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a fun distraction and stress relief with silly characters and music."

    Capsule for Headbangers: Rhythm Royale Headbangers: Rhythm Royale

    "Players use the game as a fun distraction and stress relief, enjoying the Touhou universe and music."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest and fandom, not obligation or pressure."

    Capsule for Half-Life: A Place in the West Half-Life: A Place in the West

    "Players engage voluntarily out of interest and fandom, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with different decks, skills, and strategies, encouraged by frequent updates and events."

    Capsule for Yu-Gi-Oh! Duel Links Yu-Gi-Oh! Duel Links

    "Players experiment with many units, strategies, and deck builds; frequent updates add new content to try."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration in campaign missions and modded content, but largely familiar RTS environments."

    Capsule for Command & Conquer™ Generals Zero Hour Command & Conquer™ Generals Zero Hour

    "Some exploration in adventure mode and discovering unit synergies, but mostly familiar RTS environments."

  • Expression

    Game with the same Expression vibe

    2

    "Customization through character selection, skins, and item builds allows some self-expression."

    Capsule for Hunger Dungeon Hunger Dungeon

    "Customization through skins and unit selection allows some self-expression, though limited."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy theme with fairy tale characters, heroes, and magical abilities; imaginative and whimsical setting."

    Capsule for Fairytale Fables Fairytale Fables

    "Strong fantasy theme with Touhou characters, magical abilities, and imaginative settings."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community interaction exists, including playing with friends and some social features, but limited by small player base."

    Capsule for BRAIN / OUT BRAIN / OUT

    "Community interaction exists but is limited by low player counts and regional server issues."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn skills, improve strategies, and unlock upgrades, showing personal development."

    Capsule for Cargo Commander Cargo Commander

    "Players learn strategies, improve skills, and unlock new units, showing personal development."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; typical sedentary gaming experience."

    Capsule for Split Fiction Split Fiction

    "No physical activity involved; typical sedentary gaming experience."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during matches; not a casual background or idle game."

    Capsule for Superfighters Deluxe Superfighters Deluxe

    "Requires focused attention during matches; not a casual idle or background game."

  • Intimacy

    Game with the same Intimacy vibe

    0

    "Limited evidence of close social relationships; mostly casual multiplayer interactions."

    Capsule for Deuterium Wars Deuterium Wars

    "Limited evidence of close social relationships; mostly casual multiplayer interaction."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead their own armies and make strategic decisions, but no evidence of managing groups beyond self."

    Capsule for Warhammer 40,000: Battlesector Warhammer 40,000: Battlesector

    "Players lead their own armies and make strategic decisions, but no evidence of managing groups or authority."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocking towers, upgrades, achievements, and in-game currency."

    Capsule for Bloons TD 5 Bloons TD 5

    "Strong progression through unlocking and upgrading units, accumulating currency and items."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and enjoyable, though challenging campaign and competitive modes add tension."

    Capsule for Cards and Castles 2 Cards and Castles 2

    "Some players find it relaxing and enjoyable, though competitive modes add tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable art style, music, and visual effects provide sensory stimulation."

    Capsule for The Genesis Project The Genesis Project

    "Enjoyable music, cute art style, and satisfying visual effects provide sensory stimulation."

  • Status

    Game with the same Status vibe

    1

    "Ranked multiplayer and leaderboards provide some social recognition, though player base is small."

    Capsule for Ancestors Legacy Ancestors Legacy

    "Ranked modes and leaderboards provide some social recognition, but limited by small playerbase."

  • Story

    Game with the same Story vibe

    -2

    "Minimal narrative or lore; gameplay focuses on tactical battles and progression rather than story immersion."

    Capsule for Mortal Glory Mortal Glory

    "Minimal narrative or story content; focus is on gameplay and multiplayer battles."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong emphasis on strategic deck building, resource management, and tactical combat decisions."

    Capsule for For The Warp For The Warp

    "Game emphasizes strategic deck building, unit deployment, and tactical decision making."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension in timed modes and competitive matches but overall moderate suspense."

    Capsule for Pool Nation Pool Nation

    "Some suspense in competitive matches and final battles, though overall moderate tension."

  • Value

    Game with the same Value vibe

    1

    "Generally perceived as good value, especially being free-to-play, though some complaints about microtransactions and grind."

    Capsule for The Spike Cross The Spike Cross

    "Generally perceived as good value due to free-to-play model and frequent updates, though some complain about grind."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction of enemy units and bases are core gameplay elements."

    Capsule for Heroes of Annihilated Empires Heroes of Annihilated Empires

    "Combat and destruction of enemy units and bases is central to gameplay."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage resources and protect key units to survive waves of enemies."

    Capsule for Defend The Highlands Defend The Highlands

    "Players manage resources and units to avoid defeat and survive waves of enemies."

Last update: 01/06/2026