Menace from the Deep similar games & best alternatives

Menace from the Deep

PC (Microsoft Windows) • 2024

Should you play it?

Menace from the Deep is an enthralling Roguelike Deckbuilding card game that unfolds in a dark world, drawing inspiration from Howard Lovecraft and the Cthulhu Mythos.Set against the backdrop of 1920s USA, the narrative revolves around a clandestine occult society.

What works
  • Immersive lovecraftian atmosphere
  • Innovative travel deck exploration
  • Deep deckbuilding and card upgrade system
  • Strong meta-progression and replayability
  • Engaging art and sound design
Things to keep in mind
  • Early difficulty spikes and grind
  • Basic and sometimes weak story
  • Limited card synergy and deck thinning
  • Some ui and clarity issues
  • Lack of multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Wall World 2

  • Dungeons of Aether

  • UnReal World

  • Leap of Fate

  • VOID/BREAKER

  • Intravenous 2: Mercenarism

  • Lovecraft's Untold Stories

  • Don't Starve

  • Rogue Fable III

Hidden Gems

Less popular games with surprisingly high similarity

  • Pluto

  • Swarm Queen

  • Dimensionals

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    DREDGE

  • Progression

    Hell Clock

  • Autonomy

    Hand of Fate

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Menace from the Deep: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players build their own decks and choose paths on the card board, directing their own adventure and decisions."

    Capsule for Hand of Fate Hand of Fate

    "Players choose their own paths via travel decks and make meaningful decisions on exploration and combat strategies."

  • Competence

    Game with the same Competence vibe

    3

    "Combat involves tactical card play, combos, and resource management with some challenge, especially on higher difficulties."

    Capsule for SteamWorld Quest: Hand of Gilgamech SteamWorld Quest: Hand of Gilgamech

    "Combat involves skillful card play and strategic resource management, though some fights can be repetitive or grindy."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and overcoming challenges rather than direct competition or leaderboards."

    Capsule for Slasher's Keep Slasher's Keep

    "Focus is on personal progression and overcoming challenges rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions, meta-progression, and replayability encouraging habitual play and repeated runs."

    Capsule for Crime Simulator Crime Simulator

    "Players report long sessions and habitual play with meta-progression encouraging repeated runs."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily single-player with no evidence of cooperative multiplayer or teamwork."

    Capsule for Arcade Paradise Arcade Paradise

    "Gameplay is primarily single-player with no evidence of multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize decks with card modifications and relics, and build teams with unique synergies, allowing creative strategic expression."

    Capsule for Morimens Morimens

    "Players can customize decks, upgrade cards in multiple ways, and build unique strategies with relics and equipment."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

    Capsule for Dead Cells Dead Cells

    "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong Lovecraftian atmosphere and immersive gameplay provide escape from reality."

    Capsule for Eldritch Eldritch

    "Strong immersive Lovecraftian atmosphere and tension-filled gameplay provide escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment of the genre."

    Capsule for The Mobius Machine The Mobius Machine

    "Players engage voluntarily out of intrinsic interest and enjoyment of the genre and theme."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try new deck builds, test card combinations, and explore different strategies."

    Capsule for Cardfight!! Vanguard Dear Days Cardfight!! Vanguard Dear Days

    "Players try different decks, card upgrade paths, and travel strategies to find effective builds."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game encourages discovering new paths, collectibles, and revisiting areas with new routes."

    Capsule for Windlands 2 Windlands 2

    "Travel deck system encourages discovery of new locations and tactical route planning."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization and deck building allow for personal expression, though limited to game mechanics."

    Capsule for Gloomhaven Gloomhaven

    "Some character customization and deck building allow for personal expression, though limited cosmetic options."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong Lovecraftian cosmic horror theme with supernatural creatures and surreal events."

    Capsule for DREDGE DREDGE

    "Strong Lovecraftian horror theme with cosmic monsters and supernatural elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "The game is single-player focused with minimal social or community interaction."

    Capsule for DinoSystem DinoSystem

    "Game is single-player focused with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Meta-progression, unlocking cards and characters, and learning synergies provide personal development."

    Capsule for Heretic's Fork Heretic's Fork

    "Meta-progression and card leveling systems support learning and personal development over runs."

  • Health

    Game with the same Health vibe

    -5

    "Game involves sedentary play with no physical activity or health-related features."

    Capsule for Farming Simulator 19 Farming Simulator 19

    "Game involves sedentary play with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and decision making; not suited for passive or background play."

    Capsule for Shigatari Shigatari

    "Requires focused attention during combat and decision making; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

    Capsule for Alwa's Legacy Alwa's Legacy

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

    Capsule for Devil May Cry 5 Devil May Cry 5

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression

    Game with the same Progression vibe

    5

    "Strong meta-progression with unlocking constellations, relics, and build upgrades across runs."

    Capsule for Hell Clock Hell Clock

    "Strong meta-progression with base building, unlocking cards, relics, and upgrades across runs."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay is tense and challenging, with high stakes and potential frustration."

    Capsule for Rebel Cops Rebel Cops

    "Gameplay is challenging and tense, though some players find it cathartic and engaging."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable art, sound design, and atmospheric music provide sensory stimulation and emotional engagement."

    Capsule for Death Howl Death Howl

    "Enjoyable art, sound design, and atmospheric music provide sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems; focus is on individual achievement."

    Capsule for Escape Dungeon 2 Escape Dungeon 2

    "No social recognition or ranking systems; focus is on individual achievement."

  • Story

    Game with the same Story vibe

    3

    "Story mode with character arcs and dialogue adds narrative immersion, though story is light and secondary."

    Capsule for Maiden and Spell Maiden and Spell

    "Narrative mode with voice acting and story progression, though story is considered basic and secondary."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, deck-building, equipment synergy, and tactical combat decisions."

    Capsule for Knock on the Coffin Lid Knock on the Coffin Lid

    "Requires planning of deck builds, travel routes, and combat tactics."

  • Thrill

    Game with the same Thrill vibe

    3

    "Increasing difficulty and survival tension provide suspense and excitement."

    Capsule for Yet Another Zombie Defense HD Yet Another Zombie Defense HD

    "Tension and suspense from survival mechanics and difficult encounters create excitement."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for time and money with many hours of content and replayability."

    Capsule for Everafter Falls Everafter Falls

    "Players report good value for time and money with many hours of content and replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves attacking and defeating monsters with various weapons and skills."

    Capsule for Dark Bestiary Dark Bestiary

    "Combat involves attacking monsters and enemies with cards and abilities."

  • Survival

    Game with the same Survival vibe

    4

    "Survival mechanics like health, hunger, and avoiding death are core to gameplay."

    Capsule for Last Group Out Last Group Out

    "Survival mechanics like health, sanity, and fuel management are core gameplay elements."

Last update: 01/06/2026