Find your kind of game
Idle
Filling time between tasks
Explore another motivation
+5 Idle affinity
Review scores are shown out of 100
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+4.0
Harold Halibut
Gameplay involves slow pacing, walking, and waiting, suitable for relaxed sessions.
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+4.0
Japanese School Life
Can be played in auto mode with minimal attention; suitable for casual, relaxed sessions.
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+4.0
Bird
Supports idling and background play with auto-pilot mode and achievements that can be earned passively.
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+4.0
Particul
Designed as an idle/clicker game with long passive play sessions and background running.
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+4.0
Hearth and Hamlet
Game supports idle play with incremental resource gathering and passive progression.
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+4.0
MAN STANDING
Gameplay involves slow pacing and waiting; some players use it as a relaxing background activity.
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+4.0
Mech Fortress
Supports auto-play and idle upgrading modes, allowing relaxed, low-attention play.
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+4.0
Coloring Voxels
Suitable for background play, short sessions, or passive engagement while listening to music or podcasts.
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+4.0
Ninja Stealth 3
Achievement system encourages leaving the game idle for extended periods to unlock rewards.
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+4.0
Adventure in My Head
Short sessions suitable for filling small time gaps; casual and low-demand engagement.
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+4.0
Burger
Game supports idling and auto-clicking; players use it as background or passive activity.
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+4.0
Humanity Must Perish
Short sessions, suitable for casual play and filling time.
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+4.0
SUPREMACY: WORLD WAR 3
Designed for intermittent check-ins with long waiting times, allowing casual engagement between sessions.
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+4.0
Star Ores Inc.
Game supports AFK play and idle income generation, with some players leaving it running for hours.
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+4.0
Coloring Book for Adults
Often used as a casual, low-attention activity to fill time or relax without intense focus.
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+4.0
Homeless
Short sessions and slow pacing allow for casual, low-attention engagement.
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+4.0
KUUKIYOMI: Consider It
Designed for short, casual play sessions and time-filling entertainment.
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+4.0
Split or Steal
Often played as a background or time-filler game with incremental and idle elements.
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+4.0
Merchant
Game supports idle play with long quest timers and intermittent active management.
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+4.0
OshiRabu: Waifus Over Husbandos ~Love・or・die~
Short play sessions and linear progression allow for casual, intermittent engagement.
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+4.0
Supply Chain Idle
Designed as an idle game allowing players to progress while away and return to optimize.
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+4.0
Chicken Farm 2K17
Designed as an idle/clicker game with long AFK sessions and background play.
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+4.0
Battle Islands
Gameplay involves waiting for upgrades and building times, supporting intermittent, casual play.
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+4.0
Gamblers Table
Designed for background play and long idle sessions with helpers flipping coins automatically.
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