Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Play style 01
Designed for idle play with background progression and short, casual sessions.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Orc Incremental
Designed for idle play with offline progression and long sessions where players can leave the game running.
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+5.0
Cycle Idle RPG
Designed for intermittent play with significant offline progress and long cooldowns; players check in occasionally.
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+4.0
Desert Bus VR
Game supports long, continuous play sessions often used to fill time or relax, with minimal active engagement.
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+4.0
Maiden And Lord
Designed for casual, background play with safe resource gathering and progression while offline or multitasking.
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+4.0
Humanity Must Perish
Short sessions, suitable for casual play and filling time.
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+4.0
Unnamed Space Idle
Designed for intermittent play with offline progress and idle mechanics; players check in periodically.
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+4.0
Fracture Field
Designed for long idle sessions with automation and background play supported.
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+5.0
Banana
Designed as an idle clicker with long waiting periods and minimal active engagement.
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+4.0
FarmVille 2
Designed for short, frequent sessions with waiting periods and asynchronous play.
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+4.0
Going Balls
Designed for short, casual play sessions with quick restarts, suitable for filling small time gaps.
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+4.0
Finn Dorset's Institute For Livestock Replication
Designed for long sessions with idle progression requiring the game to be open.
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+4.0
Tap Tap Infinity
Designed for idle play with offline progression and casual engagement.
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+4.0
Reverse: 1999
Designed for short daily sessions with auto-battle and skip modes; players can engage casually without long playtimes.
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+4.0
Mosaic of The Pharaohs
Designed for relaxed, low-attention play sessions that can be paired with other activities like listening to podcasts.
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+4.0
SPACEPLAN
Designed for passive play with offline progression and long waiting periods.
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+4.0
Fallout Shelter
Designed for intermittent play and idle progression; players often check in periodically rather than continuous focus.
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+4.0
100 hidden dogs
Suitable for short sessions and casual play; can be played as a time filler.
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+4.0
Rocky Idle
Designed for idle play with offline progression and long AFK sessions.
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+4.0
Your Mother
Designed for background presence and intermittent interaction, suitable for filling time and casual engagement.
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+4.0
Feather
Often played in short, casual sessions as a relaxing background or filler activity.
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+5.0
Sill Cats
Designed for background presence with minimal attention required; fills idle time.
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+4.0
Nick Beard: The Fedora of Destiny
Short sessions and casual play style suitable for filling small time gaps.
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+4.0
ABZU
Designed for relaxed, casual play sessions with opportunities for meditation and passive observation.
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+4.0
Life Beetle
Designed for short, casual sessions with minimal time commitment.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.


