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SPACEPLAN similar games & best alternatives

SPACEPLAN

PC (Microsoft Windows), iOS, Mac, Android, Web browser • 2017

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Quick resume

SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time.

Global score

92/100

Genres

Adventure, Casual, Indie, Simulator

Similar games

    Pros

    • Engaging sci-fi narrative with satisfying ending
    • Phenomenal soundtrack and sound design
    • Minimalist and appealing visuals
    • Well-paced incremental gameplay with timing elements
    • Affordable price for quality content

    Cons

    • Short game length with limited replayability
    • Some slow progression and waiting periods
    • No multiplayer or social features
    • Lack of customization and expression options
    • No achievements or trading cards

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Continuation, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have control over clicking and upgrade choices, with some timing elements, but gameplay follows a linear progression and story."

    • Competence
      2

      "Players engage in incremental skill growth and timed clicking challenges, with feedback through upgrades and story progression."

    • Competition
      -4

      "Focus is on individual progression and story experience without player-vs-player or leaderboard elements."

    • Continuation
      -3

      "Game is short with a fixed ending and no prestige or replay incentives, leading to limited long-term engagement."

    • Cooperation
      -5

      "Entirely single-player experience with no multiplayer or cooperative features."

    • Creativity
      2

      "Players customize progression paths through upgrade choices and timing, but within a fixed game structure."

    • Domination
      -5

      "No social dominance or power dynamics; gameplay is solitary and non-competitive."

    • Escapism
      4

      "Immersive sci-fi narrative, relaxing music, and surreal visuals provide strong escapism from real life."

    • Expectation
      -4

      "Players engage voluntarily for intrinsic interest in story, music, and gameplay without external pressure."

    • Experimenting
      1

      "Some experimentation with upgrade order and timing, but overall gameplay follows established incremental routines."

    • Exploration
      1

      "Limited exploration through story progression and planetary orbit visuals, but no open-world or discovery focus."

    • Expression
      -3

      "Minimalist art style and fixed visuals with no avatar or environment customization."

    • Fantasy
      4

      "Strong sci-fi and surreal narrative elements with imaginative fiction and humor."

    • Fellowship
      -5

      "No social or community features; purely individual play."

    • Growth
      3

      "Players develop skills in managing upgrades and timing, and gain knowledge through story progression."

    • Health
      -4

      "Typical sedentary gameplay with no physical activity involved."

    • Idle
      4

      "Designed for passive play with offline progression and long waiting periods."

    • Intimacy
      -5

      "No social or emotional relationship building; isolated single-player experience."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      4

      "Core gameplay revolves around accumulating resources, upgrades, and unlocking story milestones."

    • Relaxation
      4

      "Calm, chill atmosphere with relaxing music and minimal stress."

    • Sensation
      3

      "Enjoyable audiovisual experience with pleasing music and simple but effective visuals."

    • Status
      -5

      "No social recognition or status systems."

    • Story
      5

      "Strong narrative focus with humor, sci-fi themes, and a satisfying ending."

    • Strategy
      2

      "Requires some planning in upgrade purchases and timing, but overall straightforward mechanics."

    • Thrill
      -2

      "Low risk, low tension gameplay focused on steady progression rather than suspense."

    • Value
      4

      "Highly praised for quality content, music, and story relative to low price."

    • Violence
      -4

      "No combat or destructive gameplay; focus on building and resource management."

    • Survival
      -4

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Last update: 29/04/2026