Find your kind of game
Idle
Filling time between tasks
Explore another motivation
+5 Idle affinity
Review scores are shown out of 100
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+4.0
100 Dino Cats
Suitable for short, casual play sessions and filling small time gaps.
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+4.0
Tiny Aquarium: Social Fishkeeping
Game supports idle play with passive income, tiny mode, and screensaver mode for background engagement.
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+4.0
Backpack Battles
Asynchronous matches allow players to pause and return at their own pace, supporting casual and idle play.
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+4.0
Burgie's Cozy Kitchen
Designed for background play with modes supporting long intervals between customer orders.
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+4.0
Viridi
Gameplay involves short, infrequent sessions with long passive growth periods.
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+4.0
Snail Simulator
Game supports casual play and can be played alongside other activities; auto-move features enable passive engagement.
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+4.0
Reverse: 1999
Designed for short daily sessions with auto-battle and skip modes; players can engage casually without long playtimes.
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+4.0
100 Waiting Cats
Designed for short sessions and casual play, suitable for filling small time gaps.
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+4.0
Your Mother
Designed for background presence and intermittent interaction, suitable for filling time and casual engagement.
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+4.0
Cheeky Chooks
Designed as an idle game with passive income and background play encouraged.
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+4.0
Momotype
Short sessions and simple gameplay allow for casual, intermittent play.
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+4.0
Love at First Sight
Short sessions and kinetic novel format allow for casual, intermittent engagement.
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+4.0
Banyu Lintar Angin - Little Storm -
Short, casual experience suitable for filling small time gaps
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+4.0
Fantasynth One
Designed for short, casual sessions to fill time or relax without demanding attention.
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+4.0
Beneath The Surface
Idle/clicker style gameplay designed for casual, intermittent play.
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+4.0
gogh: Focus with Your Avatar
Designed to run in background during work or study, supporting habitual and extended use.
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+4.0
Ninja Village
Game supports idle play with waiting for resources, background progression, and low demand for constant attention.
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+4.0
The NOexistenceN of Lilith
Designed to run in the background with idle animations and occasional interactions.
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+4.0
Koishi Navigation Desktop Youkai
Designed to run in the background as a desktop companion with minimal active engagement.
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+4.0
Larcin Lazer
Designed for short, bite-sized sessions with quick restarts, suitable for filling small time gaps.
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+4.0
PolyPine
Includes idle/clicker elements allowing players to automate and let the ecosystem evolve passively.
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+4.0
Slinkie Dinkie
Designed for casual, intermittent play; can be left running in the background with occasional interaction.
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+4.0
Surge
Short passive experience suitable for filling time or demoing VR without active engagement.
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+4.0
Suspicious Downpour
Can be left running for ambience or short play sessions; some players use it as background relaxation.
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