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9.03m

PC (Microsoft Windows) • 2013

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Quick resume

The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures. 9.03m is set on Baker Beach in San Francisco, where debris from the tsunami has washed ashore in the years following the tsunami. To play, you must find the butterflies.

Global score

84/100

Genres

Indie, Adventure

Pros

  • Emotional and touching experience
  • Beautiful music and atmosphere
  • Charitable proceeds
  • Unique artistic tribute
  • Short and accessible

Cons

  • Very short gameplay
  • Minimal interactivity
  • Lack of traditional game mechanics
  • Linear and guided experience
  • Limited replay value

Motivations

  • Autonomy
    3

    "Players freely explore the beach environment at their own pace with minimal guidance, following butterflies and interacting with objects."

  • Competence
    -4

    "Gameplay is minimal and simple, involving walking and clicking on objects with no skill challenge or complexity."

  • Competition
    -5

    "No competitive elements or comparison with others; experience is solitary and personal."

  • Continuation
    -3

    "Very short experience (~15 minutes) with no incentive for extended or habitual play."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer components."

  • Creativity
    -4

    "Players interact with predefined objects and narrative; no creation or modification involved."

  • Domination
    -5

    "No elements of exerting control or superiority over others; respectful and contemplative experience."

  • Escapism
    4

    "Offers emotional escape and reflection on real-world tragedy, providing a meditative and immersive experience."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest or empathy, not obligation or pressure."

  • Experimenting
    -3

    "Linear and guided experience with limited exploration or experimentation."

  • Exploration
    2

    "Players explore a stylized beach environment, discovering objects and shadows, though in a linear fashion."

  • Expression
    -5

    "No customization or personalization options; presentation is fixed and standardized."

  • Fantasy
    -3

    "Grounded in a realistic and somber real-world event, though presented with symbolic and artistic elements."

  • Fellowship
    -5

    "Solo experience without social or community interaction."

  • Growth
    -2

    "Some emotional and reflective growth possible, but no skill or knowledge development."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    3

    "Short, calm experience that can be played casually and intermittently."

  • Intimacy
    1

    "Emotional connection to the tragedy and victims, but no social intimacy or relationships."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    -4

    "No accumulation of items or upgrades; linear narrative progression only."

  • Relaxation
    4

    "Calm, meditative atmosphere with soothing music and slow pacing."

  • Sensation
    2

    "Visual and auditory aesthetics create emotional impact but are subtle and subdued."

  • Status
    -5

    "No social recognition or status mechanisms."

  • Story
    4

    "Strong narrative and emotional immersion focused on real-world tragedy and remembrance."

  • Strategy
    -5

    "No strategic or problem-solving gameplay elements."

  • Thrill
    -5

    "No suspense or risk; experience is controlled and contemplative."

  • Value
    4

    "Good perceived value due to emotional impact and charitable contribution for a low price."

  • Violence
    -5

    "No violence or destructive gameplay; respectful and peaceful experience."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe environment."

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    Last update: 06/03/2026