9.03m similar games & best alternatives

9.03m

PC (Microsoft Windows) • 2013

Should you play it?

The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures. 9.03m is set on Baker Beach in San Francisco, where debris from the tsunami has washed ashore in the years following the tsunami. To play, you must find the butterflies.

What works
  • Emotional and touching experience
  • Beautiful music and atmosphere
  • Charitable proceeds
  • Unique artistic tribute
  • Short and accessible
Things to keep in mind
  • Very short gameplay
  • Minimal interactivity
  • Lack of traditional game mechanics
  • Linear and guided experience
  • Limited replay value

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Once in Yaissor

  • The Plan

  • Home is Where One Starts...

  • Leaving Lyndow

  • The Longest Walk

  • Little Man Has a Day

  • The Flood

  • Journal

  • As Long As You're Here

Hidden Gems

Less popular games with surprisingly high similarity

  • The Longest Walk

  • Little Man Has a Day

  • Journal

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Wardwell House

  • Relaxation

    The Mooseman

  • Story

    Romance of the Three Kingdoms XI with Power Up Kit

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

9.03m: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. It leans lower than usual among comparable games on Progression, Fantasy, Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players explore the environment freely, investigate objects and combine clues at their own pace, indicating a good degree of personal control."

    Capsule for PRICE PRICE

    "Players freely explore the beach environment at their own pace with minimal guidance, following butterflies and interacting with objects."

  • Competence

    Game with the same Competence vibe

    -4

    "Gameplay involves simple puzzles and walking simulator elements with minimal skill or challenge."

    Capsule for To the Moon To the Moon

    "Gameplay is minimal and simple, involving walking and clicking on objects with no skill challenge or complexity."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or comparison with others; experience is solitary and personal."

    Capsule for Firework Firework

    "No competitive elements or comparison with others; experience is solitary and personal."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Very short experience (~5-10 minutes) with no incentive for extended or habitual play."

    Capsule for The Flood The Flood

    "Very short experience (~15 minutes) with no incentive for extended or habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer components."

    Capsule for Batman - The Telltale Series Batman - The Telltale Series

    "Entirely single-player with no cooperative or multiplayer components."

  • Creativity

    Game with the same Creativity vibe

    -4

    "Players follow a fixed narrative and predefined interactions; no creative input or modification."

    Capsule for NEKOPARA Vol. 2 NEKOPARA Vol. 2

    "Players interact with predefined objects and narrative; no creation or modification involved."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; cooperative and respectful experience."

    Capsule for Shashingo: Learn Japanese with Photography Shashingo: Learn Japanese with Photography

    "No elements of exerting control or superiority over others; respectful and contemplative experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Provides immersive horror atmosphere and distraction from real life through exploration and story."

    Capsule for Wardwell House Wardwell House

    "Offers emotional escape and reflection on real-world tragedy, providing a meditative and immersive experience."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and empathy, not obligation or pressure."

    Capsule for My Child Lebensborn Remastered My Child Lebensborn Remastered

    "Players engage voluntarily out of personal interest or empathy, not obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Limited experimentation due to linear progression and guided gameplay."

    Capsule for Nobody Wants to Die Nobody Wants to Die

    "Linear and guided experience with limited exploration or experimentation."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore beautiful environments but within a linear path and limited discovery."

    Capsule for Blanc Blanc

    "Players explore a stylized beach environment, discovering objects and shadows, though in a linear fashion."

  • Expression

    Game with the same Expression vibe

    -5

    "No customization or personalization options; presentation is standardized."

    Capsule for Britannic: Patroness of the Mediterranean Britannic: Patroness of the Mediterranean

    "No customization or personalization options; presentation is fixed and standardized."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Grounded in a realistic, somber depiction of old age and rural life with subtle surreal elements."

    Capsule for The Stillness of the Wind The Stillness of the Wind

    "Grounded in a realistic and somber real-world event, though presented with symbolic and artistic elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Solo experience without social or community interaction."

    Capsule for Don't Be Afraid Don't Be Afraid

    "Solo experience without social or community interaction."

  • Growth

    Game with the same Growth vibe

    -2

    "Minimal skill development; some learning about story and environment but no significant progression."

    Capsule for Off-Peak Off-Peak

    "Some emotional and reflective growth possible, but no skill or knowledge development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    3

    "Can be played casually in short sessions or as a relaxing background activity."

    Capsule for Kitty Cat: Jigsaw Puzzles Kitty Cat: Jigsaw Puzzles

    "Short, calm experience that can be played casually and intermittently."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Emotional connection to story and characters noted, but no social intimacy."

    Capsule for Hitler is my crush Hitler is my crush

    "Emotional connection to the tragedy and victims, but no social intimacy or relationships."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Trover Saves the Universe Trover Saves the Universe

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    -4

    "No accumulation of items or upgrades; static narrative progression without power growth."

    Capsule for Actual Sunlight Actual Sunlight

    "No accumulation of items or upgrades; linear narrative progression only."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calm, atmospheric experience with soothing music and slow pacing."

    Capsule for The Mooseman The Mooseman

    "Calm, meditative atmosphere with soothing music and slow pacing."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory aesthetics are pleasant but subdued; focus on mood rather than sensory excitement."

    Capsule for Syberia II Syberia II

    "Visual and auditory aesthetics create emotional impact but are subtle and subdued."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition mechanisms."

    Capsule for Half-Life: A Place in the West Half-Life: A Place in the West

    "No social recognition or status mechanisms."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative immersion through historical scenarios, events, and character interactions."

    Capsule for Romance of the Three Kingdoms XI with Power Up Kit Romance of the Three Kingdoms XI with Power Up Kit

    "Strong narrative and emotional immersion focused on real-world tragedy and remembrance."

  • Strategy

    Game with the same Strategy vibe

    -5

    "No strategic or problem-solving gameplay elements."

    Capsule for NEKOPARA Vol. 3 NEKOPARA Vol. 3

    "No strategic or problem-solving gameplay elements."

  • Thrill

    Game with the same Thrill vibe

    -5

    "No suspense or risk; experience is calm and controlled."

    Capsule for Spirit City: Lofi Sessions Spirit City: Lofi Sessions

    "No suspense or risk; experience is controlled and contemplative."

  • Value

    Game with the same Value vibe

    4

    "Highly praised for quality and emotional impact relative to low price."

    Capsule for Seen Seen

    "Good perceived value due to emotional impact and charitable contribution for a low price."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or destructive gameplay; peaceful and gentle."

    Capsule for Little Man Has a Day Little Man Has a Day

    "No violence or destructive gameplay; respectful and peaceful experience."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable and safe environment."

    Capsule for Date Everything! Date Everything!

    "No survival or threat avoidance mechanics; stable and safe environment."

Last update: 01/06/2026