Under What?
Less idle-friendly
Open game pageThe familiar becomes magical in this critically acclaimed interactive artscape. Explore ten scenes inspired by the everyday and let your expectations of reality be transformed. Carl Burton's other work has been featured in the New York Times, Serial, Colossal, and Medium.
Games that feels the closest overall
Games that feels like ISLANDS: Non-Places but with more freedom over how you play
Games that feels like ISLANDS: Non-Places but with more progression and upgrades
Each card is a nearby game on the similarity map, compared with ISLANDS: Non-Places. Swipe sideways to move between games. Titles already listed in What to play next are left out.
Swipe to compare nearby games with ISLANDS: Non-Places. These titles are not in What to play next.
The nearest games on this map already appear in What to play next.
ISLANDS: Non-Places: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Exploration, Creativity. It leans lower than usual among comparable games on Progression.
Last update: 21/08/2026