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Sea of Solitude

Xbox One, PlayStation 4, PC (Microsoft Windows) • 2020

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Quick resume

When humans get too lonely, they turn into monsters… Set sail across a beautiful and evolving world of darkness and light, and discover what it means to be human.

Global score

83/100

Genres

Adventure, Indie

Pros

  • Beautiful and unique art style
  • Emotionally impactful story
  • Accessible and simple gameplay
  • Meaningful exploration and symbolism
  • Relatable mental health themes

Cons

  • Short game length
  • Clunky controls and camera issues
  • Subpar voice acting
  • Limited gameplay depth
  • Required ea origin launcher

Motivations

  • Autonomy
    3

    "Players explore a flooded city and interact with monsters and environments with some freedom, though the narrative progression is somewhat linear and guided."

  • Competence
    -2

    "Gameplay is simple and accessible with light platforming and puzzle elements, minimal challenge, and straightforward mechanics."

  • Competition
    -5

    "No evidence of competitive elements; focus is on personal story and emotional experience."

  • Continuation
    -3

    "Short game (2-5 hours) with limited replayability; players tend to finish in one or two sessions and do not return frequently."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity
    3

    "Players explore a unique artistic world with symbolic monsters and changing environments; some light exploration and collection encourage creative engagement."

  • Domination
    -5

    "No elements of exerting control or superiority over others; experience is personal and introspective."

  • Escapism
    4

    "Strongly focused on emotional and mental health themes, providing a form of escape and reflection on real-life struggles."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in story and themes; no pressure or obligation reported."

  • Experimenting
    -1

    "Some exploration and light puzzle solving, but mostly follows a guided narrative with limited novelty in gameplay."

  • Exploration
    2

    "Exploration of a flooded city and symbolic environments is encouraged, though the path is somewhat linear and constrained."

  • Expression
    -2

    "Limited customization or personalization; focus is on experiencing the fixed narrative and artistic presentation."

  • Fantasy
    4

    "Strong use of imaginative fiction and metaphorical monsters representing emotions and mental states."

  • Fellowship
    -5

    "Primarily a solo experience with minimal social interaction or community involvement."

  • Growth
    3

    "Emphasizes personal development and emotional growth through story and character progression."

  • Health
    -5

    "No physical activity or health-related gameplay elements."

  • Idle
    -3

    "Requires focused attention during play; not designed for background or casual intermittent play."

  • Intimacy
    3

    "Emotional connection to characters and themes fosters a sense of intimacy and empathy."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    1

    "Some collection of items and story progression, but limited complexity or power accumulation."

  • Relaxation
    3

    "Generally calm and reflective atmosphere with moments of tension; overall a soothing experience."

  • Sensation
    3

    "Visually striking art style and music provide sensory stimulation and emotional impact."

  • Status
    -5

    "No social status or recognition systems; experience is private and personal."

  • Story
    5

    "Strong narrative focus with emotional depth and symbolic storytelling."

  • Strategy
    -3

    "Gameplay involves simple puzzles and light platforming with minimal strategic complexity."

  • Thrill
    0

    "Some moments of tension and fear from monster encounters, but overall controlled and calm experience."

  • Value
    0

    "Mixed opinions on value due to short length; some find it worth the price especially on sale, others feel it is overpriced."

  • Violence
    -4

    "Minimal combat; focus is on avoidance and emotional encounters rather than destruction."

  • Survival
    -3

    "Some avoidance of threats but low risk and forgiving gameplay."

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    Last update: 06/03/2026